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          "quantity": 145,
          "CommodityName": "Neutronium"
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          "quantity": 1772,
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  "logData": [
    {
      "id": "CONVERSATION::AUGUST_LEE 10",
      "title": "Comm Log: Captain August Lee",
      "gametime": 10,
      "text": "Captain Lee:\nFinally got command of your own ship, eh Teg Niff? I guess it's really more of a shuttle, but I myself started on a station tug. At least yours is technically a starship.\n\nKite Station isn't the most glamorous posting in Starcom, but like I said, we all started somewhere.\n\n<i>Teg Niff's Response: Yes sir. What's my first mission?</i>\n\nCaptain Lee:\nI think my assignment roster calls it a \"delivery,\" but sure, we can call it a mission if you like.\n\nYour mission is to deliver the cargo in your hold to Kite Station. I believe you've got a replacement water purification system, several tons of mixed mineral resources and a few dozen crates from an archaeology dig on Marduk Beta II. Super interesting stuff.\n\nWhen you get there, see the commodore for additional... missions.\n\n<i>Teg Niff's Response: Any chance the commodore will have anything more exciting?</i>\n\nCaptain Lee:\nLast year I had to deliver a delegation of Arcturian diplomats to the Fornix III colony.\n\nMan, those guys can drink!\n",
      "imagePath": "Images/Portraits/AugustLee",
      "coordinates": {
        "universe": "alpha",
        "uX": -7,
        "uZ": 32,
        "localX": 1463.0,
        "localZ": 1425.001
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Kite Station marked on your HUD,... 15",
      "title": "Notification: Kite Station marked on your HUD,...",
      "gametime": 15,
      "text": "Kite Station marked on your HUD, sir. It's the flashing icon on the lower left edge of your screen.\n\nJust fly us toward it.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ALPHA_DELIVERY",
      "title": "Kite Station",
      "gametime": 15,
      "text": "The Byzantium has transferred some cargo for us to deliver to Kite Station.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Looks like a small asteroid field... 38",
      "title": "Notification: Looks like a small asteroid field...",
      "gametime": 38,
      "text": "Looks like a small asteroid field ahead. We can easily steer around them, but this might be a good time for some target practice.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: That's odd. Getting some strange... 242",
      "title": "Notification: That's odd. Getting some strange...",
      "gametime": 242,
      "text": "That's odd. Getting some strange readings from the sensors. Could be a solar flare.\n\nHelm control seems a bit off, too.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Sir, I don't mean to sound alarmed... 248",
      "title": "Notification: Sir, I don't mean to sound alarmed...",
      "gametime": 248,
      "text": "Sir, I don't mean to sound alarmed but about fifty warning lights just lit up on my console. \n\nAlso, something seems to be pulling us toward that GIANT GLOWING RIFT!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: What the hell just happened? Pardon... 293",
      "title": "Notification: What the hell just happened? Pardon...",
      "gametime": 293,
      "text": "What the hell just happened? Pardon my language, commander. We've got damage reports coming in from all sections. Instruments are offline, damage control teams are scrambling.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Ok, nav computer is back online,... 306",
      "title": "Notification: Ok, nav computer is back online,...",
      "gametime": 306,
      "text": "Ok, nav computer is back online, but it's failing to resolve our position. It doesn't recognize the stellar configuration. \n\nEither it's broken or we're a long way from home.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_190375",
      "title": null,
      "gametime": -190375,
      "text": "Congratulations to Juliet Cassidy and Winston Milne on their marriage!",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_171201",
      "title": null,
      "gametime": -171201,
      "text": "Kite Station welcomes the crew and passengers of the Virgil. If you did not receive your accommodation assignment, please see the Berth Manager.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_155033",
      "title": null,
      "gametime": -155033,
      "text": "Notice to visitors: The Red-Yellow hatches on Deck 2 are maintenance access points, not reclamators.  Please do not throw garbage in them.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_133018",
      "title": null,
      "gametime": -133018,
      "text": "Kite Station welcomes the Arcturian delegation. They will be traveling to the Fornix system on The Byzantium in two days.\r\n",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_132900",
      "title": null,
      "gametime": -132900,
      "text": "For the remainder of the Arcturian delegation's visit, Commissary sales of alcohol are limited to 2 units per person, per day.\r\n",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_97055",
      "title": null,
      "gametime": -97055,
      "text": "Congratulations to Marty Smith and Angela Marshall on their recent engagement!\r\n",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_83001",
      "title": null,
      "gametime": -83001,
      "text": "Chief Xenobotanist Mary Davison’s retirement party will be on Friday at 22:20 in D Lounge on deck 3. Cash bar.\r\n",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_50000",
      "title": null,
      "gametime": -50000,
      "text": "The freighter Cavor will be docking at 04:33 tomorrow. It is delivering the much needed nutrisynth upgrades and a replacement L-pylon for the hydroponic section.\r\n",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_23001",
      "title": null,
      "gametime": -23001,
      "text": "An’au Lee has given birth to twins. Congratulations An’au and Jessica! Friends are welcome to view the newborns on their StarLink channel.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_12051",
      "title": null,
      "gametime": -12051,
      "text": "Stellar Cartography has an open position for a senior interocitor operator. Send your application to STARMAP@kite-local.\r\n",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_351",
      "title": null,
      "gametime": -351,
      "text": "EMERGENCY. ALL PERSONEL TO BATTLE STATIONS. THIS IS NOT A DRILL.\r\n",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "NOTICES.STARTINGLOGS_1_110",
      "title": null,
      "gametime": -110,
      "text": "NOTICE: Station is in emergency power consumption state. All personal service usage is limited to 1kWh per day.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: Our ship's nav computer can give... 329",
      "title": "Notification: Our ship's nav computer can give...",
      "gametime": 329,
      "text": "Our ship's nav computer can give you a long-range view of any mapped objects and ships detected by our scanners.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Scanners have picked up another... 381",
      "title": "Notification: Scanners have picked up another...",
      "gametime": 381,
      "text": "Scanners have picked up another Starcom signal. Looks like it's Kite Station! Maybe they know what happened. I've marked it on the HUD.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::CHITIK 419",
      "title": "Comm Log: Chitik Commander",
      "gametime": 419,
      "text": "Chitik Commander:\nIntruder you are in Chitik controlled space. Identify yourself immediately or be destroyed.\n\n<i>Teg Niff's Response: I am Teg Niff, a human representative of Starcom. We are an organization of peaceful exploration.</i>\n\nChitik Commander:\nOne of our research outposts was just destroyed. And here you are, an unidentified ship in our territory. Explain this.\n\n<i>Teg Niff's Response: It's just a coincidence, we don't know anything about your research outpost.</i>\n\nChitik Commander:\nTheir distress message included a video feed. A ship of your exact configuration and markings is visible as the outpost breaks apart!\n\n<i>Teg Niff's Response: Ok, we were pulled here by a rift in space which also destroyed your outpost. I didn't think you'd believe us.</i>\n\nChitik Commander:\nYou would be right.\n\nDisable your weapon systems and any defensive measures on your ship so we can inspect it and verify your ridiculous claim.\n",
      "imagePath": "Images/Portraits/ChitikCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 424.0359,
        "localZ": -35.9513245
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 437",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 437,
      "text": "Commodore Price:\nYou must be Teg Niff. When we detected a Starcom vessel I was hoping it was Captain Lee. No offense, but the Byzantium is a warship.\n\nWe had no ships docked at the station when... well whatever that was happened. It looks like you're the only starship we've got.\n\n<i>Teg Niff's Response: The Byzantium may be a battlecrusier but we have some crates of ancient pottery.</i>\n\nCommodore Price:\nThat's funny.\n\nActually, you do have one advantage over the Byzantium. When we got pulled into that rift, we took some damage. Part of your cargo was some mineral resources we need for repair.\n\n<i>Teg Niff's Response: Speaking of the rift, what the hell was it?</i>\n\nCommodore Price:\nI have no idea. A lot of our databanks were completely fried by the event, but I'm pretty sure we never had any record of a rift in space that pulls ships into another galaxy.\nCommodore Price:\nSo here's our situation:\n\nBased on our initial encounters with a race called the \"Chitik,\" we're in unfriendly territory. We're low on resources. We've lost a lot of our technical data. We're stranded in another galaxy. \n\nWe've got only one starship, yours, and it's terrible.\n\n<i>Teg Niff's Response: What do you need us to do?</i>\n\nCommodore Price:\nFirst, get yourself to the shipyard. You're authorized to use any of the minerals you brought that we didn't use for repairs to make upgrades to your ship.\n\nMake sure you get a surveyor module installed because your next task is to do a survey of the planets in this system. See if there's anything that we can use or that might pose a threat.\n\nThen report back your findings.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 420.841156,
        "localZ": -37.30085
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Welcome to the Shipyard. I'm Lt.... 437",
      "title": "Notification: Welcome to the Shipyard. I'm Lt....",
      "gametime": 437,
      "text": "Welcome to the Shipyard. I'm Lt. Chiang, Chief Engineer. Thanks to your cargo we can make some upgrades to your ship.",
      "imagePath": "Portraits/StationEngineer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The ship configuration system is... 437",
      "title": "Notification: The ship configuration system is...",
      "gametime": 437,
      "text": "The ship configuration system is pretty self-explanatory. We have a lossless material recycler, so feel free to experiment with different builds, you won't lose resources.",
      "imagePath": "Portraits/StationEngineer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: To simplify ship build-out, you... 437",
      "title": "Notification: To simplify ship build-out, you...",
      "gametime": 437,
      "text": "To simplify ship build-out, you can start with a blueprint. Since you're going to be doing surveys, I'd suggest the light surveyor.",
      "imagePath": "Portraits/StationEngineer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 437",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 437,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: Any tips on ship layout?</i>\n\nLt. Chiang:\nI have several:\n\nFirst, most ship systems lose effectiveness as they take damage. Try to keep important modules protected.\n\nSecond, some high energy systems like turrets gain a significant bonus for each open space they neighbor due to waste heat venting.\n\nFinally, pay attention to the module limit. This is limited by the technologies we've recovered.\nLt. Chiang:\nWas there anything else?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 420.841156,
        "localZ": -37.30085
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I see 3 planets on our scanners... 439",
      "title": "Notification: I see 3 planets on our scanners...",
      "gametime": 439,
      "text": "I see 3 planets on our scanners that are survey candidates. Let's check them out.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_477_1818428209",
      "title": null,
      "gametime": 477,
      "text": "The Kite Research Lab is looking for a junior archeology cataloguer. Anyone with pre-Empire experience will be given preference.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Abandoned Lab 477",
      "title": "Planet Anomaly: Abandoned Lab",
      "gametime": 477,
      "text": "The source of the anomaly signal is an overgrown, abandoned research lab.\n\nThe upper levels of the lab have been ruined by centuries of exposure to the elements, but in an underground facility, the team finds what appears to be an intact AI core.\n\nThe team's Xenotechnician thinks he can either restart the core or cut out the memory banks and try to extract the data.\n\n<i>Teg Niff's Orders: Have him reboot the AI and see what it can tell us.</i>\n\nThe technician uses the Lander's computer to bootstrap the AI core. \n\nWhile the universal translator seems to translate what it says, it is apparently corrupted and only repeats \"EYES LOCKED STOP ANY KEY RETURN\".\n\nThe technician is still able to extract a large amount of useful data from the cores. The team is also able to salvage some useful minerals from the equipment.\n\n+150 RESEARCH POINTS\n+60 Titanium\n+20 Chiralite",
      "imagePath": "Anomalies/AbandonedLab",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 47.8727341,
        "localZ": 29.7528248
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Ok, just one planet left. 484",
      "title": "Notification: Ok, just one planet left.",
      "gametime": 484,
      "text": "Ok, just one planet left.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Odd Beacon 516",
      "title": "Planet Anomaly: Odd Beacon",
      "gametime": 516,
      "text": "The source of the anomalous readings is a small, dense titanium sphere which contains a transmitter emitting short, regular bursts at 1420 MHz.\n\nNo other artificial objects were detected to explain the sphere's presence. How odd!\n\n+40 Titanium",
      "imagePath": "Anomalies/OddBeacon",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 368.756836,
        "localZ": -539.5899
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Okay, that's all of the planets... 523",
      "title": "Notification: Okay, that's all of the planets...",
      "gametime": 523,
      "text": "Okay, that's all of the planets in this system. Let's head back to the station.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 596",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 596,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 424.74176,
        "localZ": -36.7858238
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 596",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 596,
      "text": "Commodore Price:\nOur long range scanners have detected a Warp Nexus in this sector. It definitely wasn't here when we arrived.\nCommodore Price:\nI don't know whether this is part of the phenomenon we encountered earlier or the result of your activities in this system.\n\nI hope it's a way back to Starcom space. But even if it leads to another sector here in \"Xeno,\" as my crew is calling this region, I still want to know what's on the other side.\n\n<i>Teg Niff's Response: What if it leads somewhere with no way back?</i>\n\nCommodore Price:\nThen I would be sad. Because we'll have lost our only ship with engines. But also because you and your crew will be doomed to die alone in the void.\n\nIn case that doesn't happen, take a look around before reporting back. Your priorities are find help, gather resources and learn what you can about this region.\n\nBefore heading out, make sure to do any tech research or ship upgrades you might need. \n\nJust in case.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 424.74176,
        "localZ": -36.7858238
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I am Lt. Commander Pilman, head... 596",
      "title": "Notification: I am Lt. Commander Pilman, head...",
      "gametime": 596,
      "text": "I am Lt. Commander Pilman, head of the Research Lab, but you may call me Dr. Pilman.\r\n\r\nThe data you have uncovered during your errands will allow me to recover some of our lost technologies and possibly discover new ones.",
      "imagePath": "Portraits/StationResearcher",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The Commodore has decided that... 596",
      "title": "Notification: The Commodore has decided that...",
      "gametime": 596,
      "text": "The Commodore has decided that you, a ship's commander with no science background, should choose the direction of our research because you are \"in the field\" as she put it. Unlike the Shipyard, once we've researched a technology, those points are locked in: we can't unresearch something, so choose carefully.",
      "imagePath": "Portraits/StationResearcher",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Personally, I'd suggest researching... 596",
      "title": "Notification: Personally, I'd suggest researching...",
      "gametime": 596,
      "text": "Personally, I'd suggest researching Turbo Thrusters if nothing else. It'll let your ship get somewhere in a hurry if you need to. Or get away as the case may be. But I only have two doctorates so you may know better.",
      "imagePath": "Portraits/StationResearcher",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Good job, I officially promote... 596",
      "title": "Notification: Good job, I officially promote...",
      "gametime": 596,
      "text": "Good job, I officially promote you to research grad student.\n\nIf you have questions, you can contact me from Command, but I am rather busy at the moment.",
      "imagePath": "Portraits/StationResearcher",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Sorry to interupt the science,... 596",
      "title": "Notification: Sorry to interupt the science,...",
      "gametime": 596,
      "text": "Sorry to interupt the science, sir, but Commodore Price has an update for you. When you're finished here, head to Command Section.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "XENO_EXPLORE",
      "title": "Explore Xeno",
      "gametime": 596,
      "text": "We've been ordered to explore the space beyond the recently opened Warp Nexus.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": true,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_616_1660655543",
      "title": null,
      "gametime": 616,
      "text": "NOTICE: Until we have a secured a reliable organic replenishment source in this sector, food rationing is in effect. ",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: Scans indicate this gas giant has... 878",
      "title": "Notification: Scans indicate this gas giant has...",
      "gametime": 878,
      "text": "Scans indicate this gas giant has a core of metallic hydrogen, a phenomenon long speculated about but never actually detected.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: It's sad to lose crew members.... 891",
      "title": "Notification: It's sad to lose crew members....",
      "gametime": 891,
      "text": "It's sad to lose crew members. \n\nAlso, with fewer hands on deck repairs will go slower. Next time we visit Kite Station you should ask the Commodore whether she can assign us replacements.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_1024_1001274116",
      "title": null,
      "gametime": 1024,
      "text": "While Teg Niff conducts surveys of the nearby star system, it is likely that the Escape Velocity will need additional crew. Due to the inherently risky nature of planetary surveys these positions qualify for hazard pay.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: If you're going a long distance... 1131",
      "title": "Notification: If you're going a long distance...",
      "gametime": 1131,
      "text": "If you're going a long distance and need to take your hands off the command console, this ship has Autothrust capabilities.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Hidden Fortress 1160",
      "title": "Planet Anomaly: Hidden Fortress",
      "gametime": 1160,
      "text": "A rocky plateau with unusual density readings turns out to be a disguised and apparently abandoned military fortress.\n\nScans detect a faint energy source coming from within.\n\n<i>Teg Niff's Orders: Have the team force their way in</i>\n\nThe hidden fortress was no longer manned but the team's rough entrance activated a number of automated defense drones which opened fire.\n\nThe drones had apparently kept other raiders at bay: in the fortress's store rooms was a large amount of military equipment. The equipment was antiquated by our standards, but could be recycled into useful mineral resources.\n\n+17 Titanium\n+38 Chiralite\n+17 Cobalt-60\n\n1Crew Lost",
      "imagePath": "Anomalies/RedDesertDawn",
      "coordinates": {
        "universe": "xeno",
        "uX": 4,
        "uZ": 1,
        "localX": 936.330566,
        "localZ": -1081.189
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: You can make notes on the star... 1183",
      "title": "Notification: You can make notes on the star...",
      "gametime": 1183,
      "text": "You can make notes on the star map to help you remember important locations.\n\nThese notes will also be visible in your mission log.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This otherwise normal looking high... 1209",
      "title": "Notification: This otherwise normal looking high...",
      "gametime": 1209,
      "text": "This otherwise normal looking high temperature star is emitting a small number of neutrinos with a highly curved path. It's almost as if the star is throwing out curve balls.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Nothing like this structure in... 1327",
      "title": "Notification: Nothing like this structure in...",
      "gametime": 1327,
      "text": "Nothing like this structure in our database. Maybe one of the civilizations in this galaxy is really into abstract minimalist sculpture.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Something within this planet is... 1330",
      "title": "Notification: Something within this planet is...",
      "gametime": 1330,
      "text": "Something within this planet is broadcasting a powerful EM signal. We can detect no pattern, but its strength alone gives us some new data about the lower atmosphere of gas giants.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Alien Survey Team 1994",
      "title": "Planet Anomaly: Alien Survey Team",
      "gametime": 1994,
      "text": "The anomaly detected from orbit turned out to be a very weak distress signal from a group of reptilian scientists trapped in a crevasse.\n\nThey identify themselves as Saurid scientists whose survey vessel was damaged in a surprise attack.\n\nThey have been stranded for some time and are running low on supplies.\n\n<i>Teg Niff's Orders: Offer to take them aboard Escape Velocity and bring them to their people.</i>\n\nThey enthusiastically accept your offer, glad to not spend another night freezing their scaled posteriors off in a frozen crevasse.\n",
      "imagePath": "Anomalies/SauridRescue",
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 2,
        "localX": -621.7285,
        "localZ": 296.0376
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_2039_511793536",
      "title": null,
      "gametime": 2039,
      "text": "REMINDER: Wagering of food ration credits is against Starcom regulations.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "COMET_PROBE",
      "title": "Lost Probe",
      "gametime": 2260,
      "text": "We found an observatory that lost a probe. Last known location marked on map.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Frozen Observatory 2260",
      "title": "Planet Anomaly: Frozen Observatory",
      "gametime": 2260,
      "text": "On a high mountain on this uninhabited ice ball is a structure buried in ice and snow.\n\nAfter a careful defrost using the lander's thrusters, the team is able to enter. \n\nThe structure was an automated observatory that likely has been abandoned for centuries. Judging from several records, it was part of a project to study the chemical composition of rare comets.\n\n\nSadly, most of the data collected has been lost as the equipment failed. One hard copy document has an interesting note.\n\nThe translation reads:\n\n\"Probe thruster failure confirmed. Likely unrecoverable. Projected dead stop at -11.9 x -25.4\".\n",
      "imagePath": "Anomalies/FrozenObservatory",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 207.420654,
        "localZ": 101.268066
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The debris from that ship suggests... 2507",
      "title": "Notification: The debris from that ship suggests...",
      "gametime": 2507,
      "text": "The debris from that ship suggests the Chitik are less technically advanced than we are, but they have a number of novel techniques we can learn from.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_2672_219144967",
      "title": null,
      "gametime": 2672,
      "text": "Due to supply shortages, coffee is now 2 ration credits.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Titanium Debris 2731",
      "title": "Planet Anomaly: Titanium Debris",
      "gametime": 2731,
      "text": "The survey team easily locates the anomaly detected from orbit: several chunks of scarred debris containing titanium and yttrium.\n\nAny markings ablated off during atmospheric entry, but metallurgic analysis shows that whatever it was, it was made by a Starcom Fabricator.\n\n+16 Titanium\n+9 Yttrium",
      "imagePath": "Anomalies/Wreckage",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 486.8391,
        "localZ": 1477.833
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_2746",
      "title": "Teg Niff's Note",
      "gametime": 2746,
      "text": "coordinates",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": 0,
        "localX": 124.988556,
        "localZ": -3891.791
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: One of my duties is maintaining... 2787",
      "title": "Notification: One of my duties is maintaining...",
      "gametime": 2787,
      "text": "One of my duties is maintaining the ship's mission log of planetary surveys, discoveries, communications transcripts, etc. \n\nYou can access the log from the ship status console.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Wow. Warp gravimetrics just suddenly... 2794",
      "title": "Notification: Wow. Warp gravimetrics just suddenly...",
      "gametime": 2794,
      "text": "Wow. Warp gravimetrics just suddenly went off the scale. Looks like something created a warp instability nearby.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Primitive Vessel 2862",
      "title": "Celestial Anomaly: Primitive Vessel",
      "gametime": 2862,
      "text": "This unmanned vessel appears to be an early attempt at interstellar travel. It uses a primitive, but wholly original warp field generator.\n\nAs best the engineer can tell, it was probably intended to fly to a particular location, turn around and return to its launch point.\n\n\nUnfortunately, the warp field collapsed prematurely damaging the craft. Its encryption system worked better than the warp drive: we can't decipher the telemetry data to figure out how it was supposed to work or where it came from.\n\nIf we ever find who launched it we can return the data to them and perhaps they can explain their unusual technology.\n",
      "imagePath": "Anomalies/WarpFailure",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 362.927734,
        "localZ": 2417.93848
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PRIMITIVE_VESSEL",
      "title": "Primitive Vessel",
      "gametime": 2862,
      "text": "We encountered a primitive vessel with a novel warp propulsion device. If we can find the planet that launched it, they may shed some light on it.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_2893",
      "title": "Teg Niff's Note",
      "gametime": 2893,
      "text": "lost warp pod",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": 0,
        "localX": 434.005737,
        "localZ": -1602.64709
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Pre-Spacefarers 2961",
      "title": "Planet Anomaly: Pre-Spacefarers",
      "gametime": 2961,
      "text": "The spacecraft in the clearing is immediately recognizable as the same design we encountered in deep space.\n\nThe team leader follows first-contact protocol and introduces themselves to the local populace.\n\nThey learn that this vessel is a full-scale model of the one they lost, as a kind of monument.\nApparently, they used a sizable portion of their resources in launching the first vessel. Believing it a total failure, there was insufficient political will to try again.\n\nArmed with the knowledge that the vessel did indeed achieve faster than light travel and with the telemetry data the team provides, it seems likely that this civilization will achieve space flight after all.\n\nThey share the details of their warp system. The novel design may open up new improvements to our engine performance in deep space!\n\n+80 RESEARCH POINTS",
      "imagePath": "Anomalies/PrimitiveLaunch",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": 0,
        "localX": 381.0,
        "localZ": -528.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Floating Rocks 3012",
      "title": "Planet Anomaly: Floating Rocks",
      "gametime": 3012,
      "text": "This whole planet is covered with anomalies: large rocks hovering gently over the seas in apparent defiance of gravity.\n\nIt takes the team some time before they are able to  get close enough to one for analysis-- the rocks bob irregularly and constantly seemed about to crush the lander.\nAs it turns out, the danger was minimal. Despite their size, the rocks are really a natural aerogel-like substance that forms as a result of chemical reactions in the planet's shallow seas. The aerorocks, as the team's geologist calls them, slowly heat and expand through the process eventually becoming less dense than the planet's unusually thick atmosphere.\n\n+25 RESEARCH POINTS",
      "imagePath": "Anomalies/FloatingRocks",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": 0,
        "localX": -65.48291,
        "localZ": -18.5280762
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Desertification 3147",
      "title": "Planet Anomaly: Desertification",
      "gametime": 3147,
      "text": "This dead desert world shows clear evidence of a large early space-age civilization. \n\nAs best as the team's archaeologist can tell, some event roughly 5000 years ago resulted in a dramatic decrease in the available surface water. The cause is unknown.\n\nOne of the few cities that hasn't been buried in the desertification process has a large amount of Titanium in its structures.\n\n+282 Titanium",
      "imagePath": "Anomalies/DesertCity",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": 3,
        "localX": -1474.48218,
        "localZ": -1551.78613
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This device for managing fuel mixtures... 3474",
      "title": "Notification: This device for managing fuel mixtures...",
      "gametime": 3474,
      "text": "This device for managing fuel mixtures has an almost complete solution to the Navier-Stokes problem!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 3474",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 3474,
      "text": "Vanderi Commander:\nHailing unknown vessel, please identify yourselves.\n\n<i>Teg Niff's Response: I am Teg Niff of Starcom. We seek peaceful relations.</i>\n\nVanderi Commander:\nWe are the Vanderi Federation. We seek trade and the exchange of knowledge.\n\nHow have we not had contact with your civilization before?\n\n<i>Teg Niff's Response: Our vessel was pulled into this region by a rift in space. We are seeking a way to return home.</i>\n\nVanderi Commander:\nWe are sorry to hear of your plight, but glad to make your acquaintance.\n\nAs the first Vanderi to make contact with Starcom, it is our tradition to begin with an exchange of data or technology. I am transmitting information on the Kylitos, a technology we use aboard our ships.\n\nWould you be willing to share a technology with us?\n\n<i>Teg Niff's Response: Offer \"Hull Integrity\"</i>\n\nVanderi Commander:\nThis is some interesting technology beyond our current capabilities. As your generosity seems to have exceeded ours, allow us to make an additional gift.\nVanderi Commander:\nAre you interested in trading resources as well as knowledge?\n\n<i>Teg Niff's Response: Yes.</i>\n\nVanderi Commander:\nWe are always happy to trade with our new friends.\n\n+10 Neutronium",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 130.122391,
        "localZ": -188.776413
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_3490_924842683",
      "title": null,
      "gametime": 3490,
      "text": "The Research Lab is in need of opticable. Check your junk drawers and closets.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 3503",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 3503,
      "text": "Vanderi Commander:\nBack so soon? You wish to exchange more goods?\n\n<i>Teg Niff's Response: Nevermind.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 275.186249,
        "localZ": -63.844696
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CITADEL_PASSWORD",
      "title": "Citadel Password",
      "gametime": 3543,
      "text": "We've discovered some kind of base/outpost that requires a password to gain entrance.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Citadel 3543",
      "title": "Planet Anomaly: Citadel",
      "gametime": 3543,
      "text": "Even from a high altitude the survey team could see what this structure was: a citadel constructed from the broken hulks of ancient starships.\n\nA few of the large guns train on the lander as it touches down a few kilometers away. \n\nAn intercom by an inset door chitters as the team approaches. It translates as \"Welcome to Entarq's Citadel. What is the password?\"\n\n<i>Teg Niff's Orders: Have the team return to the ship for now.</i>\n\n",
      "imagePath": "Anomalies/Citadel",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 581.7731,
        "localZ": 42.8134766
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ULOOQUO 3796",
      "title": "Comm Log: Ulooquo Commander",
      "gametime": 3796,
      "text": "Ulooquo Trader:\nThe waters were warm and the pelotres swam into our mouths when we Ulooquo first met you. They were delicious.\n\nBy what name were you known?\n\n<i>Teg Niff's Response: Are you asking who we are? I am Teg Niff of Starcom. We were pulled into this region of space by a rift in space. </i>\n\nUlooquo Trader:\nHow strange the way you came to these undeep waters. We had not seen your kind. But you gave us gifts and we tried to help.\n\n<i>Teg Niff's Response: What kind of gifts did we give you?</i>\n\nUlooquo Trader:\nWe did not remember this part of our story, you filled in the gaps. It was the story, not the words that mattered then.\n\n<i>Teg Niff's Response: We give you the gift of peace.</i>\n\nUlooquo Trader:\nYou offered us the water we were both swimming in.\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for knowledge.</i>\n\nUlooquo Trader:\nWhat stories did we tell you?\n\nThe Story of Entarq's Citadel (35 Platinum)\n\nA Story from the Undeep (85 Platinum)\n\n \n\n<i>(Available Platinum: 0)</i>\n\n<i>Teg Niff's Response: All set on stories, thank you.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for things.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: All for now.</i>\n\n",
      "imagePath": "Images/Portraits/Ulooquo",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": 3,
        "localX": -1430.68335,
        "localZ": -673.506531
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mountains Beyond Mountains 3883",
      "title": "Planet Anomaly: Mountains Beyond Mountains",
      "gametime": 3883,
      "text": "Near the base of the awesome peaks of this world the team finds the source of the anomaly reading: some modest deposits of Titanium.\n\nThe team thanks their stars that the deposits weren't higher up, given that some of these peaks are over thirty kilometers high.\n\n+23 Titanium",
      "imagePath": "Anomalies/MountainsBeyond",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": 3,
        "localX": -1393.40332,
        "localZ": -806.4248
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_3933",
      "title": "Teg Niff's Note",
      "gametime": 3933,
      "text": "fishface traders",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": 3,
        "localX": -1230.812,
        "localZ": -1199.97314
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_4067",
      "title": "Teg Niff's Note",
      "gametime": 4067,
      "text": "toasterhead traders",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 737.6404,
        "localZ": -251.688
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "STATION_NOTICE_4111_1112429323",
      "title": null,
      "gametime": 4111,
      "text": "A screening of Dr. Coughlin's thesis on Xeno species will be shown in the C deck high lounge this evening starting at 2200.\r",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Floating Rocks 4173",
      "title": "Planet Anomaly: Floating Rocks",
      "gametime": 4173,
      "text": "This whole planet is covered with anomalies: large rocks hovering gently over the seas in apparent defiance of gravity.\n\nIt takes the team some time before they are able to  get close enough to one for analysis-- the rocks bob irregularly and constantly seemed about to crush the lander.\nAs it turns out, the danger was minimal. Despite their size, the rocks are really a natural aerogel-like substance that forms as a result of chemical reactions in the planet's shallow seas. The aerorocks, as the team's geologist calls them, slowly heat and expand through the process eventually becoming less dense than the planet's unusually thick atmosphere.\n\n+25 RESEARCH POINTS",
      "imagePath": "Anomalies/FloatingRocks",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": 0,
        "localX": -65.48291,
        "localZ": -18.5280762
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "SAURID_HIVE",
      "title": "Chitik Base",
      "gametime": 10607,
      "text": "We've destroyed the Chitik base the Saurid told us about.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 4736",
      "title": "Comm Log: Saurid Commander",
      "gametime": 4736,
      "text": "Saurid Commander:\nOn behalf of the Saurid Republic, we bid you greetings. Who are you and what are your intentions?\n\n<i>Teg Niff's Response: We are human representatives of Starcom and we come in peace.</i>\n\nSaurid Commander:\nWe do not know of the \"Starcom\" collective, but accept your intentions of peace.\n\nHow is it we have not encountered your kind before?\n\n<i>Teg Niff's Response: We were transported to this region by a rift in space.</i>\n\nSaurid Commander:\nInteresting. We have Warp Nexuses here that can be used to travel great distances, but what you describe is unknown to us.\nSaurid Commander:\nWe would speak with you further, but we are on a search and rescue mission for one of our survey vessels which has not reported in.\n\n<i>Teg Niff's Response: We have rescued your missing survey team and will transfer them to your vessel immediately.</i>\n\nSaurid Commander:\nOur lost brethren! You have done a tremendous service to the Saurid Republic!\n\nPlease accept these minerals as a token of our gratitude!\nSaurid Commander:\nThe planet where you located the missing team is one we had already passed by. Your detection capabilities must be more advanced than our own.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We have some questions about the races of this region.</i>\n\nSaurid Commander:\nWhich race in particular?\n\n<i>Teg Niff's Response: Tell us about yourselves.</i>\n\nSaurid Commander:\nThe Saurid mastered interstellar travel millennia ago. But we officially record history from the formation of our Republic only 500 years ago.\n\nSince then, we have dedicated ourselves to the peaceful pursuit of science. We have, however, been forced to defend ourselves from the Chitik expansion.\n\n<i>Teg Niff's Response: We're curious about the Ulooquo</i>\n\nSaurid Commander:\nUnderstandable, the Ulooquo are a curious race and a bit difficult to converse with.\n\nThey have been a starfaring race for longer than I think even they know. Supposedly they developed space travel before writing, although that seems dubious.\n\nI can tell you that they place a high value on mutual gift-giving, or what we would call \"trade.\" If you've gotten off on the wrong appendage, I'd suggest a gift. I believe they've been interested in platinum lately.\n\n<i>Teg Niff's Response: We've had some run-ins with the Chitik.</i>\n\nSaurid Commander:\nThe Chitik are a most difficult race. Like the insects they descend from, they seek to expand, swarm and consume. Their ships are not as powerful as ours, but they make up for it in numbers.\n\nThey have recently become more aggressive in this region. We believe they have established a forward base near \n12.7 x -6.8.\nSaurid Commander:\nMost Saurid captains think we should eliminate the base now, before the Chitik can reinforce their position. But our civilian government has not authorized it.\n\nOn the other claw, if a third party were to destroy the base...\n\n<i>Teg Niff's Response: Are you asking us to destroy the base? We're just one ship!</i>\n\nSaurid Commander:\nOh no, I wouldn't dream of asking you to take military action on our behalf with your small but surprisingly powerful ship. That would be extremely dishonorable of me.\n\nI was simply musing how fortuitous it would be for us if the Chitik didn't have that base. Forget I mentioned it.\n\n<i>Teg Niff's Response: Are you familiar with a race called the Vanderi?</i>\n\nSaurid Commander:\nWe are. We avoid contact with them outside of official diplomatic channels.\n\nThey are obsessed with improving their technology to the point of resorting to aggression when they think it will help them get it.\n\n<i>Teg Niff's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We have some questions about this region of space.</i>\n\nSaurid Commander:\nWhat specifically are you curious about?\n\n<i>Teg Niff's Response: What do you know about Entarq's Citadel?</i>\n\nSaurid Commander:\nI'm afraid all I know is that it's a rogue trading outpost. We don't have any formal treaty with it.\n\nI believe the Ulooquo sometimes trade there.\n\n<i>Teg Niff's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'd like to trade with you.</i>\n\nSaurid Commander:\nI'll pass your request along to our government's trade minister. I should warn you that because of the nature of the Chitik conflict, they are wary of exchanging critical resources with non-allied parties.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+50 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 2,
        "localX": -127.269958,
        "localZ": 190.131653
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 5281",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 5281,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 411.714355,
        "localZ": -47.60593
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 5281",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 5281,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: Have you checked out that pottery we brought in? Pretty interesting, huh?</i>\n\nDoctor Pilman:\nI'm not sure if you're being sarcastic, but actually ceramic archaeology is a hobby of mine and I asked August to send that pottery.\n\nAnd no, I haven't looked at it yet because I'm extremely busy.\nDoctor Pilman:\nIs there anything else?\n\n<i>Teg Niff's Response: How'd you get that scar?</i>\n\nDoctor Pilman:\nThe tissue on the right side of my face has been worn away by a litany of inane questions.\nDoctor Pilman:\nIs there anything else?\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 411.714355,
        "localZ": -47.60593
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 5281",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 5281,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: Doctor Pilman doesn't seem very friendly.</i>\n\nLt. Chiang:\nSo you've met the \"good\" doctor, eh?\n\nRumor has it he's been that way since the incident.\n\n<i>Teg Niff's Response: What incident?</i>\n\nLt. Chiang:\nBeing born.\n\nThe man has been intolerable since I met him. He thinks he's this unappreciated genius and Kite Station is kindergarten.\n\nThing is, we all do appreciate his genius but no one will ever tell him because he's a jerk.\nLt. Chiang:\nWas there anything else?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 411.714355,
        "localZ": -47.60593
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_5284_975873228",
      "title": null,
      "gametime": 5284,
      "text": "Do you have experience with Neutronium welding? Lt. Chiang needs your help. Extra bonus pay for applicants with vacuum experience.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "SHIPYARD_UPGRADE",
      "title": "Shipyard Upgrade",
      "gametime": 5366,
      "text": "We need to get 120 Titanium and 25 Neutronium so Lt. Chiang can upgrade the Shipyard.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 5366",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 5366,
      "text": "Lt. Chiang:\nIn order to increase Escape Velocity's size beyond current limits, I need to make some modifications to the shipyard that I don't have the resources for.\n\nWe need 120 Titanium and 25 Neutronium to expand the fabricator's layout range.\n\n<i>Teg Niff's Response: Okay, I'll see what I can do.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 417.939362,
        "localZ": -34.1149063
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::The Derelict 5723",
      "title": "Planet Anomaly: The Derelict",
      "gametime": 5723,
      "text": "In a crater-scarred valley, the team finds an enormous derelict starship. Whether it crashed here after a battle or landed to make repairs and never took off again is unclear.\n\nWhat is clear is that it is a potential treasure trove of resources too rich to ignore.\n\n<i>Teg Niff's Orders: Have the team salvage the ship for resources.</i>\n\nThe outer hull is on the verge of disintegration from centuries or longer of exposure to the elements, but some of the inner decks yield large quantities of valuable materiel.\n\nAttached to the ship's drive is a strange device: a set of four concentric rings encased in a translucent sphere, like some kind of gyroscope.\n\nThe team carefully separates the artifact from the drives for return to the ship.\n\n+64 Titanium\n+10 Chiralite\n+20 Yttrium",
      "imagePath": "Anomalies/Derelict",
      "coordinates": {
        "universe": "xeno",
        "uX": 6,
        "uZ": 0,
        "localX": 287.879883,
        "localZ": 733.552
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The artifact we found on that spaceship... 5725",
      "title": "Notification: The artifact we found on that spaceship...",
      "gametime": 5725,
      "text": "The artifact we found on that spaceship seems to be an interface between a ship's navigational system and something else. Although I'm not sure what, yet.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 6066",
      "title": "Comm Log: Saurid Commander",
      "gametime": 6066,
      "text": "Saurid Commander:\nGreetings my Starcom Ambassador. \n\nI apologize if my manner seems distracted, I've been fielding reports of Chitik attacks all day. Still our government lacks the courage to act...\n\nI think I mentioned that the base is near 12.7 x -6.8? Again, not that you should involve yourself in this. I merely thought you might wish to know how to avoid it.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'd like to trade with you.</i>\n\nSaurid Commander:\nI'll pass your request along to our government's trade minister. I should warn you that because of the nature of the Chitik conflict, they are wary of exchanging critical resources with non-allied parties.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 2,
        "localX": -448.025818,
        "localZ": 95.69187
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm picking up a faint signal on... 6100",
      "title": "Notification: I'm picking up a faint signal on...",
      "gametime": 6100,
      "text": "I'm picking up a faint signal on a lightwave band, looks like some kind of faint transmission. Let me try to restore it.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Umm... Where are we going? 6186",
      "title": "Notification: Umm... Where are we going?",
      "gametime": 6186,
      "text": "Umm... Where are we going?",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Way out in deep space, far from... 6124",
      "title": "Notification: Way out in deep space, far from...",
      "gametime": 6124,
      "text": "Way out in deep space, far from the gravitational distortion of planets and stars, our engines get a modest boost to their top speed.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I've restored the message fragment... 6149",
      "title": "Notification: I've restored the message fragment...",
      "gametime": 6149,
      "text": "I've restored the message fragment as best I could. It's clearly in Starcom standard, but most of it was unrecoverable. I've added an in the mission log.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "FRAGMENT",
      "title": "Message Fragment",
      "gametime": 6149,
      "text": "This is the best restoration of the message fragment we picked up on lightwave. It's pretty badly attenuated:\r\n\r\n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . \r\n\r\n. . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . .  old. It gives me a headache and . . . . . . . . . . . . . . . . . . . . . . . . . . . . explain.\r\n\r\n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  someone for the failure . . . . . . . . . . . . . . . . . . . . . . . . .  the choice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  chose the latter.\r\n\r\n. . . . . . . . . . . . . . . . . .  everything went mad. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . start over. It wanted . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  it was a good idea. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  to trust. They tried . . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  were too fallible and to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  here in the first place?\r\n\r\n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . . . . . . . . . . . . . . whom I trust. . . . . . . . . . . . . . . . . . . . . . . . . . .  shot at fixing . . . . . . . . \r\n\r\n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  here. . . . . . . . . . . . . . . . . . . . . . . . . . . . radiation at . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . all its planets. In the . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . star . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . \r\n\r\n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  I remember.\r\n\r\n. . . . . . . . .  someone else remembers as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . in an . . . . . . . . . . . . . . deep underground. \r\n\r\nAfter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . going to setup the lightwave to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . message eventually finds . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  make things right.\r\n\r\n. . . . . . . . . . . . . . . . . . \r\n",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": true,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_6273_550725068",
      "title": null,
      "gametime": 6273,
      "text": "Due to high demand, station personnel wishing to post to Escape Velocity must have at least one commendation since the rift event.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've never seen astroengineering... 6405",
      "title": "Notification: We've never seen astroengineering...",
      "gametime": 6405,
      "text": "We've never seen astroengineering on this scale before. Even with no idea what it does we can learn a great deal from its structural schematics.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Whoa! That artifact we found on... 6612",
      "title": "Notification: Whoa! That artifact we found on...",
      "gametime": 6612,
      "text": "Whoa! That artifact we found on the derelict spacecraft just spun up. It looks like that enormous structure is generating its own Warp Nexus!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 6699",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 6699,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 436.458862,
        "localZ": -6.673762
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 6699",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 6699,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 436.458862,
        "localZ": -6.673762
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 6699",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 6699,
      "text": "Lt. Chiang:\nAny luck rounding up the resources we need for upgrades?\n\n<i>Teg Niff's Response: Remind me how much you need?</i>\n\nLt. Chiang:\nWe need 120 Titanium and 25 Neutronium to expand the fabricator layout range.\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 436.458862,
        "localZ": -6.673762
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mining Station 6970",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 6970,
      "text": "On approach, heat plumes and seismic readings suggest this structure is some kind of mining facility.\n\nNo life signs are immediately detected, although heavy dust makes visual and sensor observations tricky.\n\n<i>Teg Niff's Orders: Approach with caution.</i>\n\nIt seems that this is an automated mining facility operated only by low-level drones who ignore the team's presence. Deep-bore drills bring Yttrium ore to the surface, which the drones collect and process.\n\nJudging by the material composition of the equipment, this is a Chitik facility.\n\n<i>Teg Niff's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe drones continue their slow operation, seemingly oblivious to the team absconding with the minerals.\n\n+20 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: At a depth of 450 km our scanners... 7110",
      "title": "Notification: At a depth of 450 km our scanners...",
      "gametime": 7110,
      "text": "At a depth of 450 km our scanners have detected movement that suggests animal-level intelligence. I wish we could see what they look like, but at that depth our surveyor would be crushed like an egg.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Staging Area 7351",
      "title": "Planet Anomaly: Staging Area",
      "gametime": 7351,
      "text": "A collection of supply containers lie scattered in a dry gulch on an otherwise uninhabited planet. They seem to have been undisturbed for several years.\n\nThe team's security officer speculates based on the contents that this was a staging area or supply drop that was forgotten.\n\n+151 Titanium\n+33 Chiralite\n+39 Neutronium",
      "imagePath": "Anomalies/StagingArea",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -4,
        "localX": 370.759277,
        "localZ": 683.4531
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Scans show that the planet's surface... 7478",
      "title": "Notification: Scans show that the planet's surface...",
      "gametime": 7478,
      "text": "Scans show that the planet's surface is not covered in snow, but a layer of an unusual form of oxygen that is solid at 223 kelvin. It appears that some phenomenon caused a portion of the atmosphere to crystalize sometime in the past 8000 years.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Impact Crater 7533",
      "title": "Planet Anomaly: Impact Crater",
      "gametime": 7533,
      "text": "From a high altitude, the location of the anomaly shows the clear markings of an old impact crater. \n\nThe team sets the lander down on the eroded lip.\nA search of the large crater reveals modest amounts of Titanium of an artificial origin, but nothing else of interest.\n\n+21 Titanium",
      "imagePath": "Anomalies/ImpactCrater",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -4,
        "localX": -840.0332,
        "localZ": 14.8930664
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Watering Hole 7591",
      "title": "Planet Anomaly: Watering Hole",
      "gametime": 7591,
      "text": "The team sets the lander down at the end of a box canyon filled with crystal clear pools and lush flora.\n\nA sinkhole at the bottom of one pool opens into a network of tunnels. The anomaly detected from orbit is likely somewhere within.\n\n<i>Teg Niff's Orders: Have the team return to the ship for now.</i>\n\n",
      "imagePath": "Anomalies/WateringHole",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -4,
        "localX": -557.2185,
        "localZ": -3.2733376
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Endless Desert 8088",
      "title": "Planet Anomaly: Endless Desert",
      "gametime": 8088,
      "text": "On approach, the team fails to spot anything that looks of interest in the endless desert. The team's engineer wonders if the anomaly might be a false positive. Shifting soft sand make finding a decent landing location tricky. \n\nEventually they locate a spot but it's a few kilometers from the alleged anomaly.\n\n<i>Teg Niff's Orders: Have the team investigate on foot.</i>\n\nA few hours out from the lander, the team is stunned by a tremendous \"boom\" that knocks them off their feet.\n\nThey quickly take defensive positions, ready for an attack. When none occurs, the begins scouting for the source of the sound. Nothing is found.\n\nEventually the team's geologist realizes that this is a particularly pronounced form of a natural phenomenon where sliding sand produces a natural resonance.\n\n+15 RESEARCH POINTS",
      "imagePath": "Anomalies/EndlessDesert",
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -7,
        "localX": 401.624023,
        "localZ": -339.244141
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Hematite Dust 8341",
      "title": "Planet Anomaly: Hematite Dust",
      "gametime": 8341,
      "text": "The bright crimson color of this planet is due to large amounts of hematite dust on the surface and aerosolized in the atmosphere.\n\nWhile not particularly valuable, its uneven dispersion on the surface acts as a kind of natural gravimeter, guiding the survey team to several deposits of neutronium which otherwise were too deep to detect from orbit.\n\n+11 Neutronium",
      "imagePath": "Anomalies/HematiteDust",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -10,
        "localX": -375.6364,
        "localZ": 808.4048
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Stone Giant 8378",
      "title": "Planet Anomaly: Stone Giant",
      "gametime": 8378,
      "text": "On a sandy plane of a lifeless planet lies what appears to be an enormous statue of a humanoid astronaut, carved from hard indigenous rock. It is nearly 200 meters from head to toe.\n\nAnalysis suggests that it was carved in this position-- the stone, while hard, lacks the tensile strength to support the figure vertically.\n\nSonar reveals that there is a small hollow chamber within the chest, sealed with thick layers of artificial concrete.\n\n<i>Teg Niff's Orders: Have the team drill a hole to the chamber and send in an optic probe.</i>\n\nIn a small cube-shaped room lies a human-sized version of the giant astronaut. Despite the protective sarcophagus, the suit is badly decomposed and its contents long ago turned to dust.\n\nThe probe's narrow ultraviolet scanner reveals writing on the room's walls, almost completely erased by time.\n\n\nImage analysis reveals the writing:\n\n\"Used the last of the escape pod’s fuel to break out of the warp bubble before the ship re...[short section destroyed by drill]...pefully found a more hospitable world to touch down on. \n\nI’ve got about two weeks of food and water and a re-programmed 100-NL unit with a full fusion battery. Given enough time, it could mine ore, build a smelter, fashion hull plates, craft an H-Drive, and launch us off this rock. Just about anything really. But it doesn’t matter. I’ll be long dead before it could do anything that might be useful. Maybe I’ll have it carve me a nice tombstone.\n\nEnsign James Brunton\nStarcom Science Corp\nFormerly aboard The Morningstar\"\n",
      "imagePath": "Anomalies/StoneGiant",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -10,
        "localX": -403.354034,
        "localZ": -171.61499
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Hazardous Environment 8562",
      "title": "Planet Anomaly: Hazardous Environment",
      "gametime": 8562,
      "text": "This colorful planet should be at the extreme low end of the Koriwitz-Li Habitability index. A thick, hot hydrofluoric fog rises out of volcanic vents. It would eat through any kind of organic material in seconds.\n\nYet somehow life has found a way to flourish here. Several extremophile fungus-like lifeforms grow in abundance. Samples will increase our understanding of the conditions in which life can exist.\n\n+75 RESEARCH POINTS",
      "imagePath": "Anomalies/Hazardous",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": -14,
        "localX": 453.0,
        "localZ": -1274.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 8584",
      "title": "Comm Log: Saurid Commander",
      "gametime": 8584,
      "text": "Saurid Commander:\nGreetings my Starcom Ambassador. \n\nI apologize if my manner seems distracted, I've been fielding reports of Chitik attacks all day. Still our government lacks the courage to act...\n\nI think I mentioned that the base is near 12.7 x -6.8? Again, not that you should involve yourself in this. I merely thought you might wish to know how to avoid it.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": -14,
        "localX": 424.7769,
        "localZ": -1519.24561
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Frozen Ship 8640",
      "title": "Planet Anomaly: Frozen Ship",
      "gametime": 8640,
      "text": "A large starship lies frozen in what at first glance appears to be ice, but the survey team reports that it is, in fact, glass.\n\nThe team's geologist speculates on some processes that might envelope a derelict starship in molten silica, but he is at a loss to explain how it formed naturally clear glass.\n\nIn any case, there is a valuable derelict trapped under 50 meters of glass.\n\n\n<i>Teg Niff's Orders: Have the team cut through the glass with the lander's drill.</i>\n\nThe lander's adamantine-tipped drill is able to easily penetrate the glass surface. Unfortunately, after a few meters glass dust causes it to jam. The team is able to clear it, but the process soon repeats itself.\n\n<i>Teg Niff's Orders: Have the team cut through the glass with the lander's laser.</i>\n\nThe team's engineer points out, with what sounds like an exasperated gasp, that the laser will simply pass through the clear glass.\n\n<i>Teg Niff's Orders: Have the team try to shatter the glass with high explosives.</i>\n\nSeveral well-placed charges manage to fracture the glass enough that the team can carefully lift out a large chunk. With painstaking repetition, they are able to burrow down to the ship's hull.\nThe ship's hull is remarkably well-preserved, showing no signs of having been immersed in molten glass.  The team's hopes of valuable salvage are dashed when they breach the hull: the ship was stripped bare prior to being somehow scuttled in glass. Any equipment that wasn't removed seems to have been destroyed with energy weapons.\n\nThe team is about to pack it in when the geologist notices a  broken data crystal mixed in with glass fragments the crew tracked in.\n\nScanning it with the lander's computer reveals some corrupted telemetry data and what appears to be two sets of precise navigational coordinates somewhere in this galaxy. Your first officer adds them to the navcomputer.\n",
      "imagePath": "Anomalies/IceLake",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": -14,
        "localX": 1163.28906,
        "localZ": -1700.81934
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Enormous Pillars Again 8953",
      "title": "Planet Anomaly: Enormous Pillars Again",
      "gametime": 8953,
      "text": "Three mysterious and enormous pillars rise into the sky. Scans fail to reveal their purpose.\n",
      "imagePath": "Anomalies/PillarsTwo",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -394.41922,
        "localZ": 263.160645
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Our long range receivers just very... 9267",
      "title": "Notification: Our long range receivers just very...",
      "gametime": 9267,
      "text": "Our long range receivers just very briefly caught what seemed to be a kind of pattern in the Cosmic Microwave Background radiation, then lost it. It has a different signature from that lightwave message fragment we detected earlier.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CMB",
      "title": "CMB Signal",
      "gametime": 9267,
      "text": "We detected a strange signal in deep space, but something seems to be jamming it. It has a different signature from that lightwave message.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": true,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Cobalt Fission 9331",
      "title": "Planet Anomaly: Cobalt Fission",
      "gametime": 9331,
      "text": "This planet has dozens of glowing craters belching toxic gases. Scans reveal that they are not volcanic activity but natural fission reactors. The unusually dense rock focuses the released neutrons in certain areas producing great quantities of heat and moderate amounts of Cobalt-60.\n\n+52 Cobalt-60",
      "imagePath": "Anomalies/CobaltReaction",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -15,
        "localX": -1371.75781,
        "localZ": 392.90918
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Angry Sea 9348",
      "title": "Planet Anomaly: Angry Sea",
      "gametime": 9348,
      "text": "Sensors detect an indistinct anomalous reading beneath the surface of the waves. Surface conditions on this part of the planet make for dangerous conditions.\n\n<i>Teg Niff's Orders: It's too risky. Whatever is down there can't be worth it.</i>\n\n",
      "imagePath": "Anomalies/AngrySea",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -15,
        "localX": -1265.1604,
        "localZ": 739.78
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The debris from that ship reveals... 10223",
      "title": "Notification: The debris from that ship reveals...",
      "gametime": 10223,
      "text": "The debris from that ship reveals that the Chitik use Chiralite Reactors like we do, but with a secondary pass for greater energy output at the expense of shorter reactor life.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've found part of a Missile Launcher.... 10611",
      "title": "Notification: We've found part of a Missile Launcher....",
      "gametime": 10611,
      "text": "We've found part of a Missile Launcher. By itself it's not enough to start research, but maybe if we can find additional components.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Careful! This object contains antimatter... 10637",
      "title": "Notification: Careful! This object contains antimatter...",
      "gametime": 10637,
      "text": "Careful! This object contains antimatter in an unstable core. It might be some kind of powerful unexploded ordinance. Bumping into it would probably be bad.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_10884_1950330441",
      "title": null,
      "gametime": 10884,
      "text": "Engineering is sending a small team down to the planet to extract some common ores. Volunteers looking to get some time off station may apply.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mining Station 11154",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 11154,
      "text": "The automated mining facility is still in operation. It appears that the drones have continued to collect ore since you've been gone.\n\n<i>Teg Niff's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe survey team loads the yttrium ore mined since your last visit.\n\n+25 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 11239",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 11239,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 438.55072,
        "localZ": -15.7469149
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "FREIGHTER",
      "title": "Signal",
      "gametime": 11239,
      "text": "Kite Station detected a faint radio signal marked on our navigational map.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 11239",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 11239,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 438.55072,
        "localZ": -15.7469149
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 11239",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 11239,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 438.55072,
        "localZ": -15.7469149
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've received designs for a technology... 11505",
      "title": "Notification: We've received designs for a technology...",
      "gametime": 11505,
      "text": "We've received designs for a technology that would suppress a nervous system trying to reject an artificial network being grafted on to it. I'm not sure I want to know what that's for.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 11505",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 11505,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Anti-Matter Injection</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -27,
        "localX": 62.5393944,
        "localZ": 217.775452
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Gold Plain 11547",
      "title": "Planet Anomaly: Gold Plain",
      "gametime": 11547,
      "text": "This region of the planet was once an alluvial plain, before the dying sun baked this planet in its last throes.\n\nScattered among the rocks of the dry bed are a few loose nodules of gold.\n\n+15 Gold",
      "imagePath": "Anomalies/GoldPlain",
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -27,
        "localX": -127.994629,
        "localZ": 20.6861458
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Pair-instability readings on this... 11562",
      "title": "Notification: Pair-instability readings on this...",
      "gametime": 11562,
      "text": "Pair-instability readings on this star show that it is about to go supernova! We've never observed a star so close to this state before, this really is interesting.\n\nI should mention that by \"about to\" I mean sometime in the next 8,000 years.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Sunburnt 11609",
      "title": "Planet Anomaly: Sunburnt",
      "gametime": 11609,
      "text": "As recently as 3000 years ago, this planet supported life. Now, even with extreme environment control, the survey team can only spend a few hours on its surface.\n\nDuring its final centuries, this dying civilization lived in cities built within the shade of artificial craters.\n\n\nRecords are sparse, but on a lower level the team finds the fragment of a religious tract preserved in mud, which translates as:\n\n\"...were not Gods but Devils! Do not pray to them for salvation, it was they who imprisoned their children here. A burning prison guarded by silver angels who would strike down any who rose up with their firey red swords. Any salvation we must make ourselves, the daughters and sons of the dawn.\"\n\nThere may be more, but the team needs to return to ship to recharge the lander's liquid helium supply.\n",
      "imagePath": "Anomalies/Sunburnt",
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -27,
        "localX": -153.272949,
        "localZ": -456.58432
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "FALLEN_GODS",
      "title": "Temple of the Fallen Gods",
      "gametime": 22361,
      "text": "We've found that the secret base is due west of Typhon. Assuming this is a celestial navigation reference, we just need to figure out where Typhon is.\n\nWe should try to find more of these temples.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": true,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Temple of the Fallen Gods 11797",
      "title": "Planet Anomaly: Temple of the Fallen Gods",
      "gametime": 11797,
      "text": "On a high plateau on this desert world the team finds the ruins of an old temple.\n\nSeveral bas-relief carvings in its broken stone tell a partial tale of those who formerly worshipped here.\n\nThey served gods who had been cast out of the heavens in the war of the morning sun. Their gods had given them ships that could sail to other worlds on their behalf.\n\nThere is a tantilizing description of a secret redoubt on a sunless world, but unfortunately with no details to place its location.\n",
      "imagePath": "Anomalies/Temple1",
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": -26,
        "localX": -937.9502,
        "localZ": 234.939621
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Several thousand kilometers below... 11810",
      "title": "Notification: Several thousand kilometers below...",
      "gametime": 11810,
      "text": "Several thousand kilometers below the upper atmosphere is a fresh water ocean, floating upon layers of dense liquid hydrogen. Very strange.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Nevermind what it says on the tin,... 11934",
      "title": "Notification: Nevermind what it says on the tin,...",
      "gametime": 11934,
      "text": "Nevermind what it says on the tin, this drive is way more advanced than anything in the fleet. We should get this to the Kite Lab straight away.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Drive Remnants 11934",
      "title": "Planet Anomaly: Drive Remnants",
      "gametime": 11934,
      "text": "During a brief intermission between bursts of the spinning pulsar, the team hurriedly investigates a cluster of artificial debris.\n\nOn close inspection it is clearly the remnants of an advanced drive system. Its Adamantine shielding kept the most important technical elements intact.\n\nThe plating is badly melted but the lettering \"...RCOM MORNINGSTAR\" is still visible on an inside panel.\n\n<i>Teg Niff's Orders: Return to the ship.</i>\n\n\n+10 Adamantine",
      "imagePath": "Anomalies/Hopper",
      "coordinates": {
        "universe": "xeno",
        "uX": 6,
        "uZ": -26,
        "localX": -387.211182,
        "localZ": 39.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_11949",
      "title": "Teg Niff's Note",
      "gametime": 11949,
      "text": "Starcom Morningstar remains",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 6,
        "uZ": -25,
        "localX": -387.4569,
        "localZ": -3866.165
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Biolumes 11982",
      "title": "Planet Anomaly: Biolumes",
      "gametime": 11982,
      "text": "From orbit, a blinking array of lights is visible flashing out a series of mathematical patterns.\n\nAfter splash down the team discovers that these patterns are being generated by colonies of bioluminescent organisms.\n\nThe team's Xenoculture expert has the bright idea of connecting the lander's camera and landing lights to the universal translator allowing communication with these \"Biolumes.\"\nThe Biolumes have spent the past two centuries trying in vain to communicate with the great pulsing light that regularly measures time and bombards their oceans with life-giving gamma rays.\n\nWhile disappointed that the Survey Team are not emissaries from The Pulse, they readily agree to a friendly exchange of information.\n\nThey are a remarkably sophisticated culture considering that they have never developed a single tool. Their mathematics and philosophy could be taught at Starcom Academy.\n\n+120 RESEARCH POINTS",
      "imagePath": "Anomalies/Biolumen",
      "coordinates": {
        "universe": "xeno",
        "uX": 6,
        "uZ": -26,
        "localX": -435.0,
        "localZ": 609.552
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Singing Crystals 12254",
      "title": "Planet Anomaly: Singing Crystals",
      "gametime": 12254,
      "text": "Across a dozen or so hectares, large blue crystals pierce the rough surface of the planet.\n \nComposed primarily of impure quartz, each cluster remarkably vibrates with a unique \"chime\" as the team's footsteps set off minute vibrations.\n\nIn some spots, the crystals almost sound like a choir of voices.\n\n<i>Teg Niff's Orders: Have the team return to the ship.</i>\n\n\n+12 RESEARCH POINTS",
      "imagePath": "Anomalies/SingingCrystals",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -22,
        "localX": 477.602051,
        "localZ": -47.91992
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Singing Crystals 12270",
      "title": "Planet Anomaly: Singing Crystals",
      "gametime": 12270,
      "text": "The survey team takes in an encore performance of the crystals' song.\n\n<i>Teg Niff's Orders: Have the team return to the ship.</i>\n\n",
      "imagePath": "Anomalies/SingingCrystals",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -22,
        "localX": 477.602051,
        "localZ": -47.91992
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SENTINEL 12314",
      "title": "Comm Log: Sentinel",
      "gametime": 12314,
      "text": "Sentinel:\nGreetings entity, this is the Sentinel. Do not be alarmed, this is a standard entity control parameter check.\n\nPlease stand by for scan.\nSentinel:\nScan in progress.\n\nEntity identification parameter missing.\n\n<i>Teg Niff's Response: We are humans who come in peace. Who are you?</i>\n\nSentinel:\nScan 33.33333432674407958984375% complete.\n\nEntity source region identifier missing.\n\n<i>Teg Niff's Response: We are from a very distant galaxy. We were brought here by a rift in space.</i>\n\nSentinel:\nScan 66.6666686534881591796875% complete.\n\nTimestamp offset missing.\n\n<i>Teg Niff's Response: Are you asking for the time? It's about 02:30 Starcom ship standard.</i>\n\nSentinel:\nScan complete.\n\nAttention entity, your ship is in violation of Directives 2 and 3. Please exit the craft immediately and leave any technologies behind.\n\n<i>Teg Niff's Response: Wait, what are Directives 2 and 3?</i>\n\n",
      "imagePath": "Images/Portraits/Sentinel",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -22,
        "localX": -330.4902,
        "localZ": 92.31942
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Tiny meteors in this planet's orbit... 12361",
      "title": "Notification: Tiny meteors in this planet's orbit...",
      "gametime": 12361,
      "text": "Tiny meteors in this planet's orbit have polished it to lens-like smoothness, allowing us to use it to observe this region's background radiation, which turns out to be surprisingly higher than that in our galaxy.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Frozen Benchmark 12407",
      "title": "Planet Anomaly: Frozen Benchmark",
      "gametime": 12407,
      "text": "The signal that just barely tripped the anomaly sensor is a cylinder made from a Neutronium alloy drilled into the underlying bedrock. On the top, etchings in an alien language are still clearly visible thanks to the metal's strength.\n\nThe universal translator is able to make a partial translation:\n\"Planetary Survey Benchmark\nDesignation: Crimson-Priestess VI\nHabitability Rating: 0.15\n??? from Crimson-Priestess\n22.72 Lir(?) from Nest Whirlpool\"\n\nJudging from various erosion indicators in the nearly indestructible metal, it has probably been here for several centuries and won't be missed.\n\n\n+8 Neutronium",
      "imagePath": "Anomalies/Benchmark3",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -22,
        "localX": 478.312256,
        "localZ": -1230.2915
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_12485",
      "title": "Teg Niff's Note",
      "gametime": 12485,
      "text": "Sentinel",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -21,
        "localX": -302.741058,
        "localZ": -4059.95947
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_12501",
      "title": "Teg Niff's Note",
      "gametime": 12501,
      "text": "Sentinel",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": -25,
        "localX": -873.5523,
        "localZ": -3864.08228
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_12515",
      "title": "Teg Niff's Note",
      "gametime": 12515,
      "text": "Sentinel",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -25,
        "localX": -658.6571,
        "localZ": -2402.55737
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Crashed Freighter 12623",
      "title": "Planet Anomaly: Crashed Freighter",
      "gametime": 12623,
      "text": "An old starship, probably a freighter, lies half-buried on the surface of this small moon. It looks like a large explosion ripped the hull wide open.\n\nMost of its cargo was apparently food and medical supplies, long decayed, but the hull and engines have some useful metals in them.\n\n+31 Titanium\n+11 Gold",
      "imagePath": "Anomalies/WreckedFreighter",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -24,
        "localX": -1163.62048,
        "localZ": 1710.77588
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This planet's rings are not too... 12625",
      "title": "Notification: This planet's rings are not too...",
      "gametime": 12625,
      "text": "This planet's rings are not too unusual, although their orbital velocity is lower than their mass density would predict. Curious!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This looks like a disabled autonomous... 12644",
      "title": "Notification: This looks like a disabled autonomous...",
      "gametime": 12644,
      "text": "This looks like a disabled autonomous freighter. It's a non-modular open hull design with quad fusion sub-light drives. Interesting, but archaic. It looks like when its maglocks lost power the cargo went everywhere.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_12671",
      "title": "Teg Niff's Note",
      "gametime": 12671,
      "text": "Old freighter",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -23,
        "localX": -1414.64709,
        "localZ": -2909.84351
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Translucent Artifact 12697",
      "title": "Planet Anomaly: Translucent Artifact",
      "gametime": 12697,
      "text": "This temperate moon shows evidence of several extremely low-tech vertebrate species. \n\nBut off the shoreline of a small fresh water lake is an artifact of an advanced civilization: a massive translucent cube-like structure.\n\nEnergy readings suggest it is actively doing... something.\n\n<i>Teg Niff's Orders: Scan the structure with LIDAR</i>\n\nAt first, the LIDAR's beam seemed to scatter off the structure in random patterns. But after careful observation, the team's engineer realized the patterns were mathematical descriptions of the structure's geometry.\n\nAfter trial and error, he discovered that transmitting the pattern representing the opposite side of the structure would cause a part of the artifact to slide back.\n\nFinally, when all sides had been solved, the structure opened revealing a trove of resources and valuable data.\n\n\n<i>Teg Niff's Orders: Return to the ship.</i>\n\n\n+33 Chiralite\n+35 Gold\n+60 RESEARCH POINTS",
      "imagePath": "Anomalies/PrimerCube",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -24,
        "localX": -1180.98169,
        "localZ": 1088.64063
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ULOOQUO 12716",
      "title": "Comm Log: Ulooquo Commander",
      "gametime": 12716,
      "text": "Ulooquo Trader:\nIn cool waters we saw you again. Our story was at a turning.\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for knowledge.</i>\n\nUlooquo Trader:\nWhat stories did we tell you?\n\nThe Story of Entarq's Citadel (35 Platinum)\n\nA Story from the Undeep (85 Platinum)\n\n \n\n<i>(Available Platinum: 0)</i>\n\n<i>Teg Niff's Response: All set on stories, thank you.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: All for now.</i>\n\n",
      "imagePath": "Images/Portraits/Ulooquo",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -24,
        "localX": -1176.22266,
        "localZ": 1083.84985
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Impact Crater 12763",
      "title": "Planet Anomaly: Impact Crater",
      "gametime": 12763,
      "text": "From a high altitude, the location of the anomaly shows the clear markings of an old impact crater. \n\nThe team sets the lander down on the eroded lip.\nA search of the large crater reveals modest amounts of Titanium of an artificial origin, but nothing else of interest.\n\n+11 Titanium",
      "imagePath": "Anomalies/ImpactCrater",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -24,
        "localX": -594.297363,
        "localZ": 836.1323
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Abandoned Installation 12784",
      "title": "Planet Anomaly: Abandoned Installation",
      "gametime": 12784,
      "text": "A heavily fortified installation has been built into a high pass between two mountains. It seems like it hasn't been used in centuries or longer: small turrets near the entrance show signs of corrosion and a rock slide has created gaps in the outer wall.\n\n<i>Teg Niff's Orders: Send the team in.</i>\n\nAs the team enters, several automated defense systems activate, but years of neglect have taken their toll and they fail to fire their ordinances.\n\nA search of the main building uncovers a number of corpses in armor. Scans of the bodies show they've been dead for at least a century, mummified by the dry air. The team's medical officer finds signs of what she thinks is malnutrition. Possibly this base was cut off from re-supply?\nThe military equipment isn't technically advanced by Starcom standards but there's quite a lot of it and there's some valuable metals worth salvaging.\n\n+129 Titanium\n+33 Gold\n+21 Platinum",
      "imagePath": "Anomalies/AbandonedInstallation",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -24,
        "localX": -251.84082,
        "localZ": 1063.92944
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Heavy Meteor 12814",
      "title": "Planet Anomaly: Heavy Meteor",
      "gametime": 12814,
      "text": "The source of the anomaly reading is an unusually dense meteor. Closer examination reveals small amounts of Neutronium within.\n\n+16 Neutronium",
      "imagePath": "Anomalies/NeutroniumCrater",
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -24,
        "localX": -823.2087,
        "localZ": 1449.53271
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_12930",
      "title": "Teg Niff's Note",
      "gametime": 12930,
      "text": "password needed",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 563.9496,
        "localZ": 296.1502
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: No localized anomalies detected,... 13176",
      "title": "Notification: No localized anomalies detected,...",
      "gametime": 13176,
      "text": "No localized anomalies detected, but we are witnessing an early stage of life development on this planet as single-celled photosynthesizing lifeforms gradually spread the surface of this inhospitable world.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This planet has a gaseous composition... 13308",
      "title": "Notification: This planet has a gaseous composition...",
      "gametime": 13308,
      "text": "This planet has a gaseous composition very similar to most gas giants, yet at a fraction of the size and mass.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Dwarf Giant Station 13313",
      "title": "Planet Anomaly: Dwarf Giant Station",
      "gametime": 13313,
      "text": "Floating in a clear nitrogen layer of this oxymoron is a station, lightly buoyed by a few anti-grav lifts.\n\nA short range radio signal transmits a message to the approaching survey vessel which roughly translates as:\n\n\"This is a non-military automated data collection station. In the interest of science, please do not dismantle.\"\nThe team analyzes the station's unencrypted logs, which contain a wealth of interesting data about this unusual planet.\n\nThey also note that the station is composed of quite a bit of Titanium, Platinum and even a bit of Adamantine.\n\n<i>Teg Niff's Orders: Leave the station intact.</i>\n\n\n+40 RESEARCH POINTS",
      "imagePath": "Anomalies/DwarfGiantStation",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -25,
        "localX": -1326.98926,
        "localZ": -97.9663239
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 13460",
      "title": "Comm Log: Saurid Commander",
      "gametime": 13460,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -340.005951,
        "localZ": 1084.83643
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Enormous Sea Pillars 13628",
      "title": "Planet Anomaly: Enormous Sea Pillars",
      "gametime": 13628,
      "text": "Three enormous pillars of stone rise from the sea. The \"control room\" entrance for these is submerged about fifty meters beneath the surface.\n\nWith relatively calm waters, several divers quickly descend.\n\nThe entrance is guarded by a tribe of apparently intelligent manatee-like creatures. They seem to understand that the chamber has value, if not exactly why.\n\nThey demand either 30 tons of a particular species of local fish or 20 gold as payment to \"open the eye\" for the team.\n\n<i>Teg Niff's Orders: Send the team fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 1  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 4  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 8  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 11  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 12  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 17  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 20  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 22  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 27  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nUsing survival rations as bait, the team spends an hour trying to catch the elusive and picky fish.\n\nThe team has managed to catch a total of 29  of the required 30 tons of fish.\n\n<i>Teg Niff's Orders: Have the team continue fishing.</i>\n\nFinally, the team has enough of the now probably endangered fish to satisfy the creatures.\nWhile the tribe doesn't allow the team to enter the sacred room, the ship detects the tell-tale EM pulse of the eye opening.\n",
      "imagePath": "Anomalies/PillarsSea",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -642.305664,
        "localZ": 109.402336
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 13710",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 13710,
      "text": "Doctor Pilman:\nThis drive you found with the Morningstar markings is very advanced. We don't have anything like that in the fleet.\n\n<i>Teg Niff's Response: Maybe it's a top secret new drive? That might explain how it got here.</i>\n\nDoctor Pilman:\nTrust me, it's not. I have... connections at the highest levels of Starcom Research. I might not know about every research project, but I'd know about something this big.\n\n<i>Teg Niff's Response: Can we use it to get home?</i>\n\nDoctor Pilman:\nNo. First, unless you've been holding out on us, we don't even know which way home is.\n\nSecond, the way this device works seems like it would be limited to relatively short distances. Maybe across a sector at most.\nDoctor Pilman:\nI'll need some time to look at it more carefully, but this seems like something worth my attention.\n\nI'll let you know if and when I have some practical information.\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.28894,
        "localZ": -11.3117619
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 13710",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 13710,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: How does armor work?</i>\n\nLt. Chiang:\nArmored modules take less damage from attacks and hazards. Armor protection is partly a percentage of damage reduction and partly a percentage of armor rating. As a result, it's most effective against lots of small hits, but still provides some protection against large attacks.\n\nArmor modules protect themselves as well as adjacent modules and this effect stacks.\nLt. Chiang:\nWas there anything else?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.28894,
        "localZ": -11.3117619
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 13710",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 13710,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.28894,
        "localZ": -11.3117619
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Comet Probe 13799",
      "title": "Celestial Anomaly: Comet Probe",
      "gametime": 13799,
      "text": "Analysis of this autonomous probe shows that it was designed to detect and collect data on rare comets. Not only does it have a significant amount of valuable data, its sensor design allows us to research a technology that should aid in locating these ellusive objects.\n\n+80 RESEARCH POINTS",
      "imagePath": "Anomalies/MyxtarProbe",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -1739.46973,
        "localZ": 553.509033
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Temperate Benchmark 14023",
      "title": "Planet Anomaly: Temperate Benchmark",
      "gametime": 14023,
      "text": "Atop a cirque on a temperate but somewhat arid planet, the team finds another Neutronium benchmark:\n\n\"Planetary Survey Benchmark\nDesignation: Golden-Jester III\nHabitability Rating: 0.72\n0.223 Lir(?) from Golden-Jester\n27.29 Lir(?) from Nest Whirlpool\"\n\nJudging from various erosion indicators in the nearly indestructible metal, it has probably been here for several centuries and won't be missed.\n\n\n+8 Neutronium",
      "imagePath": "Anomalies/Benchmark2",
      "coordinates": {
        "universe": "xeno",
        "uX": 8,
        "uZ": -32,
        "localX": -320.367645,
        "localZ": 78.5897
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 14065",
      "title": "Comm Log: Saurid Commander",
      "gametime": 14065,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -352.048462,
        "localZ": 109.932747
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: All stars emit light along the... 14222",
      "title": "Notification: All stars emit light along the...",
      "gametime": 14222,
      "text": "All stars emit light along the Planckian locus, which shouldn't appear green at any temperature. A thin layer of ultra hot plasma around this star's surface is adding a blue tint to its natural yellow color. Neato!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Desertification 14503",
      "title": "Planet Anomaly: Desertification",
      "gametime": 14503,
      "text": "Another world that succumbed to rapid desertification several millenia ago. The similarity of the effects suggests that this was either the product of a weapon or large scale celestial phenomenon.\n\n+134 Titanium",
      "imagePath": "Anomalies/DesertCity",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -22,
        "localX": -108.0,
        "localZ": 160.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_14545_1134619843",
      "title": null,
      "gametime": 14545,
      "text": "The commissary is out of coffee.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: This planet has almost no magentic... 14586",
      "title": "Notification: This planet has almost no magentic...",
      "gametime": 14586,
      "text": "This planet has almost no magentic field, which is highly unusual for this class of planet.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::The Bubble 14594",
      "title": "Planet Anomaly: The Bubble",
      "gametime": 14594,
      "text": "Orbital scans show traces of civilization across this nearly dead planet, but now the only signs of life are confined to a tiny region.\n\nAs the survey team approaches, they are greeted by an inconguous sight: an oasis of life and technology beneath a shimmering bubble, like an ancient snow globe. \n\nThe engineer determines that the bubble is a coherent energy field keeping the harsh solar radiation at bay, as well as an effective security shield.\n\nThe inhabitants of the bubble, a race of small, colorful urchin-like creatures, permit the team to enter.\nThe team learns that the planet lost its magnetic field quite suddenly nearly a century ago. Without the natural magnetic shield, the planet was bombarded with deadly radiation.\n\nWithin a few years almost all life on the planet was wiped out. During that time they were able to construct protective shield generators and concentrated their population in this location.\n\nUnfortunately their generators are starting to fail and they lack sufficient Adamantine to repair them.\n\nIf Escape Velocity could deliver 55 units of Adamantine, they would share the technical details of the shield generator.\n\n<i>Teg Niff's Orders: \"We'll see what we can do, but that's a lot of Adamantine.\"</i>\n\n",
      "imagePath": "Anomalies/TheBubble",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -22,
        "localX": 242.19043,
        "localZ": -444.5642
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_14599",
      "title": "Teg Niff's Note",
      "gametime": 14599,
      "text": "55 Adamantine for a shield generator",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -21,
        "localX": 346.5805,
        "localZ": -4565.68164
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Yttrium Fields 14653",
      "title": "Planet Anomaly: Yttrium Fields",
      "gametime": 14653,
      "text": "Millennia ago when this planet had liquid water, alluvial processes concentrated Yttrium deposits in a small area on the planet's surface. The survey team collects them with no risk and modest effort.\n\nEither the races of this region don't value Yttrium or they lack our ability to detect surface anomalies from orbit.\n\n+13 Yttrium",
      "imagePath": "Anomalies/RockyExpanse",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -22,
        "localX": 514.8677,
        "localZ": -35.83716
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 14868",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 14868,
      "text": "Doctor Pilman:\nThis broken drive you brought us. It's definitely not something Starcom is anywhere near developing.\n\nBut it uses a number of techniques that I have seen used in the Fleet.\n\nRegardless of its provenance, this opens up a new area of propulsion research for us.\nDoctor Pilman:\nIs there anything else?\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 437.296326,
        "localZ": -7.093688
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 14868",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 14868,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 437.296326,
        "localZ": -7.093688
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 14868",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 14868,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 437.296326,
        "localZ": -7.093688
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_15217_669555593",
      "title": null,
      "gametime": 15217,
      "text": "Dr. Asher will be giving a presentation tomorrow on possible causes of this galaxy's unusually high dust opacity factor. Location TBD on interest.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Enormous Pillars 15217",
      "title": "Planet Anomaly: Enormous Pillars",
      "gametime": 15217,
      "text": "Three enormous pillars of weathered rock stretch up into the clouds. \n\nUpon closer inspection, it appears that they were once part of a tremendous artificial structure, possibly a building or ceremonial relic. While its overall shape has eroded beyond recognition, seismic scanners reveal an entrance a few meters below the sand of the largest pillar.\nA flight of enormous stairs, each nearly a meter high, climbs for half a kilometer through the interior of the pillar before reaching a large vaulted chamber.\n\nAt the far end is a large apparatus of stone and metal that looks like an orrery of the star system.\n\nThere is a control panel covered with glyphs. Using the ship's translator, it appears that it can be used to \"open one's(?) eye(?)\"\n\n<i>Teg Niff's Orders: Open the eye.</i>\n\nThere is a deep rumble followed by a surge of EM radiation above the pillar.\n\nOn board the ship, an energy reading is detected elsewhere in the system.\n\n",
      "imagePath": "Anomalies/Pillars",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -4,
        "localX": 1539.44922,
        "localZ": -5.5234375
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 15300",
      "title": "Comm Log: Saurid Commander",
      "gametime": 15300,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -4,
        "localX": -569.841736,
        "localZ": -126.734566
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've been transmitted a set of... 15311",
      "title": "Notification: We've been transmitted a set of...",
      "gametime": 15311,
      "text": "We've been transmitted a set of advanced mathematical formulae useful for solving echolocation equations. I wonder if the Vanderi evolved in a dark environment?",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 15311",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 15311,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Reactor Output Optimization</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -4,
        "localX": -299.853149,
        "localZ": -129.216339
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Watering Hole 15349",
      "title": "Planet Anomaly: Watering Hole",
      "gametime": 15349,
      "text": "The team sets the lander down at the end of a box canyon filled with crystal clear pools and lush flora.\n\nA sinkhole at the bottom of one pool opens into a network of tunnels. The anomaly detected from orbit is likely somewhere within.\n\n<i>Teg Niff's Orders: Send a team member down in a dive suit.</i>\n\nThe team member dons her dive suit, does a radio check and descends down through the sinkhole.\n\nThe team member radios in that she is in a maze of cave chambers with tunnels leading off in multiple directions.\n\n70 minutes of oxygen left.\n\n\n<i>Teg Niff's Orders: Have them go east.</i>\n\nThe team member radios in that she is in a maze of cave chambers with tunnels leading off in multiple directions.\n\n65 minutes of oxygen left.\n\n\n<i>Teg Niff's Orders: Have them go east.</i>\n\nThe team member radios in that she is in a maze of cave chambers with tunnels leading off in multiple directions.\n\n60 minutes of oxygen left.\n\n\n<i>Teg Niff's Orders: Have them go west.</i>\n\nThe team member radios in that she is in a maze of cave chambers with tunnels leading off in multiple directions.\n\n55 minutes of oxygen left.\n\n\n<i>Teg Niff's Orders: Have them go south.</i>\n\nThe team member radios in that she is in a maze of cave chambers with tunnels leading off in multiple directions.\n\n50 minutes of oxygen left.\n\n\n<i>Teg Niff's Orders: Have them go south.</i>\n\nThe team member radios in that she is in a maze of cave chambers with tunnels leading off in multiple directions.\n\n45 minutes of oxygen left.\n\n\n<i>Teg Niff's Orders: Have them go east.</i>\n\nThe team member radios in that she is in a maze of cave chambers with tunnels leading off in multiple directions.\n\n40 minutes of oxygen left.\n\n\n<i>Teg Niff's Orders: Have them go south.</i>\n\nAfter what seems like ages of radio silence, she emerges from the sinkhole.\n\nThey excitedly report discovering the remains of a bipedal creature in an environment suit, probably an alien explorer who became lost in the underwater maze and drowned.\nThe unfortunate explorer's remains have been in the water too long to identify its species, but it was carrying some very interesting gear that yielded valuable data.\n\nOne device, apparently a communicator, seemed tuned to the standard Starcom survey channel. Very odd!\n\n+100 RESEARCH POINTS",
      "imagePath": "Anomalies/WateringHole",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -4,
        "localX": -557.218445,
        "localZ": -3.2733376
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've found another part of a missile... 15510",
      "title": "Notification: We've found another part of a missile...",
      "gametime": 15510,
      "text": "We've found another part of a missile launcher. By itself it's not enough to start research, but maybe if we can find additional components.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_15571",
      "title": "Teg Niff's Note",
      "gametime": 15571,
      "text": "Morningstar crewman",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -9,
        "localX": -293.045044,
        "localZ": -4116.184
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: We've been transmitted a chemical... 15588",
      "title": "Notification: We've been transmitted a chemical...",
      "gametime": 15588,
      "text": "We've been transmitted a chemical formula. At first glance it seems relatively trivial, but running it through the reaction simulator shows that it would actually produce a powerful explosive. Interesting, although I'm not sure how practical it is since it is both weaker and less stable than what we currently use.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 15588",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 15588,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Field Alignment</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: No, thank you.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -339.810944,
        "localZ": 171.453766
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_15646",
      "title": "Teg Niff's Note",
      "gametime": 15646,
      "text": "Hazardous dive",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -14,
        "localX": -1288.40637,
        "localZ": -3180.26733
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "CONVERSATION::VANDERI 15666",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 15666,
      "text": "Vanderi Commander:\nBack so soon? You wish to exchange more goods?\n\n<i>Teg Niff's Response: Nevermind.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -212.887039,
        "localZ": -170.559357
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 15704",
      "title": "Comm Log: Saurid Commander",
      "gametime": 15704,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -253.783646,
        "localZ": -10.5063963
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_15747",
      "title": "Teg Niff's Note",
      "gametime": 15747,
      "text": "Crewman lost",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 4,
        "uZ": 1,
        "localX": 993.31665,
        "localZ": -1134.08667
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "CONVERSATION::SAURID 15851",
      "title": "Comm Log: Saurid Commander",
      "gametime": 15851,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -356.550659,
        "localZ": 151.495514
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_15875",
      "title": "Teg Niff's Note",
      "gametime": 15875,
      "text": "Probe investigated",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -11,
        "uZ": -25,
        "localX": -5753.6543,
        "localZ": -3330.841
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Enormous Pillars Again 15897",
      "title": "Planet Anomaly: Enormous Pillars Again",
      "gametime": 15897,
      "text": "Two enormous pillars of weathered rock stretch into the sky. Like the previous set, the larger of the pair has a control room within.\n\nAnd it too has a control room allowing the opening of an \"eye.\"\n\n<i>Teg Niff's Orders: Open the eye.</i>\n\nThere is a deep rumble followed by a surge of EM radiation above the pillar.\n\nOn board the ship, an energy reading is detected elsewhere in the system.\n\n",
      "imagePath": "Anomalies/PillarsTwo",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -394.4192,
        "localZ": 263.160645
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 15942",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 15942,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 431.118042,
        "localZ": -17.515667
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 15942",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 15942,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 431.118042,
        "localZ": -17.515667
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 15942",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 15942,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 431.118042,
        "localZ": -17.515667
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've been transmitted a partial... 15990",
      "title": "Notification: We've been transmitted a partial...",
      "gametime": 15990,
      "text": "We've been transmitted a partial blueprint for a device that the Vanderi have apparently encountered but have unable to build. It's incredibly advanced and while incomplete, advances our knowledge in a number of areas!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 15990",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 15990,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Advanced Materials</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 261.3891,
        "localZ": -173.014359
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Citadel 16024",
      "title": "Planet Anomaly: Citadel",
      "gametime": 16024,
      "text": "Even from a high altitude the survey team could see what this structure was: a citadel constructed from the broken hulks of ancient starships.\n\nA few of the large guns train on the lander as it touches down a few kilometers away. \n\nAn intercom by an inset door chitters as the team approaches. It translates as \"Welcome to Entarq's Citadel. What is the password?\"\n\n<i>Teg Niff's Orders: Have the team return to the ship for now.</i>\n\n",
      "imagePath": "Anomalies/Citadel",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 581.7731,
        "localZ": 42.8134766
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_16064_2142921745",
      "title": null,
      "gametime": 16064,
      "text": "It is not the commissary's fault we're stranded in a galaxy that doesn't have coffee.\n\nCaffeine pills are available from the fabricators.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "SWARM_STATION",
      "title": "Swarm Probe Signal",
      "gametime": 16072,
      "text": "Lt. Chiang detected a signal communicating with a fast moving probe. ",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 16072",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 16072,
      "text": "Lt. Chiang:\nWhile Escape Velocity was away I detected a fast moving probe in this system. It seemed to visit each planet once before accelerating out of the system.\n\nI wasn't able to lock onto it, but shortly before it departed our long range scanners detected it communicating with a distant signal. I'll upload the coordinates to Lt. Williams.\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 440.920929,
        "localZ": -8.553978
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 16072",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 16072,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 440.920929,
        "localZ": -8.553978
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 16072",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 16072,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 440.920929,
        "localZ": -8.553978
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 16261",
      "title": "Comm Log: Saurid Commander",
      "gametime": 16261,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'd like to trade with you.</i>\n\nSaurid Commander:\nOur government requires the request be made through formal diplomatic channels. Normally that would be the equivalent of your trade ministry. \n\nBecause of your unusual situation and your demonstrations of friendship toward the Saurid Republic, there may be some flexibility.\n\nI'll make inquiries.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -528.649048,
        "localZ": 140.947
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Heavy Meteor 16565",
      "title": "Planet Anomaly: Heavy Meteor",
      "gametime": 16565,
      "text": "The source of the anomaly reading is an unusually dense meteor. Closer examination reveals small amounts of Neutronium within.\n\n+8 Neutronium",
      "imagePath": "Anomalies/NeutroniumCrater",
      "coordinates": {
        "universe": "xeno",
        "uX": -16,
        "uZ": -29,
        "localX": -43.6235352,
        "localZ": 364.7395
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_16569",
      "title": "Teg Niff's Note",
      "gametime": 16569,
      "text": "Shielded station",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -15,
        "uZ": -28,
        "localX": -4414.551,
        "localZ": -3467.28516
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_16572",
      "title": "Teg Niff's Note",
      "gametime": 16572,
      "text": "Comet hub",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -15,
        "uZ": -28,
        "localX": -3807.9873,
        "localZ": -3445.427
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Control Station 16590",
      "title": "Celestial Anomaly: Control Station",
      "gametime": 16590,
      "text": "This remote station has a complex array of medium range radio antennae. The team engineer speculates that it may be used to coordinate the movement of remote ships or drones.\n\nPerhaps if we found an example of whatever it is that it communicates with, we'd have a better understanding of its command system.\n",
      "imagePath": "Anomalies/SwarmStation",
      "coordinates": {
        "universe": "xeno",
        "uX": -16,
        "uZ": -29,
        "localX": 206.510742,
        "localZ": 476.886719
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA 16753",
      "title": "Comm Log: Araona Commander",
      "gametime": 16753,
      "text": "Araona Commander:\nUnidentified vessel, you are not transmitting with a recognized treaty group identifier.\n\n<i>Teg Niff's Response: I am Teg Niff, commander of Escape Velocity of Starcom. We are strangers in this region of space.</i>\n\nAraona Commander:\nBreee-awk!\n\nI am regional commander Kerast of the Araona Dispersed Fleet. I am transmitting through this vessel's comm array as its commander does not have diplomatic authority.\nAraona Commander:\nAs an unaffiliated vessel, you are ordered to pay a transit fee of 10 Chiralite and depart this region. Failure to do so may force a military response from us.\n\n<i>Teg Niff's Response: (Transfer 10 Chiralite to the Araona)</i>\n\nAraona Commander:\nPayment acknowledged. Please depart Araona controlled space. If you do not have a treaty group identifier in the future, you may be fired upon.\n\n<i>Teg Niff's Response: How do we obtain a treaty group identifier?</i>\n\nAraona Commander:\nSomeone with diplomatic authority must petition at the Araona Nest world.\n\n<i>Teg Niff's Response: Where is that?</i>\n\nAraona Commander:\nI... don't know.\n\n<i>Teg Niff's Response: That is a remarkable coincidence, were you pulled here through a rift in space too?</i>\n\nAraona Commander:\nWhat? No. During the Phage outbreak the coordinate path to the Nest World was restricted to Admiral Taorora for security reasons. He was killed when his ship struck a Progent mine.\n\n<i>Teg Niff's Response: So you and your ships are stranded here? How have you survived?</i>\n\nAraona Commander:\nI think you misunderstand. The Araona empire has many bases and colonies in this region. The Nest World remains our official political head. It is our strict adherence to orders that have allowed us to survive without their direct governance.\nAraona Commander:\nIf your ship does not broadcast the correct identifier and you do not have any more questions, I must ask you to depart this region of space.\n\n<i>Teg Niff's Response: What is the Phage?</i>\n\nAraona Commander:\nA terrible evil from a long forgotten war. We and other civil races fought long to defeat it. \n\nIn the end, we succeeded only in driving it back to a distant star cluster. No doubt it still waits there for some unsuspecting fools to unleash it again.\n\n<i>Teg Niff's Response: I see. And where is that star cluster?</i>\n\nAraona Commander:\nWe have a prejorative expression for the level of intellect your question suggests:\n\nMammalbrained.\nAraona Commander:\nIf your ship does not broadcast the correct identifier and you do not have any more questions, I must ask you to depart this region of space.\n\n<i>Teg Niff's Response: Surely someone must have some clue about the Nest World's location.</i>\n\nAraona Commander:\nDue to the danger of the Phage, all documents and digital records of the route home were purged. We have searched thoroughly.\nAraona Commander:\nIf your ship does not broadcast the correct identifier and you do not have any more questions, I must ask you to depart this region of space.\n\n<i>Teg Niff's Response: It seems unreasonable to demand that we get permission from somewhere you don't know how to find.</i>\n\nAraona Commander:\nThe regulations are clear. No transit through Araona controlled space without a treaty identifier.\nAraona Commander:\nIf your ship does not broadcast the correct identifier and you do not have any more questions, I must ask you to depart this region of space.\n\n<i>Teg Niff's Response: We'll find the Nest World and get your treaty identifier.</i>\n\n\n-10 Chiralite",
      "imagePath": "Images/Portraits/AraOna",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -151.442459,
        "localZ": 157.858688
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 16785",
      "title": "Comm Log: Saurid Commander",
      "gametime": 16785,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -239.87764,
        "localZ": 677.134155
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Dwarf Giant Station 17068",
      "title": "Planet Anomaly: Dwarf Giant Station",
      "gametime": 17068,
      "text": "Against all odds, since the team's last visit, the station recorded a rare \"neutrinoless double beta decay\" event in the Dwarf Giant's atmosphere. This has never been recorded before and gives some exciting and valuable insights into particle physics!\n\n<i>Teg Niff's Orders: Leave the station intact.</i>\n\n\n+85 RESEARCH POINTS",
      "imagePath": "Anomalies/DwarfGiantStation",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -25,
        "localX": -1326.98926,
        "localZ": -97.9663239
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_17082",
      "title": "Teg Niff's Note",
      "gametime": 17082,
      "text": "Farm research",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -6,
        "uZ": -24,
        "localX": -5467.037,
        "localZ": -3565.46021
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_17145",
      "title": "Teg Niff's Note",
      "gametime": 17145,
      "text": "Farm mineral Y",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": 0,
        "localX": 960.8955,
        "localZ": -3398.01782
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Dwarf Giant Station 17167",
      "title": "Planet Anomaly: Dwarf Giant Station",
      "gametime": 17167,
      "text": "The station is more or less as the team left it. \n\nNo new useful data has been collected.\n\n<i>Teg Niff's Orders: Leave the station intact.</i>\n\n",
      "imagePath": "Anomalies/DwarfGiantStation",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -25,
        "localX": -1326.98926,
        "localZ": -97.9663239
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA 17341",
      "title": "Comm Log: Araona Commander",
      "gametime": 17341,
      "text": "Araona Commander:\nI cannot grant you unrestricted travel through this region without a treaty group identifier.\nAraona Commander:\nIf your ship does not broadcast the correct identifier and you do not have any more questions, I must ask you to depart this region of space.\n\n<i>Teg Niff's Response: We'll find the Nest World and get your treaty identifier.</i>\n\n",
      "imagePath": "Images/Portraits/AraOna",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -172.972763,
        "localZ": 421.0378
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 17342",
      "title": "Comm Log: Saurid Commander",
      "gametime": 17342,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -178.162964,
        "localZ": 386.2215
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: That's the last part of the missile... 17542",
      "title": "Notification: That's the last part of the missile...",
      "gametime": 17542,
      "text": "That's the last part of the missile launcher we were missing. We can now research Missile weapons back at the lab!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mining Station 17694",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 17694,
      "text": "The automated mining facility is still in operation. It appears that the drones have continued to collect ore since you've been gone.\n\n<i>Teg Niff's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe survey team loads the yttrium ore mined since your last visit.\n\n+25 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've received a highly detailed... 17819",
      "title": "Notification: We've received a highly detailed...",
      "gametime": 17819,
      "text": "We've received a highly detailed set of data on Chiralite reactions. Mostly information we already know, but there are some interesting new approaches to the problem of anti-proton stabilization.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 17819",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 17819,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Advanced Life Support</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 482.754669,
        "localZ": -26.8654289
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Sliced Archipelago 17936",
      "title": "Planet Anomaly: Sliced Archipelago",
      "gametime": 17936,
      "text": "The anomaly detected from orbit is an unusual geological feature: a remarkably straight cut through the terrain spanning several islands in this planet's fresh-water seas. The cut is very close to the planet's equator and runs perfectly east-west.\n\nThe team finds several deposits of  Adamantine-carbon nanotubes in the cut. Analysis determines they are unlikely to naturally occurring. There are no other signs of civilization.\n\nThe team engineer offers one possible theory:\n\n\nSeveral hundred years ago, an advanced civilization visited this planet and harvested some resource from the oceans. They used a \"space elevator\" constructed from nanotubes to transport the resource to a vessel in geo-stationary orbit.\n\nWhen the ship departed, the elevator, which was basically a nearly indestructible cable, \"lashed\" the surface cutting a line in these islands.\n\n+8 Adamantine",
      "imagePath": "Anomalies/Sliced",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -26,
        "localX": -517.0681,
        "localZ": 623.713867
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Purchased: The Story of Entarq's Citadel",
      "title": "Purchased: The Story of Entarq's Citadel",
      "gametime": 18143,
      "text": "Entarq did not think like the others. She asked \"Why should I have offspring just to send them to war? Why should I remain here in this cave? I wish to see the stars.\" These questions were not good questions to ask. The others cast her family out.\r\n\r\nShe traveled with her small clutch of sons and daughters through the stars. They traveled from one end of the great star tentacle to the other, trading and turning sun drops to fallen stars. With these fallen stars, they befriended the Ulooquo. We told them where to find what they sought: a graveyard of shattered starships, fallen from the Progent war. With these, they built a citadel and roamed no longer. \r\n\r\nTraders came to the gates and said: \"We need no password and we surrender our arms.\"\r\n\r\nThe wheel of stars turned half a tentacle and you came to us.",
      "imagePath": "",
      "coordinates": null,
      "logType": 90,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Purchased: A Story from the Undeep",
      "title": "Purchased: A Story from the Undeep",
      "gametime": 18143,
      "text": "An Ulooquo Trader found itself stranded far off in the undeep. The whirlpool that brought them there had closed without warning. They could not call for help.\r\n\r\nSo they set their ship for home and went to their sleeping eggs. \r\n\r\nWhile they slept, their ship recorded a voice from the void. A single song with no words.\r\n\r\nWhat it meant they did not know, only where it came from: \r\n-1.59 x 4.44",
      "imagePath": "",
      "coordinates": null,
      "logType": 90,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "SINGING_STAR",
      "title": "Singing Signal",
      "gametime": 18143,
      "text": "The Ulooquo have told us a story about a strange signal they received come from around -1.59 x 4.44.\t",
      "imagePath": "",
      "coordinates": {
        "universe": "xeno",
        "uX": -2,
        "uZ": 4,
        "localX": -358.0,
        "localZ": -239.0
      },
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ULOOQUO 18143",
      "title": "Comm Log: Ulooquo Commander",
      "gametime": 18143,
      "text": "Ulooquo Trader:\nIn cool waters we saw you again. Our story was at a turning.\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for things.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for knowledge.</i>\n\nUlooquo Trader:\nWhat stories did we tell you?\n\nThe Story of Entarq's Citadel (35 Platinum)\n\nA Story from the Undeep (85 Platinum)\n\n \n\n<i>(Available Platinum: 181)</i>\n\n<i>Teg Niff's Response: The Story of Entarq's Citadel</i>\n\nUlooquo Trader:\nEntarq did not think like the others. She asked \"Why should I have offspring just to send them to war? Why should I remain here in this cave? I wish to see the stars.\" These questions were not good questions to ask. The others cast her family out.\r\n\r\nShe traveled with her small clutch of sons and daughters through the stars. They traveled from one end of the great star tentacle to the other, trading and turning sun drops to fallen stars. With these fallen stars, they befriended the Ulooquo. We told them where to find what they sought: a graveyard of shattered starships, fallen from the Progent war. With these, they built a citadel and roamed no longer. \r\n\r\nTraders came to the gates and said: \"We need no password and we surrender our arms.\"\r\n\r\nThe wheel of stars turned half a tentacle and you came to us.\nUlooquo Trader:\nWhat stories did we tell you?\n\nA Story from the Undeep (85 Platinum)\n\n \n\n<i>(Available Platinum: 146)</i>\n\n<i>Teg Niff's Response: A Story from the Undeep</i>\n\nUlooquo Trader:\nAn Ulooquo Trader found itself stranded far off in the undeep. The whirlpool that brought them there had closed without warning. They could not call for help.\r\n\r\nSo they set their ship for home and went to their sleeping eggs. \r\n\r\nWhile they slept, their ship recorded a voice from the void. A single song with no words.\r\n\r\nWhat it meant they did not know, only where it came from: \r\n-1.59 x 4.44\nUlooquo Trader:\nWhat stories did we tell you?\n\n(Nothing available) \n\n<i>(Available Platinum: 61)</i>\n\n<i>Teg Niff's Response: All set on stories, thank you.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for things.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: All for now.</i>\n\n\n-120 Platinum",
      "imagePath": "Images/Portraits/Ulooquo",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -22,
        "localX": 67.64159,
        "localZ": -140.9119
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_18171",
      "title": "Teg Niff's Note",
      "gametime": 18171,
      "text": "Derelict vessel didn't do anything",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -21,
        "localX": -143.203735,
        "localZ": -4216.301
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: The engineer believes we can reverse... 18211",
      "title": "Notification: The engineer believes we can reverse...",
      "gametime": 18211,
      "text": "The engineer believes we can reverse engineer their shield system to build a smaller scale version with some additional research.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::The Bubble 18211",
      "title": "Planet Anomaly: The Bubble",
      "gametime": 18211,
      "text": "The tiny bubble of life is still hanging on. Its occupants inquire anxiously if the team has 55 Admantine they could part with.\n\n<i>Teg Niff's Orders: Offer 55 Adamantine</i>\n\nUsing the Adamantine and some expertise from the team's engineer, they are able to repair the shield generator.\n\nAs promised, the inhabitants share the generator's technical schematics with the team.\n\n-55 Adamantine",
      "imagePath": "Anomalies/TheBubble",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -22,
        "localX": 242.19043,
        "localZ": -444.5642
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 18428",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 18428,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 440.617432,
        "localZ": -16.6125088
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 18428",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 18428,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 440.617432,
        "localZ": -16.6125088
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 18428",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 18428,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 440.617432,
        "localZ": -16.6125088
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The schematic we've received would... 18527",
      "title": "Notification: The schematic we've received would...",
      "gametime": 18527,
      "text": "The schematic we've received would be useful for fabricating foodstuffs for some lifeforms, although not our own. Still, it has some very interesting and unique design aspects.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 18527",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 18527,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Plasma Coherence</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 264.540436,
        "localZ": -150.196182
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Purchased: Handheld Cylinder",
      "title": "Purchased: Handheld Cylinder",
      "gametime": 18552,
      "text": "This portable device, about 30 cm in length, projects a retractable plasma cutting field. One of our engineers guesses it may have been used either as a ceremonial weapon or for topiary design.",
      "imagePath": "",
      "coordinates": null,
      "logType": 90,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The artifact has limited practical... 18552",
      "title": "Notification: The artifact has limited practical...",
      "gametime": 18552,
      "text": "The artifact has limited practical value, but uses a very interesting power source we don't completely understand, likely drawing from Zero Point Energy potential.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Purchased: A Progent Turret Mount",
      "title": "Purchased: A Progent Turret Mount",
      "gametime": 18552,
      "text": "If this is indeed a Progent turret mount, the plasma weapons they used were far more advanced than our own, but definitely recognizable. It looks as if some of the parts were removed (probably sold separately) and the base resealed. But the connecting column still contains a Bose-Einstein Condensor, which probably made it more energy efficient. This will definitely be of interest to the lab!",
      "imagePath": "",
      "coordinates": null,
      "logType": 90,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The turret's recovery coil contains... 18552",
      "title": "Notification: The turret's recovery coil contains...",
      "gametime": 18552,
      "text": "The turret's recovery coil contains a device that uses Bose-Einstein Condensate to solve the problem of plasma recapture. This may unlock a new Plasma technology for us!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Citadel 18552",
      "title": "Planet Anomaly: Citadel",
      "gametime": 18552,
      "text": "Even from a high altitude the survey team could see what this structure was: a citadel constructed from the broken hulks of ancient starships.\n\nA few of the large guns train on the lander as it touches down a few kilometers away. \n\nAn intercom by an inset door chitters as the team approaches. It translates as \"Welcome to Entarq's Citadel. What is the password?\"\n\n<i>Teg Niff's Orders: \"We need no password and we surrender our arms.\"</i>\n\nThe intercom beeps twice and the wicket door slides open. A heavily armed sentry drone appears and collects the team's weapons. It gives them a small voucher.\nThe inside of the citadel is less impressive than its exterior. Hundreds of old starships have been converted into makeshift stores and residences. Aliens of various unrecognized races peek curiously at the team but close their doors on approach.\n\nIn the center of the bazaar, a large command module functions as an administrative center.\n\nWhat appears to be a Chitik beckons the team inside.\n\"Welcome to Entarq's Citadel, where all are free to trade with her agents!\"\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Teg Niff's Orders: \"What unique items do you have?\"</i>\n\nOur unrivaled collection of rare artifacts is available to our most distinguished patrons, such as yourselves.\n\nA Progent Turret Mount (225 Titanium)\n\nHumming Rod Device (650 Titanium)\n\nThe journal of a Saurid Araonithologist. (425 Titanium)\n\n \n\n<i>(Available Titanium: 848)</i>\n\n<i>Teg Niff's Orders: \"We're all set for rare artifacts, thanks.\"</i>\n\nVery good, is there anything else I can help you with today?\n\n<i>Teg Niff's Orders: \"Why are you being friendly toward us?\"</i>\n\n\"Ahhh... I understand. We are Chitik-Tk, not part of the Chitik Empire or its hive beliefs. Your disputes with the Chitik Empire are of no interest to me.\"\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Teg Niff's Orders: \"We wish to trade resources.\"</i>\n\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Teg Niff's Orders: \"What unique items do you have?\"</i>\n\nOur unrivaled collection of rare artifacts is available to our most distinguished patrons, such as yourselves.\n\nA Progent Turret Mount (225 Titanium)\n\nHumming Rod Device (650 Titanium)\n\nThe journal of a Saurid Araonithologist. (425 Titanium)\n\n \n\n<i>(Available Titanium: 848)</i>\n\n<i>Teg Niff's Orders: The journal of a Saurid Araonithologist.</i>\n\nThis is the journal of a Saurid researcher who was trying to track down the lost homeworld of the Araona. It seems he had some success.\r\n\r\nAn early entry:\r\n\r\n\"Found a neutronium cylinder in the [???] system. I believe this to be a survey marker left by one of their early [???]. If I interpret it correctly, it gives the distance to both their Nest \"whirlpool\" and the local star in their own units. Using this information it is easy to translate the distance into Saurian [???], but unless I locate additional markers, I can't determine the precise location.\"\r\n\r\nOne of the last entries:\r\n\r\n\"Purchased part of an alleged Araona ship's log from a black market trader. It describes passing near a Progent wreck, picked clean, just before reaching somewhere called 'Dying Cathedral.'\"\nOur unrivaled collection of rare artifacts is available to our most distinguished patrons, such as yourselves.\n\nA Progent Turret Mount (225 Titanium)\n\nHumming Rod Device (650 Titanium)\n\nLeathery Egg (425 Titanium)\n\n \n\n<i>(Available Titanium: 323)</i>\n\n<i>Teg Niff's Orders: A Progent Turret Mount</i>\n\nIf this is indeed a Progent turret mount, the plasma weapons they used were far more advanced than our own, but definitely recognizable. It looks as if some of the parts were removed (probably sold separately) and the base resealed. But the connecting column still contains a Bose-Einstein Condensor, which probably made it more energy efficient. This will definitely be of interest to the lab!\nOur unrivaled collection of rare artifacts is available to our most distinguished patrons, such as yourselves.\n\nHumming Rod Device (650 Titanium)\n\nLeathery Egg (425 Titanium)\n\nUnusual Crystal Shard (187 Titanium)\n\n \n\n<i>(Available Titanium: 98)</i>\n\n<i>Teg Niff's Orders: \"We're all set for rare artifacts, thanks.\"</i>\n\nVery good, is there anything else I can help you with today?\n\n<i>Teg Niff's Orders: Have the team return to the ship.</i>\n\n\n-750 Titanium",
      "imagePath": "Anomalies/Citadel",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 581.7731,
        "localZ": 42.8134766
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Chitik hulls seem to be composite... 18761",
      "title": "Notification: Chitik hulls seem to be composite...",
      "gametime": 18761,
      "text": "Chitik hulls seem to be composite of Titanium, Iron and an organic molecule that might be \"grown.\" Very interesting!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mining Station 18865",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 18865,
      "text": "The automated mining facility is still in operation. It appears that the drones have continued to collect ore since you've been gone.\n\n<i>Teg Niff's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe survey team loads the yttrium ore mined since your last visit.\n\n+13 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 19028",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 19028,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 434.103943,
        "localZ": -24.3500538
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 19028",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 19028,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 434.103943,
        "localZ": -24.3500538
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 19028",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 19028,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 434.103943,
        "localZ": -24.3500538
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This is a collection of seeds that... 19074",
      "title": "Notification: This is a collection of seeds that...",
      "gametime": 19074,
      "text": "This is a collection of seeds that seems to be well-adapted for surivival in space. ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Here in deep space our instruments... 19121",
      "title": "Notification: Here in deep space our instruments...",
      "gametime": 19121,
      "text": "Here in deep space our instruments confirm that the high free hydrogen density isn't just a localized phenomenon. This galaxy is like a very thin nebula. Someday all of this will coalesse into stars.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Too subtle for the eye, scanners... 19269",
      "title": "Notification: Too subtle for the eye, scanners...",
      "gametime": 19269,
      "text": "Too subtle for the eye, scanners show this dim yellow star's output seems to oscillate over time in an irregular, almost musical harmonic period. The power output of the star may vary by 5-10% over several decades. The cause of this oscillation is unknown, possibly convection patterns moderating fusion.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Medieval Stasis 19388",
      "title": "Planet Anomaly: Medieval Stasis",
      "gametime": 19388,
      "text": "The humanoid population of this planet seem to be stuck in what the team's Xenoculture expert calls \"Medieval Stasis\": technologically stalled in the equivalent of Earth's late iron age. \n\nShe speculates it may be due to an irregular growing season which triggers frequent conflict over scarce resources.\n\nTechnically, direct intervention with this type of culture is prohibited by Starcom directives.\n\n<i>Teg Niff's Orders: Send the team to survey the indigenous population from a safe distance.</i>\n\nPredictably, the population has absolutely zero technological data of value. Nor do they appear to have sufficient resources to justify interaction.\n\nThere is an interesting aspect of local folklore that the team picks up from a microdrone.\nApparently there was recently an event that caused a great deal of panic: a \"red demon\" appeared in the sky. According to local myths, it has flown off to a sunken long ship beneath the northern sea where it sleeps for now.\n\nThe Xenoculture expert believes that it probably is a superstitious interpretation of some natural phenomenon.\n",
      "imagePath": "Anomalies/Medieval",
      "coordinates": {
        "universe": "xeno",
        "uX": -2,
        "uZ": 4,
        "localX": -763.155762,
        "localZ": -383.044922
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The self-illuminating reddish color... 19478",
      "title": "Notification: The self-illuminating reddish color...",
      "gametime": 19478,
      "text": "The self-illuminating reddish color of this comet seems to come from an novel phenomenon related to the Casimir effect generated between the outgassing particles. We should be on the look out for variants of these for more data.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 19566",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 19566,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 431.077454,
        "localZ": -32.1569824
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 19566",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 19566,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 431.077454,
        "localZ": -32.1569824
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 19566",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 19566,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 431.077454,
        "localZ": -32.1569824
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_19654",
      "title": "Teg Niff's Note",
      "gametime": 19654,
      "text": "Progent wreck near Dying Cathedral",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": -13,
        "localX": 1206.31787,
        "localZ": -5657.72266
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "STATION_NOTICE_19895_2081252947",
      "title": null,
      "gametime": 19895,
      "text": "We realize this is an extremely stressful situation that is not likely to be resolved soon. All personel are still expect to comport themselves according to Starcom code-of-conduct rules, both on AND off-duty. ",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Angry Sea 19956",
      "title": "Planet Anomaly: Angry Sea",
      "gametime": 19956,
      "text": "Sensors detect an indistinct anomalous reading beneath the surface of the waves. Surface conditions on this part of the planet make for dangerous conditions.\n\n<i>Teg Niff's Orders: Send the team down in dive suits to investigate.</i>\n\nHundreds of meters below the surface, the team discovers an ancient sunken city of unsettling geometry.\n\nWithin its crumbling walls, the team spots a gargantuan creature: over 500 meters high, and covered with claws and tentacles. Its motionless form is cloaked in what appear to be featherless wings.\n\nScans detect that it is alive, but in a state of hibernation or deep sleep.\n\n<i>Teg Niff's Orders: Have the team attempt to waken the creature.</i>\n\nThe team returns to the surface. When pressed for an explanation, the team claims they misheard your orders as \"get the hell out of there.\"\n\n+70 RESEARCH POINTS",
      "imagePath": "Anomalies/AngrySea",
      "coordinates": {
        "universe": "xeno",
        "uX": 19,
        "uZ": -17,
        "localX": -477.0,
        "localZ": -829.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_19967",
      "title": "Teg Niff's Note",
      "gametime": 19967,
      "text": "Cthulhu",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 19,
        "uZ": -16,
        "localX": -270.965576,
        "localZ": -4576.73633
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: The self-illuminating bright green... 20061",
      "title": "Notification: The self-illuminating bright green...",
      "gametime": 20061,
      "text": "The self-illuminating bright green color of this comet seems to come from an novel phenomenon related to the Casimir effect generated between the outgassing particles. We should be on the look out for variants of these for more data.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The ice crystals in this planet's... 20089",
      "title": "Notification: The ice crystals in this planet's...",
      "gametime": 20089,
      "text": "The ice crystals in this planet's rings are formed into thin needle-like structures, possibly in response to the same electrostatic forces that sometimes produce spoke effects.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_20104_1253441088",
      "title": null,
      "gametime": 20104,
      "text": "There will be a survey team safety orientation this evening in security. This will be open to all interested personel, space permitting.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: Scans indicate this is a debris... 20149",
      "title": "Notification: Scans indicate this is a debris...",
      "gametime": 20149,
      "text": "Scans indicate this is a debris field from a very large and powerful ship. Structural design was probably more advanced than anything we're capable of building.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This debris, though heavily damaged,... 20266",
      "title": "Notification: This debris, though heavily damaged,...",
      "gametime": 20266,
      "text": "This debris, though heavily damaged, yielded valuable data on the maker's ship fabrication technology.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We've discovered a fragment of... 20297",
      "title": "Notification: We've discovered a fragment of...",
      "gametime": 20297,
      "text": "We've discovered a fragment of whatever weapon struck this ship. Given the design, it seems likely that their enemy had very similiar technology levels.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_20569_813342487",
      "title": null,
      "gametime": 20569,
      "text": "Additional positions are available in station security. See Lt. Kirin to apply.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 20683",
      "title": "Comm Log: Saurid Commander",
      "gametime": 20683,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We have some questions about the races of this region.</i>\n\nSaurid Commander:\nWhich race in particular?\n\n<i>Teg Niff's Response: What can you tell us about the Sentinels?</i>\n\nSaurid Commander:\nThey are a curious race, if that is what they are. They patrol various regions of space. Sometimes they hail you, conduct some scans and then they're off.\n\nThey seem harmless.\n\n<i>Teg Niff's Response: Have you encountered the Araona?</i>\n\nSaurid Commander:\nYes. They are a proud and powerful race, although their adherence to their internal rule of law seems a bit absurd when they have no means to change their laws. Still, we try not to judge.\n\nA piece of advice: In social and diplomatic settings, it is considered a breach of protocol for a visitor to introduce themselves before asking whom they are meeting.\n\n<i>Teg Niff's Response: We've had some run-ins with the Chitik.</i>\n\nSaurid Commander:\nThe Chitik are a most difficult race. Like the insects they descend from, they seek to expand, swarm and consume. Their ships are not as powerful as ours, but they make up for it in numbers.\n\nYour removal of their forward base has had a marked impact on their activities. Indeed, our civilian government has authorized a more advanced line of engagement.\n\n<i>Teg Niff's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We have some questions about this region of space.</i>\n\nSaurid Commander:\nWhat specifically are you curious about?\n\n<i>Teg Niff's Response: What can you tell us about these ring gateways?</i>\n\nSaurid Commander:\nWe call them \"Nexus Gateways.\" \n\nUnlike the nexus wormholes that link some star systems together, they can be controlled to transport a ship to any other known gateway.\n\nSupposedly created by the Progent, we have little understanding as to how they function. But we rely on them for trade and exploration.\n\n<i>Teg Niff's Response: Who are the Progent?</i>\n\nSaurid Commander:\nYou may encounter massive derelict ships, or strange artifacts on desert worlds. We attribute these to the Progent, although in reality we know little about them. We don't even know if they were a single race or many.\n\nWe have never encountered them. Some historians believe they were wiped out in a great war long before we took to the stars. This is not my area of expertise, but if they were wiped out in a war, what became of their vanquishers?\n\nWhoever they were, we have gained a great deal of technology from their remnants.\n\n<i>Teg Niff's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'd like to trade with you.</i>\n\nSaurid Commander:\nYour request for trade relations is still being reviewed. \n\nPatience, friend.\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": 45.4399071,
        "localZ": 323.463226
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 20774",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 20774,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Teg Niff's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 438.980865,
        "localZ": -9.342799
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 20774",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 20774,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 438.980865,
        "localZ": -9.342799
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_21463_2123758295",
      "title": null,
      "gametime": 21463,
      "text": "The anomaly known as 'Mechamegafauna' is on display on C-Deck near Pylon 2 until such time as we can determine whether it is a mineral animal or vehicle.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Great Skull 21463",
      "title": "Planet Anomaly: Great Skull",
      "gametime": 21463,
      "text": "The anomaly detected from orbit seems to be the skull and several buried vertebrae of an omnivore.\n\nIt is unusual in that it is nearly fifteen meters on its longest axis and is composed of a stainless steel alloy laced with Adamantine.\n\nThe team's engineer and Xenobiologist are in near violent disagreement on what the skull is.\n\n\nThe Xenobiologist believes it to be a partial endoskeleton of an unusual lifeform unlike any seen before and should be taken back to the station for further study.\n\nThe engineer thinks it is obviously either the stylized chassis of some large robot or possibly a mechanized artwork and should be smelted to recover the valuable metal.\n\n<i>Teg Niff's Orders: Could be a valuable scientific discovery, take it intact.</i>\n\nThe Xenobiologist is delighted at the prospect of cataloguing one of the most unusual new lifeforms discovered so far in Xeno Space, which she tentatively dubs \"Mechamegafauna.\"\n",
      "imagePath": "Anomalies/GreatSkull",
      "coordinates": {
        "universe": "xeno",
        "uX": 16,
        "uZ": -20,
        "localX": 445.676758,
        "localZ": -877.53125
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: More of the space borne seeds.... 21542",
      "title": "Notification: More of the space borne seeds....",
      "gametime": 21542,
      "text": "More of the space borne seeds. Their husks are a complex mesh of titanium and carbon fibers.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_21875",
      "title": "Teg Niff's Note",
      "gametime": 21875,
      "text": "Another Progen hulk",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 18,
        "uZ": -22,
        "localX": 245.3003,
        "localZ": -2134.14014
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Endless Desert 21990",
      "title": "Planet Anomaly: Endless Desert",
      "gametime": 21990,
      "text": "On approach, the team fails to spot anything that looks of interest in the endless desert. The team's engineer wonders if the anomaly might be a false positive. Shifting soft sand make finding a decent landing location tricky. \n\nEventually they locate a spot but it's a few kilometers from the alleged anomaly.\n\n<i>Teg Niff's Orders: Have the team investigate on foot.</i>\n\nAbout a kilometer away from the lander, from the top of a tall dune, the team spots a large craft in the distance. Through high-powered binoculars, it appears to be a Starcom vessel!\n\n\nAs the team crests the next dune, their excitement fades. The vessel is now even further away.\n\nThe team leader sends the engineer and security officer back to the lander. Sure enough, when they radio back their arrival, the team can see two small figures beside the \"other\" vessel.\n\nVarious experiments reveal that this is an unusual form of mirage that works much like a distant  mirror, creating distorted reflections of objects behind the viewer.\n\n+20 RESEARCH POINTS",
      "imagePath": "Anomalies/EndlessDesert",
      "coordinates": {
        "universe": "xeno",
        "uX": 18,
        "uZ": -23,
        "localX": -664.401367,
        "localZ": 305.8457
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ULOOQUO 22105",
      "title": "Comm Log: Ulooquo Commander",
      "gametime": 22105,
      "text": "Ulooquo Trader:\nIn cool waters we saw you again. Our story was at a turning.\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for knowledge.</i>\n\nUlooquo Trader:\nWhat stories did we tell you?\n\n(Nothing available) \n\n<i>(Available Platinum: 107)</i>\n\n<i>Teg Niff's Response: All set on stories, thank you.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: Things for things.</i>\n\nUlooquo Trader:\nThings for things, things for knowledge, what did we do when we swam together?\n\n<i>Teg Niff's Response: All for now.</i>\n\n",
      "imagePath": "Images/Portraits/Ulooquo",
      "coordinates": {
        "universe": "xeno",
        "uX": 18,
        "uZ": -23,
        "localX": -583.9294,
        "localZ": 751.414734
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Impact Crater 22141",
      "title": "Planet Anomaly: Impact Crater",
      "gametime": 22141,
      "text": "From a high altitude, the location of the anomaly shows the clear markings of an old impact crater. \n\nThe team sets the lander down on the eroded lip.\nA search of the large crater reveals modest amounts of Titanium of an artificial origin, but nothing else of interest.\n\n+24 Titanium",
      "imagePath": "Anomalies/ImpactCrater",
      "coordinates": {
        "universe": "xeno",
        "uX": 18,
        "uZ": -23,
        "localX": -153.0,
        "localZ": 315.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Strange Jungle 22182",
      "title": "Planet Anomaly: Strange Jungle",
      "gametime": 22182,
      "text": "Whatever the anomaly detected from orbit is, it's somewhere within a dense jungle filled with strange vegetation and sounds. The terrain is too rugged to take the survey lander any closer.\n\n<i>Teg Niff's Orders: Send the team in on foot.</i>\n\nDeep in the jungle beneath a thick canopy, the team stumbles on a strange sight: a massive colony of tiny insects arranging themselves into complex three dimensional forms. Eventually, the forms take on the verisimilitude of a large fruiting plant.\n\nAfter a time, a large animal approaches the plant. As it investigates, the insects suddenly swarm over and begin to consume it.\n\nThe team makes a hasty retreat, although not before the team's Xenobiologist collects a few samples for study.\n\n+35 RESEARCH POINTS",
      "imagePath": "Anomalies/StrangeJungle",
      "coordinates": {
        "universe": "xeno",
        "uX": 18,
        "uZ": -23,
        "localX": 182.0,
        "localZ": 652.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: More of the space borne seeds.... 22280",
      "title": "Notification: More of the space borne seeds....",
      "gametime": 22280,
      "text": "More of the space borne seeds. Careful scans show that they have deployed nanometer thick chutes that allow them to tack into the solar wind.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Temple of the Fallen Gods 22361",
      "title": "Planet Anomaly: Temple of the Fallen Gods",
      "gametime": 22361,
      "text": "The architecture of these ruins is immediately recognizable as that of the \"servants of the fallen gods\" the team previously encountered.\n\nCareful sifting through the ruins reveals that the hidden redoubt was reached by sailing due west from Typhon.\n\nGiven the context, it seems likely that this is the culture's interpretation of celestial navigaton, but no clue is given to where or what \"Typhon\" is.\n",
      "imagePath": "Anomalies/Temple1",
      "coordinates": {
        "universe": "xeno",
        "uX": 20,
        "uZ": -22,
        "localX": -432.967529,
        "localZ": -365.469727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Endless Desert 22403",
      "title": "Planet Anomaly: Endless Desert",
      "gametime": 22403,
      "text": "On approach, the team fails to spot anything that looks of interest in the endless desert. The team's engineer wonders if the anomaly might be a false positive. Shifting soft sand make finding a decent landing location tricky. \n\nEventually they locate a spot but it's a few kilometers from the alleged anomaly.\n\n<i>Teg Niff's Orders: Have the team investigate on foot.</i>\n\nThree kilometers from the lander, the team's Xenobiologist spots something: a small beetle-like insect crawling along the sand.\n\nAfter examination, he concludes that its metabolism is powered by small static charges produced by the dry desert winds.\n\nWhat is most remarkable is that it seems to be the only life on the planet. Somehow evolution managed to create this relatively advanced creature with no other by-blows on the way.\n\n+30 RESEARCH POINTS",
      "imagePath": "Anomalies/EndlessDesert",
      "coordinates": {
        "universe": "xeno",
        "uX": 20,
        "uZ": -22,
        "localX": -13.0961914,
        "localZ": -621.166
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm not sure what to make of this... 22742",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 22742,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 22742",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 22742,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Gyroscope Control</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -201.926392,
        "localZ": 86.56868
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_22765_642307522",
      "title": null,
      "gametime": 22765,
      "text": "Mr. Jones, the Research Lab mascot, seems to be missing. If anyone sees her, please notify Commander Vaxilli!",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm not sure what to make of this... 23998",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 23998,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 23998",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 23998,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Plasma Venting</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 17,
        "uZ": -19,
        "localX": -384.5757,
        "localZ": 135.381058
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm detecting high energy discharges... 24290",
      "title": "Notification: I'm detecting high energy discharges...",
      "gametime": 24290,
      "text": "I'm detecting high energy discharges within this nebula, probably from concentrations of ionized particles. Readings suggest there may be a large number of these nebula in this region. Recommend proceeding with caution.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Sunless Redoubt 24706",
      "title": "Planet Anomaly: Sunless Redoubt",
      "gametime": 24706,
      "text": "The high energy nebula storms raging around this world unleash a near constant stream of sterilizing radiation, rendering the surface completely uninhabitable.\n\nMany of the planet's craters have large holes that the team's geologist is unable to explain.\n\nA short investigation reveals that they connect to a cave network so vast that thorough exploration is impossible. The team reports an uneasy sense of being watched, although scanners detect no signs of life.\n",
      "imagePath": "Anomalies/SunlessRedoubt",
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -20,
        "localX": -40.0,
        "localZ": -678.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_24735_298681354",
      "title": null,
      "gametime": 24735,
      "text": "The commissary regrets to inform that a number of items have been removed from the menu due to insufficient ingredients.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_24802",
      "title": "Teg Niff's Note",
      "gametime": 24802,
      "text": "Nest possible location",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -3,
        "uZ": -31,
        "localX": -4755.155,
        "localZ": -2197.53271
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_24837",
      "title": "Teg Niff's Note",
      "gametime": 24837,
      "text": "Nest possible location",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -19,
        "localX": -1183.57471,
        "localZ": -3981.453
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: I'm not sure what to make of this... 24924",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 24924,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 24924",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 24924,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Rail Accelerators</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: No, thank you.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 8,
        "uZ": -32,
        "localX": -133.554214,
        "localZ": 127.272614
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This enormous white giant star... 25329",
      "title": "Notification: This enormous white giant star...",
      "gametime": 25329,
      "text": "This enormous white giant star has a much lower temperature than its spectrum indicates. Time to update the Hertzsprung–Russell diagram again.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Frozen Probe 25535",
      "title": "Planet Anomaly: Frozen Probe",
      "gametime": 25535,
      "text": "Half buried in snow, the team finds a lightly-bruised probe.\n\nIt's a fairly sophisticated device with a number of technical advances unknown to Starcom. Judging from the design, the team engineer speculates that these devices were sent out into galaxy in  large swarms with the expectation that most would not survive.\nFortunately, it seems that the snow cushioned the impact enough that its databanks are mostly intact.\n\nThey mostly consist of celestial survey data, but the team manages to recover a modicum of valuable information.\n\n+55 RESEARCH POINTS",
      "imagePath": "Anomalies/FrozenProbe",
      "coordinates": {
        "universe": "xeno",
        "uX": -1,
        "uZ": -27,
        "localX": -217.446289,
        "localZ": 633.1294
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Desolate Benchmark 25850",
      "title": "Planet Anomaly: Desolate Benchmark",
      "gametime": 25850,
      "text": "Half-buried in a high pass on this snowbound planet the team finds another Neutronium benchmark:\n\n\"Planetary Survey Benchmark\nDesignation: Dying-Cathedral I\nHabitability Rating: 0.15\n0.153 Lir(?) from Dying-Cathedral\n8.164 Lir(?) from Nest Whirlpool\"\n\nJudging from various erosion indicators in the nearly indestructible metal, it has probably been here for several centuries and won't be missed.\n\n\n+8 Neutronium",
      "imagePath": "Anomalies/Benchmark1",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -29,
        "localX": 349.604,
        "localZ": -16.9196777
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This gas giant's color comes from... 25907",
      "title": "Notification: This gas giant's color comes from...",
      "gametime": 25907,
      "text": "This gas giant's color comes from mercury sulphide. While not particularly unusual in itself, it is rare to find a gas giant with enough to in its upper atmosphere to give such a dramatic coloring.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Dull Lunar 26161",
      "title": "Planet Anomaly: Dull Lunar",
      "gametime": 26161,
      "text": "This lifeless planetoid has little atmosphere both literally and figuratively. \n\nSome time ago, the fragments of a meteor were distributed over a wide area. Scattered among the chunks of iron and nickel ore are small amounts of platinum which the survey team is able to recover.\n\n+4 Platinum",
      "imagePath": "Anomalies/DullLunar",
      "coordinates": {
        "universe": "xeno",
        "uX": -9,
        "uZ": -31,
        "localX": -1049.90137,
        "localZ": 106.176758
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Adamantine Dust 26380",
      "title": "Planet Anomaly: Adamantine Dust",
      "gametime": 26380,
      "text": "A fine pale green powder dusts a wide plain on this rocky planet.\n\nMineral analysis reveals that it contains Adamantine at one part per eight million. Even at those levels, it's well worth the teams time to collect and refine the dust. By connecting the lander's exhaust system to a makeshift centrifuge, the engineer is able to greatly speed up the process.\n\n+7 Adamantine",
      "imagePath": "Anomalies/AdamantineDust",
      "coordinates": {
        "universe": "xeno",
        "uX": -14,
        "uZ": -34,
        "localX": -191.63623,
        "localZ": -718.0503
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::The Ruined City 26471",
      "title": "Planet Anomaly: The Ruined City",
      "gametime": 26471,
      "text": "There's no sign of life on this planet save a single, apparently vacant city. The lack of any archeological history suggests the city's builders were not native to this planet.\n\nLong range scan shows moderate radiation levels, but below danger levels. There also appears to be a network of hardened tunnels beneath the city, but some show signs of possible collapse.\n\n<i>Teg Niff's Orders: Explore the city and tunnels</i>\n\nA closer investigation confirms the city has no life forms. The only damage to the city seem to have been caused by the environment, suggesting it has been empty for between 50 and 100 years. \n\nMost of the materials used in its construction are fairly common, although one central building holds a cache of platinum coins.\n\nMost of the underground areas are inaccessible due to collapsed tunnels. The team forces their way into a sealed chamber and makes a gruesome discovery: the skeletal remains of several thousand bipeds, presumably the city's residents. There is no visible sign of trauma.\n\nThe team retreats unharmed, although several members subsequently make frequent use of the Kite Station psych counselor and its bar.\n\n+35 Platinum",
      "imagePath": "Anomalies/DesertCity1",
      "coordinates": {
        "universe": "xeno",
        "uX": -14,
        "uZ": -34,
        "localX": -860.8877,
        "localZ": 596.2737
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Morningstar Jetsam 26635",
      "title": "Planet Anomaly: Morningstar Jetsam",
      "gametime": 26635,
      "text": "Lying incongruously in a field is a standard Starcom Class 7e transport container. It appears to be heavily scuffed and shows signs of heat damage but is otherwise intact.\n\nInside are mostly ashes, apparently from incinerated optipaper. The team engineer speculates that this low-mass container may have survived atmospheric re-entry. \n\n<i>Teg Niff's Orders: Have the team open the container</i>\n\nAn ultraviolet scan of the inside of container is able to reconstruct a partial document, invisibly etched into the casing:\n\n\"...eliver to Morningstar Labs, Neural Research division: \n\nChortoicetes terminifera (300)\nAra ararauna (6)\nVaranus acanthurus...\"\n\nA careful scan of the area reveals no explanation for the container's presence.\n\n",
      "imagePath": "Anomalies/MorningstarJetsam",
      "coordinates": {
        "universe": "xeno",
        "uX": -16,
        "uZ": -30,
        "localX": -341.5415,
        "localZ": 285.101563
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_26636",
      "title": "Teg Niff's Note",
      "gametime": 26636,
      "text": "Morningstar Neural Research paperwork",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -15,
        "uZ": -29,
        "localX": -4324.741,
        "localZ": -3619.0415
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Frozen Tundra 26663",
      "title": "Planet Anomaly: Frozen Tundra",
      "gametime": 26663,
      "text": "The survey lander touches down in white-out conditions. \n\nAttempting to pilot the lander any closer to the detected anomaly would be suicide. \n\n<i>Teg Niff's Orders: Have the team brave the storm.</i>\n\nEventually the team comes across a narrow crevasse. From within, an pale emerald light is faintly visible from deep within.\n\n<i>Teg Niff's Orders: Send a team member down.</i>\n\nThe team member descends approximately 80 meters before the crevasse widens into a large chamber.\n\nInside, he reports a fast colony of glowing single celled lifeforms. Apparently they are able to metabolize methane deposits trapped in the ice for energy.\n\n+15 RESEARCH POINTS",
      "imagePath": "Anomalies/Tundra",
      "coordinates": {
        "universe": "xeno",
        "uX": -16,
        "uZ": -30,
        "localX": 372.4895,
        "localZ": 160.540039
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Heavy Meteor 27164",
      "title": "Planet Anomaly: Heavy Meteor",
      "gametime": 27164,
      "text": "The source of the anomaly reading is an unusually dense meteor. Closer examination reveals small amounts of Neutronium within.\n\n+17 Neutronium",
      "imagePath": "Anomalies/NeutroniumCrater",
      "coordinates": {
        "universe": "xeno",
        "uX": -9,
        "uZ": -31,
        "localX": 144.111328,
        "localZ": -104.083008
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm not sure what to make of this... 27615",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 27615,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 27615",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 27615,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Chiralite Catalyzation</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: No, thank you.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 238.1002,
        "localZ": -186.602142
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Citadel 27645",
      "title": "Planet Anomaly: Citadel",
      "gametime": 27645,
      "text": "\"Welcome to Entarq's Citadel, where all are free to trade with her agents!\"\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Teg Niff's Orders: \"What unique items do you have?\"</i>\n\nOur unrivaled collection of rare artifacts is available to our most distinguished patrons, such as yourselves.\n\nHumming Rod Device (650 Titanium)\n\nLeathery Egg (425 Titanium)\n\nUnusual Crystal Shard (187 Titanium)\n\n \n\n<i>(Available Titanium: 76)</i>\n\n<i>Teg Niff's Orders: \"We're all set for rare artifacts, thanks.\"</i>\n\nVery good, is there anything else I can help you with today?\n\n<i>Teg Niff's Orders: \"We wish to trade resources.\"</i>\n\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Teg Niff's Orders: Have the team return to the ship.</i>\n\n",
      "imagePath": "Anomalies/Citadel",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 581.7731,
        "localZ": 42.8134766
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_27785",
      "title": "Teg Niff's Note",
      "gametime": 27785,
      "text": "Hidden planet",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -17,
        "localX": 108.322144,
        "localZ": -4751.09863
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_27803",
      "title": "Teg Niff's Note",
      "gametime": 27803,
      "text": "Hidden planet",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -19,
        "localX": 88.54675,
        "localZ": -2522.728
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Cratered World 27819",
      "title": "Planet Anomaly: Cratered World",
      "gametime": 27819,
      "text": "The high energy nebula storms raging around this world unleash a near constant stream of sterilizing radiation, rendering the surface completely uninhabitable.\n\nMany of the planet's craters have large holes that the team's geologist is unable to explain.\n\nA short investigation reveals that they connect to a cave network so vast that thorough exploration is impossible. The team reports an uneasy sense of being watched, although scanners detect no signs of life.\n",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -20,
        "localX": 124.0,
        "localZ": 1475.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "SAURID_OBSERVER",
      "title": "Saurid Science Station",
      "gametime": 28351,
      "text": "The Saurid have requested we find, investigate and then destroy their science station which has been lost somewhere in Araona territory near -18 x -45.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": true,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 28351",
      "title": "Comm Log: Saurid Commander",
      "gametime": 28351,
      "text": "Saurid Commander:\nSalutations, Starcom representative.\n\nYou have been a good ally to the Saurid and we would like to make a small request of you.\n\nOne of our unmanned science platforms seems to have malfunctioned and ended up in Araona controlled space. \n\nWhile we have diplomatic relations with the Araona, our government is worried that if they discover the vessel, they may misunderstand its purpose.\nSaurid Commander:\nIf you could destroy it, it might prevent an interstellar incident. Also, if you could retrieve its encrypted databanks that would be exceptional.\n\nWe would be happy to share any scientific data it recorded with you.\n\n<i>Teg Niff's Response: Okay, we'll see what we can do.</i>\n\nSaurid Commander:\nExcellent! We know it is in Araona space, but not precisely where. Its last known coordinates were around -18 x -45, but it may have drifted. We are transmitting its energy profile, which should help you pinpoint its location when within 600 AU.\n\nRemember: recover the databanks, then destroy the vessel.\n",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -4,
        "localX": 982.874939,
        "localZ": -21.1426258
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Stasis Sphere Alpha 28665",
      "title": "Planet Anomaly: Stasis Sphere Alpha",
      "gametime": 28665,
      "text": "Minor gravimetric distortions detected from orbit are traced to a spherical object floating a few meters above the surface of the planet. No other signs of civilization are evident. \n\nThe team's engineer speculates that this object may be a \"stasis sphere\": an artificial field that slows time within an area to a near standstill, creating a perfect time capsule. Based on scanner readings, he believes it may be possible to open with a specific code transmitted as gravity waves.\n\nBut as to what that code might be, he hasn't a clue.\n",
      "imagePath": "Anomalies/StasisBubble",
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -7,
        "localX": 884.010254,
        "localZ": -1289.14551
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Chitik Pylon 28685",
      "title": "Planet Anomaly: Chitik Pylon",
      "gametime": 28685,
      "text": "It's clear the Chitik have been extremely busy on this otherwise lifeless rock, although the purpose of their activities is less obvious:\n\nA massive pylon rises above the uneven plains. It's so tall that it appears to have been partly supported by tractor beams from orbit until recently but now has become dangerously unstable.\n\nChitik workers flee the structure on foot and seem more interested in saving their own carapaces than the survey team.\n\nThe team engineer guesses that the tower will collapse soon, but might be safe to enter for now.\n\n<i>Teg Niff's Orders: Have the team investigate the structure.</i>\n\nThe main entry chamber of the tower is already deserted. The universal translator interprets glyphs on a schematic as follows:\n\nLevel 2: Data Archives\nLevel 3: Habitat\nLevel 4: Main Generators\nLevel 5: Pylon Reinforcement\nLevel 6: High Lab\n\nThe engineer guesses that the tower will not collapse for few hours.\n\n<i>Teg Niff's Orders: Investigate the Data Archives</i>\n\nSomeone destroyed the terminals in the data archives before evacuating, but were in such a rush that they left the databanks mostly intact.\n\nThe team transmits the data back to the ship.\nThe main entry chamber of the tower is already deserted. The universal translator interprets glyphs on a schematic as follows:\n\nLevel 2: Data Archives\nLevel 3: Habitat\nLevel 4: Main Generators\nLevel 5: Pylon Reinforcement\nLevel 6: High Lab\n\nThe engineer guesses that the tower will not collapse for few hours.\n\n<i>Teg Niff's Orders: Investigate the High Lab</i>\n\nThis laboratory is the closest accessible area to the tower's energy focal point. Sparks arc from several pieces of equipment. It appears to have been abandoned in a hurry.\n\nJudging from instrument readouts, the team's Xenotechnician believes that this entire structure is a complex observatory designed to monitor the universal background radiation for some reason. There are also some references to \"eyes\" and \"keys\" that seem like they belong more in a religious tract than amid the technical data.\n\nThe team head back down to the entrance.\nThe main entry chamber of the tower is already deserted. The universal translator interprets glyphs on a schematic as follows:\n\nLevel 2: Data Archives\nLevel 3: Habitat\nLevel 4: Main Generators\nLevel 5: Pylon Reinforcement\nLevel 6: High Lab\n\nThe tower is vibrating noticably, and the engineer guesses that the tower will remain upright for another hour or two, but he would prefer not to stake his life on that opinion.\n\n<i>Teg Niff's Orders: Investigate the Pylon Reinforcement</i>\n\nThis level contains multiple pieces of equipment apparently designed to reinforce the sturcture's integrity, including several with high concentrations of Neutronium.\n\nThe team gather up the more portable pieces and head back to the entrance.\nThe main entry chamber of the tower is already deserted. The universal translator interprets glyphs on a schematic as follows:\n\nLevel 2: Data Archives\nLevel 3: Habitat\nLevel 4: Main Generators\nLevel 5: Pylon Reinforcement\nLevel 6: High Lab\n\nThe tower's vibrations have changed to violent tremors. The engineer believes it could collapse very soon.\n\n<i>Teg Niff's Orders: Investigate the Main Generators</i>\n\nChitik power generation is less advanced than our own, so the team doesn't learn very much here.\n\nBut like ours, it uses Chiralite as a catalyst. The crew gather several loose power cells and head back to the entry area.\nThe main entry chamber of the tower is already deserted. The universal translator interprets glyphs on a schematic as follows:\n\nLevel 2: Data Archives\nLevel 3: Habitat\nLevel 4: Main Generators\nLevel 5: Pylon Reinforcement\nLevel 6: High Lab\n\nThe engineer, with increasing alarm in his voice, estimates the tower will collapse at any minute.\n\n<i>Teg Niff's Orders: Have the team retreat to the lander.</i>\n\nThe team rushes back to the lander and take off.\n\nBefore they reach orbit, seismic readings suggest the tower has collapsed.\n\n+190 RESEARCH POINTS\n+85 Chiralite\n+55 Neutronium",
      "imagePath": "Anomalies/ChitikPylon",
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -7,
        "localX": 756.105,
        "localZ": -1107.707
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 28861",
      "title": "Comm Log: Saurid Commander",
      "gametime": 28861,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -4,
        "localX": 1485.47559,
        "localZ": -15.4986057
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mining Station 29370",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 29370,
      "text": "The automated mining facility is still in operation. It appears that the drones have continued to collect ore since you've been gone.\n\n<i>Teg Niff's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe survey team loads the yttrium ore mined since your last visit.\n\n+25 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_29841_1006501036",
      "title": null,
      "gametime": 29841,
      "text": "Lt. Parker will be giving a lecture on his experiences as one of the Xenobiologists to serve aboard Escape Velocity in the core auditorium tomorrow evening.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Life Pod 29938",
      "title": "Planet Anomaly: Life Pod",
      "gametime": 29938,
      "text": "The wreck of a small craft lies just below the sea surface near a cluster of rocky islands. Surface scans suggest that it has been there for some time.\n\nAmong the islands' small forests the team spot a group of quadripeds curiously observing the lander.\n\n<i>Teg Niff's Orders: Try to communicate with the quadripeds.</i>\n\nThe lander's universal translator facilitates some basic communication with the quadripeds. One member, possibly a tribal elder, has a story that she feels is very important to convey.\n\"Two blue-eyed sisters and their little brother swam in a line in a sunset sea. The little brother kept a dark secret in green stone water. The fishermen came and tried to coax the secret from him, but learned too late that the green water must not run. They sailed away too late and wrecked their skiff off our shores, lest the green water pollute the whole ocean. When the fishermen came we will tell them this story.\"\n\nThe team's Xenoculture expert observes that the story has figurative and grammatical aspects that do not appear in the quadriped's normal speech. She speculates that it may be their attempt to preserve a narrative given to them by the wreck's survivors.\n\n<i>Teg Niff's Orders: Send a diver to explore the wreck.</i>\n\nThe wreck appears to have been breached shortly after crashing. It is in remarkably good condition despite having apparently been flooded with seawater for what might have been centuries. \n\nThe craft appears to be only outfitted for short-range travel, possibly a support vessel or a large life pod. While none of the equipment works, it does provide some useful data.\n\n<i>Teg Niff's Orders: Return to the ship.</i>\n\n\n+15 RESEARCH POINTS",
      "imagePath": "Anomalies/Lifepod",
      "coordinates": {
        "universe": "xeno",
        "uX": 6,
        "uZ": 0,
        "localX": 1339.05078,
        "localZ": 285.8247
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Analysis shows that the blue-pink... 29990",
      "title": "Notification: Analysis shows that the blue-pink...",
      "gametime": 29990,
      "text": "Analysis shows that the blue-pink color of this nebula is due to a previously unknown type of muon decay. Very interesting.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This isn't a normal asteroid, it's... 30018",
      "title": "Notification: This isn't a normal asteroid, it's...",
      "gametime": 30018,
      "text": "This isn't a normal asteroid, it's a stellar core fragment, rich with Neutronium. It's too large for our tractor beams, we'll need to break it up first.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This binary pair of stars are still... 30019",
      "title": "Notification: This binary pair of stars are still...",
      "gametime": 30019,
      "text": "This binary pair of stars are still growing from the material in this nebula. I estimate that in roughly 2.5 million years they will merge into one super giant.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Smothered City 30078",
      "title": "Planet Anomaly: Smothered City",
      "gametime": 30078,
      "text": "Several thousand hectares of this planet are covered with a sprawling metropolis. While readings showed energy and movement, there are no signs of life.\n\nAs the team moves into the city, they discover that new buildings are being erected by autonomous construction equipment. In other parts of the city, buildings are collapsing from neglect.\n\nThe atmosphere is choked with smog from the machines.\n\n<i>Teg Niff's Orders: Have the team disassemble the machines and buildings for materials.</i>\n\nThe team manages to extract a modest amount of resources before the machines begin to attack.\n\nThe team retreats to the city outskirts and the machines return to their construction work.\n\n<i>Teg Niff's Orders: Have the team explore the new buildings.</i>\n\nThe images the survey team send back remind you of the cabins of luxury cruisers. Well appointed but generic and soulless. There's no indication of them having ever been inhabited.\n\n<i>Teg Niff's Orders: Have the team explore the older buildings.</i>\n\nMany of the older buildings show no sign of having been occupied, except those closest to collapse. \n\nThe lower levels of those are choked full of garbage and miscellaneous debris. Eventually the team finds a relatively clear grav-lift shaft and climb to the upper stories.\n\nSeveral hundred meters above the city where the air is clearer they begin to find biped remains and scraps of documents. With the help of the universal translator, the team is able to construct a partial narrative of this culture.\nFor centuries, or possibly longer, most of the planet's population lived in comfort in these great cities. Everything was taken care of by machines that had been created by \"The Progents.\"\n\nAt some point, some of the machines began to stop working. First the clone banks, causing the population to decline. Then the atmospheric purifiers, causing the street level to become inhospitable. Next the sanitation and waste bots. Eventually the food delivery drones died and with them the remaining population.\n\nAmong the debris, the team find some technical artifacts that no longer work, but offer useful data.\n\n<i>Teg Niff's Orders: Have the team return to the ship.</i>\n\n\n+6 Titanium\n+1 Gold\n+45 RESEARCH POINTS",
      "imagePath": "Anomalies/SmotheredCity",
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 0,
        "localX": 166.331055,
        "localZ": 104.709961
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_30097",
      "title": "Teg Niff's Note",
      "gametime": 30097,
      "text": "Progent automated city",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 0,
        "localX": 189.880371,
        "localZ": 161.94606
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: More of the space borne seeds.... 30158",
      "title": "Notification: More of the space borne seeds....",
      "gametime": 30158,
      "text": "More of the space borne seeds. Their \"sparkle\" is a photoluminescent response that seems to send messages to the seeds in the cluster.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 30442",
      "title": "Comm Log: Saurid Commander",
      "gametime": 30442,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Teg Niff's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 2,
        "localX": -550.365967,
        "localZ": 168.334991
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm not sure what to make of this... 30956",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 30956,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 30956",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 30956,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer High Energy Bolts</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: No, thank you.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 250.40831,
        "localZ": -161.239883
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This gas giant's magnetic poles... 31184",
      "title": "Notification: This gas giant's magnetic poles...",
      "gametime": 31184,
      "text": "This gas giant's magnetic poles are oscillating at a regular interval of once every six and a half minutes. It's unclear what internal process could cause this.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The upper atmosphere of this gas... 31219",
      "title": "Notification: The upper atmosphere of this gas...",
      "gametime": 31219,
      "text": "The upper atmosphere of this gas giant is unusually calm. So calm, that it behaves like an enormous cloud chamber, allowing us to study high speed particles on a very large scale.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Super Telescope 31306",
      "title": "Planet Anomaly: Super Telescope",
      "gametime": 31306,
      "text": "This terrestrial radio telescope is over eight hundred meters in diameter, larger than the Galileo Valdarno on Europa.\n\nUnfortunately, whoever built it has since ceased to maintain it. Someone has absconded with a large number of its titanium-aluminum reflector panels rendering it effectively blind. Despite the removal, it still has hundreds of panels left.\n\n<i>Teg Niff's Orders: Use 208 Titanium from the ship to make repairs.</i>\n\nThe crew spends the better part of a day fabricating and installing replacement panels.\n\nIt's almost good as new and the telescope returns to passive scan of the heavens.\n\n-208 Titanium",
      "imagePath": "Anomalies/SuperTelescope",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": 3,
        "localX": -42.09912,
        "localZ": 201.847656
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_31312",
      "title": "Teg Niff's Note",
      "gametime": 31312,
      "text": "Passive telescope",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": 3,
        "localX": -59.7572327,
        "localZ": 528.696045
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "DISTRESS_BEACON",
      "title": "Distress Beacon",
      "gametime": 31571,
      "text": "Lt. Chiang reported detecting what seemed like a distress beacon using Kite's long range scanners.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 31571",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 31571,
      "text": "Lt. Chiang:\nI've detected a distant repetitive signal. Might be a distress beacon?\n\nI've transmitted the coordinates to Escape Velocity.\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.831848,
        "localZ": -17.906805
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 31571",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 31571,
      "text": "Doctor Pilman:\nI'm not sure if you knew this, but we were recently pulled through a rift in space that wiped out most of our databanks.\n\nAs you might expect, I have my hands full.\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.831848,
        "localZ": -17.906805
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 31571",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 31571,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.831848,
        "localZ": -17.906805
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This small device is transmitting... 31677",
      "title": "Notification: This small device is transmitting...",
      "gametime": 31677,
      "text": "This small device is transmitting a signal mimicking one a damaged ship might transmit. Suspiciously, its broadcast is targeted toward Kite Station.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_31766_411581808",
      "title": null,
      "gametime": 31766,
      "text": "REMINDER: Commodore Price will be giving an update on all major developments at 0700 followed by a brief Q&A.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Distress Beacon 31875",
      "title": "Celestial Anomaly: Distress Beacon",
      "gametime": 31875,
      "text": "Closer examination confirms that this device is a crude transmitter designed to mimic a ship in distress.\n\nIts components are of minimal value.\n\n+5 Titanium",
      "imagePath": "Anomalies/DistressBeacon",
      "coordinates": {
        "universe": "xeno",
        "uX": -2,
        "uZ": 4,
        "localX": -925.4207,
        "localZ": 1439.34009
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Part of that mine survived its... 31897",
      "title": "Notification: Part of that mine survived its...",
      "gametime": 31897,
      "text": "Part of that mine survived its detonation allowing us to examine its internals.\nThese mines use gravity pumps to navigate toward their target where they trigger an antimatter reaction.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This debris, though heavily damaged,... 32059",
      "title": "Notification: This debris, though heavily damaged,...",
      "gametime": 32059,
      "text": "This debris, though heavily damaged, yielded valuable data on the maker's reactor system. Like ours, it uses Chiralite to transform normal matter into antimatter, but with much less positron loss.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_32295",
      "title": "Teg Niff's Note",
      "gametime": 32295,
      "text": "Another Progen hulk",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -1,
        "uZ": 4,
        "localX": -4835.722,
        "localZ": 1881.16455
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Citadel 32380",
      "title": "Planet Anomaly: Citadel",
      "gametime": 32380,
      "text": "\"Welcome to Entarq's Citadel, where all are free to trade with her agents!\"\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Teg Niff's Orders: \"We wish to trade resources.\"</i>\n\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Teg Niff's Orders: Have the team return to the ship.</i>\n\n",
      "imagePath": "Anomalies/Citadel",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 581.7731,
        "localZ": 42.8134766
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Yay shields! I feel safer already.... 32434",
      "title": "Notification: Yay shields! I feel safer already....",
      "gametime": 32434,
      "text": "Yay shields! I feel safer already. Shields are energized by reserves that can only recharge when shields are down.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: There's a minimum shield charge... 32455",
      "title": "Notification: There's a minimum shield charge...",
      "gametime": 32455,
      "text": "There's a minimum shield charge needed before shields can be activated. You can tell its ready by the shield charge indicator changing color.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::PHAGE 32716",
      "title": "Comm Log: Xiphosphage BX02L-B829 ",
      "gametime": 32716,
      "text": "The Phage:\nGreeting, humans, we are Xiphosphage BX02L-B829. The Phage is also a name we know.\n\nYou will send us... representative... to communicate?\n\n<i>Teg Niff's Response: How do you know who we are?</i>\n\nThe Phage:\nWe... remember you... from before. But memory is not clear. Come and remember for us.\n\nSend one of yours now.\n\n<i>Teg Niff's Response: Yeah, we're not sending any of our crew to your ship. </i>\n\nThe Phage:\nSend one now or we will open your vessel and take all. Please.\n\n<i>Teg Niff's Response: That's not even close to the correct usage of \"please.\" Try us and we'll be sending some plasma representatives.</i>\n\nThe Phage:\nVery well. But one way or another we will remember you.\n",
      "imagePath": "Images/Portraits/Ooze",
      "coordinates": {
        "universe": "xeno",
        "uX": -3,
        "uZ": 6,
        "localX": -230.673767,
        "localZ": -584.385742
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This ship remnant shows that the... 32934",
      "title": "Notification: This ship remnant shows that the...",
      "gametime": 32934,
      "text": "This ship remnant shows that the craft is grown in nearly organic process out of a complex protein and iron structure strengthened by a unique process of active magnetization, making it remarkably strong.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Empty Colony 33338",
      "title": "Planet Anomaly: Empty Colony",
      "gametime": 33338,
      "text": "The empty husk of a large base or habitat is the only evidence of sentient life on this barren planet. A quick survey suggests it was left in an orderly fashion and whoever lived here didn't intend to return soon.\n\nA sophisticated computer database and communication relay system are still operational, apparently drawing power from a chiralite reactor.\n\n<i>Teg Niff's Orders: Attempt to access the database.</i>\n\nAccording to information found in the database, this base was a waypoint for a colony ship heading to another star system. They were using an experimental technology that could temporarily nullify the metric tensor of a ship, allowing it travel at high speeds with little energy.\n\nUnfortunately there is not much technical information on this system of travel, although it is implied that it is very large and has taken many years to construct.\n\n\nThe most recent entry sheds some light on the colonists' expected journey:\n\n\"Two weeks ago we received word that the advance ship successfully passed through the  primary and secondary mass driver rings with near perfect alignment and has arrived safely at [unknown place name]. Conditions are favorable and they await our arrival.\n\n\"The secondary ring at [unknown planet name] has signaled that it is now fully re-charged. We depart for our new home tomorrow!\"\n\n<i>Teg Niff's Orders: Return to the ship, for now.</i>\n\n",
      "imagePath": "Anomalies/EmptyColony",
      "coordinates": {
        "universe": "xeno",
        "uX": -3,
        "uZ": 7,
        "localX": 814.15625,
        "localZ": -732.181641
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Red Ooze 33375",
      "title": "Planet Anomaly: Red Ooze",
      "gametime": 33375,
      "text": "The survey team lands several hundred meters from a small sea of red viscous ooze, one of dozens scattered over the planet's surface.\n\nScans detect no signs of life, although geological scans reveal a diverse fossil record.\n\n<i>Teg Niff's Orders: Collect a sample of the ooze for analysis.</i>\n\nThe whole team feels a sense of unease towards the ooze and insists on using a collection drone, despite adding several hours to the process.\n\nAn analysis of the sample concludes that the ooze contains a mixture of RNA-like molecules with a bizarre folding structure in a medium of hydrocarbons.\n\n+25 RESEARCH POINTS",
      "imagePath": "Anomalies/RedOozeLake",
      "coordinates": {
        "universe": "xeno",
        "uX": -3,
        "uZ": 7,
        "localX": 1520.83582,
        "localZ": -549.188965
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_33406",
      "title": "Teg Niff's Note",
      "gametime": 33406,
      "text": "Phage ooze RNA",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -2,
        "uZ": 7,
        "localX": -2490.47,
        "localZ": -469.676971
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_33409",
      "title": "Teg Niff's Note",
      "gametime": 33409,
      "text": "Mass Accellerator out of alignment",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -2,
        "uZ": 7,
        "localX": -3197.815,
        "localZ": -646.425232
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_33436",
      "title": "Teg Niff's Note",
      "gametime": 33436,
      "text": "Phage territory",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -2,
        "uZ": 6,
        "localX": -3825.62354,
        "localZ": -195.5986
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Red Ooze 33494",
      "title": "Planet Anomaly: Red Ooze",
      "gametime": 33494,
      "text": "It's another planet with no life and seas of the same red ooze.\n\nWhatever phenomenon produced it wasn't confined to a single world.\n\n<i>Teg Niff's Orders: Have the team return to ship.</i>\n\n",
      "imagePath": "Anomalies/RedOozeLake",
      "coordinates": {
        "universe": "xeno",
        "uX": -3,
        "uZ": 6,
        "localX": -441.425,
        "localZ": -99.96704
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_33644_940108514",
      "title": null,
      "gametime": 33644,
      "text": "Anyone with equipment or goods containing more than 1 kg of Titanium MUST submit it for resource recovery. All exceptions must be approved in writing by Cdre. Price.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Red Pillars 33860",
      "title": "Planet Anomaly: Red Pillars",
      "gametime": 33860,
      "text": "The entrance to the main pillar on this lifeless world is well concealed by a suspiciously convenient rockslide. If the team had not previously encountered these structures, it is unlikely they would have found it.\n\nThe control room seems undisturbed.\n\n<i>Teg Niff's Orders: Leave it alone, for now.</i>\n\n",
      "imagePath": "Anomalies/PhagePillars",
      "coordinates": {
        "universe": "xeno",
        "uX": -8,
        "uZ": 5,
        "localX": -444.436035,
        "localZ": 488.49707
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Hematite Dust 33951",
      "title": "Planet Anomaly: Hematite Dust",
      "gametime": 33951,
      "text": "Another hematite covered world. Like the last, this one acts as a gravimeter revealing hidden deposits of valuable neutronium.\n\n\n\n+14 Neutronium",
      "imagePath": "Anomalies/HematiteDust",
      "coordinates": {
        "universe": "xeno",
        "uX": -8,
        "uZ": 5,
        "localX": -32.5,
        "localZ": -66.01318
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Red Sea 33986",
      "title": "Planet Anomaly: Red Sea",
      "gametime": 33986,
      "text": "Over ninety percent of this planet is covered with a sea of ooze. The surface seems to move and ripple unnaturally.\n\nAll the team members report a queasy sense of dread.\n\nThe detected anomaly appears to be a large structure just below the surface.\n\n<i>Teg Niff's Orders: Return to the ship, for now.</i>\n\n",
      "imagePath": "Anomalies/RedSeaPyramid",
      "coordinates": {
        "universe": "xeno",
        "uX": -8,
        "uZ": 5,
        "localX": -499.0,
        "localZ": -289.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Red Ooze 34072",
      "title": "Planet Anomaly: Red Ooze",
      "gametime": 34072,
      "text": "It's another planet with no life and seas of the same red ooze.\n\nWhatever phenomenon produced it wasn't confined to a single world.\n\n<i>Teg Niff's Orders: Have the team return to ship.</i>\n\n",
      "imagePath": "Anomalies/RedOozeLake",
      "coordinates": {
        "universe": "xeno",
        "uX": -8,
        "uZ": 5,
        "localX": -480.8413,
        "localZ": -32.6754951
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Dull Lunar 34258",
      "title": "Planet Anomaly: Dull Lunar",
      "gametime": 34258,
      "text": "Another lifeless, moon-like planetoid. Like the last one, it has some small deposits of platinum scattered around an impact crater.\n\n+9 Platinum",
      "imagePath": "Anomalies/DullLunar",
      "coordinates": {
        "universe": "xeno",
        "uX": -10,
        "uZ": 3,
        "localX": -1100.5708,
        "localZ": 1031.65259
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::PHAGE 34310",
      "title": "Comm Log: Xiphosphage BX02L-B829 ",
      "gametime": 34310,
      "text": "The Phage:\nFair warning human. We see you land here and there. The planet at -9.6 x 3.6 is not your concern. Stay well away.\n\n<i>Teg Niff's Response: Why, what's there?</i>\n\nThe Phage:\nNothing for you but death.\n",
      "imagePath": "Images/Portraits/Ooze",
      "coordinates": {
        "universe": "xeno",
        "uX": -10,
        "uZ": 3,
        "localX": -527.2535,
        "localZ": 562.307434
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_34439",
      "title": "Teg Niff's Note",
      "gametime": 34439,
      "text": "Phage homeworld?",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -9,
        "uZ": 3,
        "localX": -4364.01,
        "localZ": 400.192261
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Sunburnt 35474",
      "title": "Planet Anomaly: Sunburnt",
      "gametime": 35474,
      "text": "Scans of a buried refuse dump uncover an optical drive that still has recoverable data on it:\n\n\"Summary for the chancellor of [???]: We've come a long way, it's true, but I'm afraid [???] made the locks[?] too hard to pick. Every year it gets a little hotter and harder to cool the array. By the time our children are running it, it'll be trying half as many keys as today. And the odds we find it in that time are about 1 in 5000.\"\n",
      "imagePath": "Anomalies/Sunburnt",
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -27,
        "localX": -153.272949,
        "localZ": -456.58432
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_36181_603179412",
      "title": null,
      "gametime": 36181,
      "text": "Pylon turret gunner tryouts will be this coming Thursday.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 36466",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 36466,
      "text": "Doctor Pilman:\nHave you found an origin sample of the phage yet?\n\n<i>Teg Niff's Response: Not yet, still looking.</i>\n\nDoctor Pilman:\nIs there anything else?\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.583,
        "localZ": -34.56436
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 36466",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 36466,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 435.583,
        "localZ": -34.56436
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 36468",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 36468,
      "text": "Doctor Pilman:\nHave you found an origin sample of the phage yet?\n\n<i>Teg Niff's Response: Not yet, still looking.</i>\n\nDoctor Pilman:\nIs there anything else?\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 436.6109,
        "localZ": -34.48221
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Red Ooze Prime 36779",
      "title": "Planet Anomaly: Red Ooze Prime",
      "gametime": 36779,
      "text": "The planet is covered with a sea of thick red ooze, bubbling and writhing as if alive.\n\nThere only sign of sentient life is a cluster of several buildings a top a jagged mountain peak.\n\nThe team leader sets the lander down near the closest one and the team ventures inside.\n\n\nThe facility was seemingly abandoned in great haste. Equipment and provisions are strewn about. A search of the debris reveals several archival data spools.\n\nFrom what can be pieced together, this planet was attacked by some terrible weapon that seemed to consume everything organic and turn it to a red ooze.\n\nThere might be more, but the security chief sounds the alarm: the red ooze is sliding up the slopes toward the lander...\n",
      "imagePath": "Anomalies/RedOozeLab",
      "coordinates": {
        "universe": "xeno",
        "uX": -10,
        "uZ": 3,
        "localX": -339.2583,
        "localZ": 331.971924
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 37389",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 37389,
      "text": "Doctor Pilman:\nHave you found an origin sample of the phage yet?\n\n<i>Teg Niff's Response: Not yet, still looking.</i>\n\nDoctor Pilman:\nIs there anything else?\n\n<i>Teg Niff's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 402.8204,
        "localZ": -46.620575
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm not sure what to make of this... 37436",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 37436,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 37436",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 37436,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Teg Niff's Response: Offer Nanofiber Reinforcement</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Teg Niff's Response: Yes, please.</i>\n\nVanderi Commander:\nReturn again soon if you wish to exchange more goods.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 237.16452,
        "localZ": -102.700935
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We finally got some missiles. Escape... 37476",
      "title": "Notification: We finally got some missiles. Escape...",
      "gametime": 37476,
      "text": "We finally got some missiles. Escape Velocity is starting to look a bit more formidable!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_37592",
      "title": "Teg Niff's Note",
      "gametime": 37592,
      "text": "Loot and scuttle rogue science probe here",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -18,
        "uZ": -45,
        "localX": -2005.21094,
        "localZ": -2003.17383
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Citadel 37779",
      "title": "Planet Anomaly: Citadel",
      "gametime": 37779,
      "text": "\"Welcome to Entarq's Citadel, where all are free to trade with her agents!\"\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Escape Velocity's Orders: \"We wish to trade resources.\"</i>\n\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Escape Velocity's Orders: Have the team return to the ship.</i>\n\n",
      "imagePath": "Anomalies/Citadel",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 581.7731,
        "localZ": 42.8134766
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Citadel 37870",
      "title": "Planet Anomaly: Citadel",
      "gametime": 37870,
      "text": "\"Welcome to Entarq's Citadel, where all are free to trade with her agents!\"\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Escape Velocity's Orders: \"We wish to trade resources.\"</i>\n\n\"Shall I connect you with our resource trading system or are you interested in some of our unique items?\"\n\n<i>Escape Velocity's Orders: Have the team return to the ship.</i>\n\n",
      "imagePath": "Anomalies/Citadel",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": 7,
        "localX": 581.7731,
        "localZ": 42.8134766
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Hostiles closing. Maybe this is... 38089",
      "title": "Notification: Hostiles closing. Maybe this is...",
      "gametime": 38089,
      "text": "Hostiles closing. Maybe this is a chance to try out our missiles.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Wedged into this asteroid fragment... 39026",
      "title": "Notification: Wedged into this asteroid fragment...",
      "gametime": 39026,
      "text": "Wedged into this asteroid fragment is what appears to be the head of an advanced boring device. Boring, as in \"boring into rock\" not the other kind because it's really quite an interesting design.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This ship fragment we picked up... 39483",
      "title": "Notification: This ship fragment we picked up...",
      "gametime": 39483,
      "text": "This ship fragment we picked up shows an incredibly advanced level of engineering. Its incredible durability comes from carbon-neutronium weaving.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Looks like we've got Turbo Thrust... 39568",
      "title": "Notification: Looks like we've got Turbo Thrust...",
      "gametime": 39568,
      "text": "Looks like we've got Turbo Thrust technology, great! We can really cruise with this tech, but watch your energy levels.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 39673",
      "title": "Comm Log: Saurid Commander",
      "gametime": 39673,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Sentinel Hunter's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -223.895523,
        "localZ": 25.0112457
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Our tractor beam has caught an... 39898",
      "title": "Notification: Our tractor beam has caught an...",
      "gametime": 39898,
      "text": "Our tractor beam has caught an advanced autonomous probe. Based on the design, engineering thinks it's a swarm probe: probably released in large numbers to survey the galaxy with the expectation most would be destroyed.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Control Station 40295",
      "title": "Celestial Anomaly: Control Station",
      "gametime": 40295,
      "text": "This remote station uses a complex array of radio antennae, apparently to communicate with the \"swarm probes\" we've encountered.\n\nThe command system is too complex for us to override, but the team engineer thinks we might now be able to research a technology that could make them easier to catch.\n",
      "imagePath": "Anomalies/SwarmStation",
      "coordinates": {
        "universe": "xeno",
        "uX": -16,
        "uZ": -29,
        "localX": 206.510742,
        "localZ": 476.886719
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Judging from the decay of various... 40521",
      "title": "Notification: Judging from the decay of various...",
      "gametime": 40521,
      "text": "Judging from the decay of various near-stable isotopes, these seeds have been in space for roughly 75,000 years.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mountain Stream 40680",
      "title": "Planet Anomaly: Mountain Stream",
      "gametime": 40680,
      "text": "Near the equator of this temperate world is a picture of tranquility: a gentle mountain stream cutting through an arboreal zone.\n\nBut what triggered the anomaly reading lies below the surface: a significant deposit of Neutronium, probably a meteor.\n\nUnfortunately, there's no way for the team to reach it without clearing a large chunk of this ecosystem.\n\n<i>Swarm Probe's Orders: Leave the ecosystem intact.</i>\n\n",
      "imagePath": "Anomalies/MountainStream1",
      "coordinates": {
        "universe": "xeno",
        "uX": -11,
        "uZ": -24,
        "localX": -65.43262,
        "localZ": 434.916016
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Lakeside Benchmark 40718",
      "title": "Planet Anomaly: Lakeside Benchmark",
      "gametime": 40718,
      "text": "Beside a mountain lake on a temperate planet, the team finds another Neutronium benchmark:\n\n\"Planetary Survey Benchmark\nDesignation: Silver-Sword I\nHabitability Rating: 0.91\n0.205 Lir(?) to Silver-Sword\n23.13 Lir(?) to Nest Whirlpool\"\n\nJudging from various erosion indicators in the nearly indestructible metal, it has probably been here for several centuries and won't be missed.\n\n\n+8 Neutronium",
      "imagePath": "Anomalies/Benchmark4",
      "coordinates": {
        "universe": "xeno",
        "uX": -11,
        "uZ": -24,
        "localX": 545.2612,
        "localZ": 132.751465
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Temple of the Fallen Gods 40807",
      "title": "Planet Anomaly: Temple of the Fallen Gods",
      "gametime": 40807,
      "text": "These ruins are yet another temple to the fallen gods. \n\nOnce again the team carefully searches the ruins for clues to the hidden redoubt of the fallen gods.\n\nOne triptych shows the route of a fanciful sailing vessel on a dark sphere. If the dark sphere represents a planet, the team has a pretty good sense where the vessel landed.\n\nBut still no clue where that planet might be.\n",
      "imagePath": "Anomalies/Temple1",
      "coordinates": {
        "universe": "xeno",
        "uX": -11,
        "uZ": -24,
        "localX": 100.998291,
        "localZ": -138.040283
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Incomplete Artifact 40907",
      "title": "Celestial Anomaly: Incomplete Artifact",
      "gametime": 40907,
      "text": "This enormous station is comprised entirely of machinery-- scans show no habitable interior space.\n\nEngineering is unable to guess at its purpose, but elements of the design show similarities to our engine's warp field generators, but at a much larger scale.\n\n<i>Swarm Probe's Orders: Leave it alone, for now.</i>\n\n",
      "imagePath": "Anomalies/WarpProjector",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -28,
        "localX": 1509.0,
        "localZ": 0.00048828125
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Stasis Sphere Beta 40988",
      "title": "Planet Anomaly: Stasis Sphere Beta",
      "gametime": 40988,
      "text": "Minor gravimetric distortions detected from orbit are traced to a spherical object floating a few meters above the surface of this primordial world. \n\nThe team's engineer speculates that this object may be a \"stasis sphere\": an artificial field that slows time within an area to a near standstill, creating a perfect time capsule. Based on scanner readings, he believes it may be possible to open with a specific code transmitted as gravity waves.\n\nBut as to what that code might be, he hasn't a clue.\n",
      "imagePath": "Anomalies/StasisBubble2",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -28,
        "localX": 42.1552734,
        "localZ": 734.4531
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This probe spent a considerable... 41032",
      "title": "Notification: This probe spent a considerable...",
      "gametime": 41032,
      "text": "This probe spent a considerable amount of time trapped in a dark energy flow and collected considerable data on the phenomenon.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_41154",
      "title": "Escape Velocity's Note",
      "gametime": 41154,
      "text": "Cunjo Hunting",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -28,
        "localX": -2535.549,
        "localZ": -3799.0647
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Desertification 41176",
      "title": "Planet Anomaly: Desertification",
      "gametime": 41176,
      "text": "Another world that succumbed to rapid desertification several millenia ago. The similarity of the effects suggests that this was either the product of a weapon or large scale celestial phenomenon.\n\n+113 Titanium",
      "imagePath": "Anomalies/DesertCity",
      "coordinates": {
        "universe": "xeno",
        "uX": -13,
        "uZ": -29,
        "localX": 1268.12207,
        "localZ": 570.3347
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_41448",
      "title": "Escape Velocity's Note",
      "gametime": 41448,
      "text": "Chitik base",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -19,
        "uZ": -27,
        "localX": -3084.77783,
        "localZ": -3121.92529
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "CONVERSATION::SAURID 41750",
      "title": "Comm Log: Saurid Commander",
      "gametime": 41750,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We have some questions about this region of space.</i>\n\nSaurid Commander:\nWhat specifically are you curious about?\n\n<i>Escape Velocity's Response: We encountered a dark nebula region with high energy discharges.</i>\n\nSaurid Commander:\nThat is known as The Chaos. \n\nSome superstitious cultures believe that it is the domain of Eos and is haunted by ghosts. Or perhaps the monstrous children of the Progent.\n\nThe truth is the region is lethal due to powerful energy storms. No ship or lifeform could survive long inside.\n\n<i>Escape Velocity's Response: What is Eos?</i>\n\nSaurid Commander:\nDepending on who you ask, it is either a paradise of enlightenment, or a false promise of the same to lure the wicked to their doom inside a well of darkness.\n\nOf course those are myths. But our archeological research has shown references to something called Eos in Progent artifacts, so the myth may have some seed of truth to it.\n\n<i>Escape Velocity's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": -12,
        "uZ": -26,
        "localX": -559.9102,
        "localZ": 124.95253
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::STATION 41786",
      "title": "Comm Log: Commodore Miranda Price",
      "gametime": 41786,
      "text": "Commodore Price:\nThat nexus may vanish as quickly as it appeared. Get your ship over there, pronto.\n",
      "imagePath": "Images/Portraits/StationActor",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 411.692444,
        "localZ": 5.675668
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::RESEARCH 41786",
      "title": "Comm Log: Lt. Cmd. Victor Pilman",
      "gametime": 41786,
      "text": "Doctor Pilman:\nHave you found an origin sample of the phage yet?\n\n<i>Escape Velocity's Response: Not yet, still looking.</i>\n\nDoctor Pilman:\nIs there anything else?\n\n<i>Escape Velocity's Response: I'll let you get back to your research.</i>\n\n",
      "imagePath": "Images/Portraits/StationResearcher",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 411.692444,
        "localZ": 5.675668
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 41786",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 41786,
      "text": "Lt. Chiang:\nWhat can I help you with?\n\n<i>Escape Velocity's Response: I'm thinking of challenging the Chitik to a race. Winner gets this galaxy.</i>\n\nLt. Chiang:\nGood plan.  Obviously you'll want lots of engines and a low-mass ship. But equally important is enough reactor power to keep a constant turbo burn.\n\nAs I'm sure you'll recall from Warp Physics 101, at relativistic speeds, the Lorentz metric tensor creates an effect similar to drag, so there's diminishing returns on how fast you can go with normal thrust.\nLt. Chiang:\nWas there anything else?\n\n<i>Escape Velocity's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 411.692444,
        "localZ": 5.675668
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Initially I thought this planet... 41923",
      "title": "Notification: Initially I thought this planet...",
      "gametime": 41923,
      "text": "Initially I thought this planet was emitting a microwave signal. Actually the interaction of the solar wind with the gas giant's poles is producing a low energy but highly focused maser. ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 41951",
      "title": "Comm Log: Saurid Commander",
      "gametime": 41951,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We have some questions about the races of this region.</i>\n\nSaurid Commander:\nWhich race in particular?\n\n<i>Escape Velocity's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We have some questions about this region of space.</i>\n\nSaurid Commander:\nWhat specifically are you curious about?\n\n<i>Escape Velocity's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We'd like to trade with you.</i>\n\nSaurid Commander:\nYour request for trade relations is still being reviewed. \n\nPatience, friend.\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -28,
        "localX": 1436.33887,
        "localZ": -378.01944
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The object seems to be the central... 41978",
      "title": "Notification: The object seems to be the central...",
      "gametime": 41978,
      "text": "The object seems to be the central neural unit of an advanced AI agent. Judging from the structure, it probably was part of an autonomous humanoid robot.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Frozen Tundra 41978",
      "title": "Planet Anomaly: Frozen Tundra",
      "gametime": 41978,
      "text": "The survey lander touches down in white-out conditions. \n\nAttempting to pilot the lander any closer to the detected anomaly would be suicide. \n\n<i>Escape Velocity's Orders: Have the team brave the storm.</i>\n\nAcross a treacherous ice field the team finds a solid wall of crystal clear ice.\n\nFrozen within appears to be a silvery round object with a red lens at the front.\n\n<i>Escape Velocity's Orders: Thaw it out.</i>\n\nThe team uses survival heaters to release the artifact from its ice prison.\n\nIt is a vaguely egg-shaped structure approximately 20 cm along its axis. It contains some very advanced technology.\n\nOminously, it seems to be emitting some kind of long range EM signal.\n\n",
      "imagePath": "Anomalies/Tundra",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -28,
        "localX": 707.2456,
        "localZ": -822.4214
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Glowing Crater 42013",
      "title": "Planet Anomaly: Glowing Crater",
      "gametime": 42013,
      "text": "An unnatural blue light shines out from a crater. Strangely, sensors detect no radiation or energy readings whatsoever.\n\nUp close, the team leader reports that the light seems to be emitted from a chamber with a narrow opening. \n\n\n<i>Escape Velocity's Orders: Have a team member rappel in.</i>\n\nThe team member disappears into the chamber and his radio goes silent for some time.\n\nJust as the team was preparing to give up hope, he re-emerges with the source of the light: a glowing cylinder.\n\nThe team's engineer examines the device and concludes that it seems to do two things: emit high levels of radiation and transmit a signal designed to mask that radiation from sensors.\n\nHe speculates that it may be a kind of booby-trap. Luckily the team's extreme environment gear blocked the harmful radiation.\n\nThe device seems quite old and yielded some useful data once disarmed.\n\n+65 RESEARCH POINTS",
      "imagePath": "Anomalies/CraterGlow",
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -28,
        "localX": 373.088379,
        "localZ": 1520.35693
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_42079",
      "title": "Escape Velocity's Note",
      "gametime": 42079,
      "text": "Sentinel AI core",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 13,
        "uZ": -27,
        "localX": 698.3528,
        "localZ": -4693.29053
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Radio Array 42175",
      "title": "Planet Anomaly: Radio Array",
      "gametime": 42175,
      "text": "Rising ocean levels have erased most evidence of this planet's civilization. Atop a high plateau a slowly corroding radio telescope array is one of the few remaining artifacts.\n\nThe civilization's tech level suggests that there's probably not much to learn here, but the array contains some useful minerals.\n\n<i>Escape Velocity's Orders: Try to restart the array.</i>\n\nIt takes some engineering effort to come up with a power supply compatible with the old telescopes but eventually the team restarts the system.\n\nThe only technical data recovered are some very out-of-date orbit observations of little value. \n\nThere is a confusing document fragment that talks about trying to track something that \"has passed through the Ears of Myxtar into the great nothing.\"\n\nIt's unclear what that could mean. Perhaps the universal translator has gotten confused by corrupted data.\n",
      "imagePath": "Anomalies/RadarArray",
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -25,
        "localX": 307.0,
        "localZ": -1319.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Periodically massive bubbles of... 42226",
      "title": "Notification: Periodically massive bubbles of...",
      "gametime": 42226,
      "text": "Periodically massive bubbles of helium breach the surface of this gas giant, some larger than the Earth. It's not clear what phenomenon causes this.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The core of this gas giant is registering... 42270",
      "title": "Notification: The core of this gas giant is registering...",
      "gametime": 42270,
      "text": "The core of this gas giant is registering neutrino emissions consistent with deuterium fusion, despite being not being nearly massive enough for stellar nucleosynthesis. It is possible that the giant's core has chiralite acting as a catalyst.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ADAMANTINE_FIELD",
      "title": "Warp Explosion",
      "gametime": 42556,
      "text": "Kite Station detected a warp explosion, marked on the map.",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SHIPYARD 42556",
      "title": "Comm Log: Lt. John Chiang",
      "gametime": 42556,
      "text": "Lt. Chiang:\nOur long range scanners detected a high velocity explosion that had the signature of a ship exploding while in warp.\n\nGlad to see it wasn't yours, I've transmitted the coordinates to your first officer.\n",
      "imagePath": "Images/Portraits/StationEngineer",
      "coordinates": {
        "universe": "xeno",
        "uX": 0,
        "uZ": 0,
        "localX": 440.957764,
        "localZ": -23.7410145
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Ice Lab One 42738",
      "title": "Planet Anomaly: Ice Lab One",
      "gametime": 42738,
      "text": "The anomaly is what appears to be a long abandoned research facility, although what there is to research on this frozen rock is unclear. The planetoid's composition is common ores and its daytime high is -210 centigrade.\n\nHoles in the facility's outer structure caused by wear from micrometeors allow the survey team easy entrance.\nIn the center of the facility is a large sphere of dark green ice of a composition that scanners cannot ascertain.\n\nAround the perimeter of the lab is a network of monitoring devices and computers.\n\n<i>Escape Velocity's Orders: Have the team try to access the computer network's data.</i>\n\nThe team's Xenotechnician is able to extract some information from the network's databanks, although it has been partially corrupted.\n\nIt seems that a group of researchers had extracted the green ice core from deep below the planet's surface. They believed it had been deliberately placed there by an ancient and powerful civilization and were attempting to see if it held any new technologies. Active neutrino scans revealed a wealth of data, some of which was preserved. It seems the next phase was to gradually raise the temperature of the sphere to melt the outer layers. It is unclear if this phase was carried out.\n\n<i>Escape Velocity's Orders: Have the team return to the ship for now.</i>\n\n\n+75 RESEARCH POINTS",
      "imagePath": "Anomalies/IceLab",
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 0,
        "localX": 1079.46777,
        "localZ": 768.2827
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_42750",
      "title": "Escape Velocity's Note",
      "gametime": 42750,
      "text": "Green goo",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 7,
        "uZ": 0,
        "localX": 1071.09644,
        "localZ": 876.542358
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: These dense spheres have warp ionization... 42774",
      "title": "Notification: These dense spheres have warp ionization...",
      "gametime": 42774,
      "text": "These dense spheres have warp ionization signatures on them and high radiation levels. I'd guess they are actually cooling slag from a vessel that exploded while in warp.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: At first glance, this probe’s databanks... 42890",
      "title": "Notification: At first glance, this probe’s databanks...",
      "gametime": 42890,
      "text": "At first glance, this probe’s databanks seem to record only mundane celestial phenomenon. However careful analysis shows patterns suggesting that these are “false memories” that were used to replace whatever the probe actually recorded. Color me curious. ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This probe seems to have passed... 43237",
      "title": "Notification: This probe seems to have passed...",
      "gametime": 43237,
      "text": "This probe seems to have passed through a micro wormhole at some point, too small for most ships. Its data reveals new insights into the space-time manifolds.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm not sure what to make of this... 43324",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 43324,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 43324",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 43324,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Escape Velocity's Response: Offer Magnetic Focus</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Escape Velocity's Response: No, thank you.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -26,
        "localX": -350.474548,
        "localZ": 793.706055
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We caught the golden snitch! That's... 43480",
      "title": "Notification: We caught the golden snitch! That's...",
      "gametime": 43480,
      "text": "We caught the golden snitch! That's a classics reference-- Cervantes, I think. Actually this is another swarm probe. Unfortunately its databanks seem to have malfunctioned and it retained little data.\r",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I'm not sure what to make of this... 44082",
      "title": "Notification: I'm not sure what to make of this...",
      "gametime": 44082,
      "text": "I'm not sure what to make of this transmission. It appears to be a collection of complex theorems but our computer reports subtle contradictions in them. Perhaps the Vanderi use different axioms than we do...",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 44082",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 44082,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Escape Velocity's Response: Offer Reinforced Armor</i>\n\nVanderi Commander:\nThank you, while we already have an excellent understanding of this principles in this technology, your information provides some useful enhancements.\n\nWe now share with you some of our own progress.\n\nDo you wish to trade goods as well?\n\n<i>Escape Velocity's Response: No, thank you.</i>\n\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -27,
        "localX": 38.700737,
        "localZ": -564.50415
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::SAURID 44103",
      "title": "Comm Log: Saurid Commander",
      "gametime": 44103,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We have some questions about this region of space.</i>\n\nSaurid Commander:\nWhat specifically are you curious about?\n\n<i>Escape Velocity's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -27,
        "localX": 101.893631,
        "localZ": -271.426056
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: That asteroid fragment contained... 44126",
      "title": "Notification: That asteroid fragment contained...",
      "gametime": 44126,
      "text": "That asteroid fragment contained some energy signatures. Combined with its geological marks, it seems that it was part of a terrestrial planet that was destroyed by an explosion that originated within the planet. ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This unusually dense astroid chunk... 44220",
      "title": "Notification: This unusually dense astroid chunk...",
      "gametime": 44220,
      "text": "This unusually dense astroid chunk has a quantum blackhole trapped inside. Why it didn't consume the rock or evaporate via Hawking radiaton is quite a mystery.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_44247",
      "title": "Escape Velocity's Note",
      "gametime": 44247,
      "text": "Asteroid field",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 11,
        "uZ": -26,
        "localX": -75.9964,
        "localZ": -4680.77832
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Mining Station 44751",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 44751,
      "text": "The automated mining facility is still in operation. It appears that the drones have continued to collect ore since you've been gone.\n\n<i>Escape Velocity's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe survey team loads the yttrium ore mined since your last visit.\n\n+25 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This is a key component to understanding... 45577",
      "title": "Notification: This is a key component to understanding...",
      "gametime": 45577,
      "text": "This is a key component to understanding autonomous drones. We need some more examples before we can research this technology, though.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This is a key component to understanding... 45745",
      "title": "Notification: This is a key component to understanding...",
      "gametime": 45745,
      "text": "This is a key component to understanding autonomous drones. Still not quite enough data to begin research.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This is the last piece of the puzzle.... 45923",
      "title": "Notification: This is the last piece of the puzzle....",
      "gametime": 45923,
      "text": "This is the last piece of the puzzle. We should be able to research the construction of autonomous drone launchers.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This planetoid is far too small... 46477",
      "title": "Notification: This planetoid is far too small...",
      "gametime": 46477,
      "text": "This planetoid is far too small to have developed such a perfectly spherical shape from gravitational forces alone, let alone retain an atmosphere. It appears that a large amount of liquid neodymium combined with a fast internal spin is generating a natural compressive forcefield.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Concealed Cruiser 46534",
      "title": "Planet Anomaly: Concealed Cruiser",
      "gametime": 46534,
      "text": "Someone has parked a small cruiser in this coastal cave. The naturally heavy-metal rich rocks completely concealed it from our scanners. Our anomaly scan would have missed it completely if not for some odd neutrino emissions.\n\nLimpet and plant growth on the underside of the vessel suggest that it has been here for several decades at least.\n\n\n<i>Escape Velocity's Orders: Have the team return to the ship, for now.</i>\n\n",
      "imagePath": "Anomalies/HiddenCruiser",
      "coordinates": {
        "universe": "xeno",
        "uX": -20,
        "uZ": -38,
        "localX": 346.682129,
        "localZ": -512.4048
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_46543",
      "title": "Escape Velocity's Note",
      "gametime": 46543,
      "text": "Cunjo hunting again",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -19,
        "uZ": -37,
        "localX": -3383.15576,
        "localZ": -4415.039
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: Signal emissions from the poles... 46808",
      "title": "Notification: Signal emissions from the poles...",
      "gametime": 46808,
      "text": "Signal emissions from the poles indicate that the magnetic fields around its core actual harbor structures that could be considered alive!",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Frozen Tundra 47017",
      "title": "Planet Anomaly: Frozen Tundra",
      "gametime": 47017,
      "text": "The survey lander touches down in white-out conditions. \n\nAttempting to pilot the lander any closer to the detected anomaly would be suicide. \n\n<i>Escape Velocity's Orders: Have the team brave the storm.</i>\n\nA few hundred meters from the landing site at the bottom of a shallow crevasse the team finds a collection of crude etchings in the rock.\n\nThe universal translator interprets them roughly as:\n\n\"To do: Second drive ring, NNE direction.\"\n\n\n",
      "imagePath": "Anomalies/Tundra",
      "coordinates": {
        "universe": "xeno",
        "uX": -19,
        "uZ": -43,
        "localX": -828.419434,
        "localZ": 1103.67285
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_47029",
      "title": "Escape Velocity's Note",
      "gametime": 47029,
      "text": "Second drive ring NNE direction",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -18,
        "uZ": -42,
        "localX": -4843.12451,
        "localZ": -2803.63477
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Provisional Capital 47304",
      "title": "Planet Anomaly: Provisional Capital",
      "gametime": 47304,
      "text": "As the survey lander descends through the atmosphere, a heavy barrage of high altitude flak comes up through the clouds to greet it.\n\nAfter a few close misses, the team leader gives up the approach.\n",
      "imagePath": "Anomalies/AraonaDispersed",
      "coordinates": {
        "universe": "xeno",
        "uX": -18,
        "uZ": -45,
        "localX": -34.771946,
        "localZ": -307.491272
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Endless Desert 47362",
      "title": "Planet Anomaly: Endless Desert",
      "gametime": 47362,
      "text": "On approach, the team fails to spot anything that looks of interest in the endless desert. The team's engineer wonders if the anomaly might be a false positive. Shifting soft sand make finding a decent landing location tricky. \n\nEventually they locate a spot but it's a few kilometers from the alleged anomaly.\n\n<i>Escape Velocity's Orders: Have the team investigate on foot.</i>\n\nAfter a prolonged search, the team finds the detected anomaly: a half-buried freighter, its hull worn open by countless years of natural sandblasting.\n\nJudging from the state of the interior, the crew were eventually rescued and took the most valuable cargo, but there's still some salvage to be found.\n\n+9 Titanium\n+9 Chiralite\n+2 Neutronium",
      "imagePath": "Anomalies/EndlessDesert",
      "coordinates": {
        "universe": "xeno",
        "uX": -17,
        "uZ": -46,
        "localX": -336.645752,
        "localZ": -248.277054
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Endless Desert 47423",
      "title": "Planet Anomaly: Endless Desert",
      "gametime": 47423,
      "text": "On approach, the team fails to spot anything that looks of interest in the endless desert. The team's engineer wonders if the anomaly might be a false positive. Shifting soft sand make finding a decent landing location tricky. \n\nEventually they locate a spot but it's a few kilometers from the alleged anomaly.\n\n<i>Escape Velocity's Orders: Have the team investigate on foot.</i>\n\nSome distance from the lander, the team discovers the skeleton of an enormous aquatic serpent, roughly fifty meters from head to tip.\n\nOddly, there is no other geologic evidence that this planet ever had water in abundance.\n",
      "imagePath": "Anomalies/EndlessDesert",
      "coordinates": {
        "universe": "xeno",
        "uX": -17,
        "uZ": -46,
        "localX": -403.048828,
        "localZ": -924.2658
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Engine Trouble 47458",
      "title": "Planet Anomaly: Engine Trouble",
      "gametime": 47458,
      "text": "A small freighter on an empty plain is the only remarkable feature of this rocky planet. A group of slow, furry tripedal creatures seem to be working on the ship's engines.\n\n<i>Escape Velocity's Orders: Offer assistance.</i>\n\nThe team engineer assesses that the creatures are competent, but don't have enough Platinum to make the necessary repairs.\n\nHe estimates 50 units would be required.\n\n<i>Escape Velocity's Orders: Offer to give the creatures Platinum for repairs.</i>\n\nWith a bit of platinum and assistance from the survey team, the freighter is flight-worthy within a few hours.\n\nThe grateful crew inform the team that it would be a source of great embarrassment in their organization if they return without having repaid the value of the Platinum and the team's time. They offer the team the choice of several cargo items.\n\n<i>Escape Velocity's Orders: 200 units of Titanium</i>\n\nThe team politely accept the gift and return to Looking for sciprobe.\n\n-50 Platinum\n+200 Titanium",
      "imagePath": "Anomalies/EngineTrouble",
      "coordinates": {
        "universe": "xeno",
        "uX": -17,
        "uZ": -46,
        "localX": -1566.33447,
        "localZ": -1732.83044
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Winding Canyon 47563",
      "title": "Planet Anomaly: Winding Canyon",
      "gametime": 47563,
      "text": "The anomaly detected from orbit appears to be somewhere with a winding desert canyon. The canyon walls are too close and irregular to pilot the lander in, so the team approaches on foot. Strange sounds seem to echo from all around.\n\n<i>Escape Velocity's Orders: Have the team explore the canyon.</i>\n\nBuried beneath a rock slide, the team finds the source of the anomaly signal: a solitary alien corpse in an environment suit. Whether explorer, soldier or prospector is unclear, but it's been here for quite some time.\n\nThe technology level seems several centuries behind Starcom, but there are minor innovations to be found in its gear.\n\n+5 RESEARCH POINTS",
      "imagePath": "Anomalies/WindingCanyon",
      "coordinates": {
        "universe": "xeno",
        "uX": -16,
        "uZ": -45,
        "localX": 195.669434,
        "localZ": -112.1499
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_49500",
      "title": "Escape Velocity's Note",
      "gametime": 49500,
      "text": "Owl Nest",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -8,
        "uZ": -54,
        "localX": -3287.70459,
        "localZ": -4770.462
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "CONVERSATION::ARAONA_NEST 47969",
      "title": "Comm Log: Araona Nest Commander",
      "gametime": 47969,
      "text": "Araona Nest Commander:\nIntruder, identify yourself immediately or be destroyed!\n\n<i>Escape Velocity's Response: I am Escape Velocity of Starcom. We have peaceful intentions.</i>\n\nAraona Nest Commander:\nOver a hundred hatchings ago our ships flew through the whirlpool. Three hatchings later, a single Kester returned.\n\nThey brought reports of a terrible evil called the Phage that threatened entire worlds. It could pluck memories from those it consumed to better help it devour.\n\nThe path back to the Nest was guarded with secrecy, no Araona would divulge it. If you have come here, you must be the Phage.\n\n<i>Escape Velocity's Response: We're not the Phage. We found our way here by examining the markers left by one of your survey ships.</i>\n\nAraona Nest Commander:\nWe did send survey ships long before learning of the Phage. But the Phage could have learnt that as well.\n\nIf what you say is true, you should know the names we've given some of your stars. Tell us three.\n\n<i>Escape Velocity's Response: Golden Jester</i>\n\n\n<i>Escape Velocity's Response: Dying Cathedral</i>\n\n\n<i>Escape Velocity's Response: Silver Sword</i>\n\nAraona Nest Commander:\nThose are the names we have given some of your stars in our old surveys.\n\nYou may proceed to the Araona Nestworld to make your case.\n",
      "imagePath": "Images/Portraits/AraOnaNest",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -56,
        "localX": -1027.51892,
        "localZ": -247.716019
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Winding Canyon 48014",
      "title": "Planet Anomaly: Winding Canyon",
      "gametime": 48014,
      "text": "The anomaly detected from orbit appears to be somewhere with a winding desert canyon. The canyon walls are too close and irregular to pilot the lander in, so the team approaches on foot. Strange sounds seem to echo from all around.\n\n<i>Escape Velocity's Orders: Have the team explore the canyon.</i>\n\nAfter several hours of searching, the team reports that they've suddenly been surrounded by a half-dozen aliens armed with flechette accelerators.\n\nOne of the aliens fires a single shot, injuring the team leader but not critically.\n\nThe team's plasma rifles are superior, but the ambushers have the advantage of cover.\n\n<i>Escape Velocity's Orders: Have the team try to communicate with the attackers.</i>\n\nThe team's Xenoculture expert drops his rifle and tries to signal for dialogue.\n\nAfter a few tense minutes, he's able to use the translator to communicate with the alien who appears to be in charge.\n\nIt seems they are prospectors who have been excavating some gold. They've already been attacked by claim jumpers once. \n\nThey present the team with a share of gold as a peace offering.\n\n+25 Gold",
      "imagePath": "Anomalies/WindingCanyon",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -56,
        "localX": -1726.046,
        "localZ": 315.408447
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA_NEST 48036",
      "title": "Comm Log: Araona Nest Commander",
      "gametime": 48036,
      "text": "Araona Nest Commander:\nPlease make your way to the Nest World for diplomatic introductions.\n",
      "imagePath": "Images/Portraits/AraOnaNest",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -56,
        "localX": -1066.474,
        "localZ": 408.166016
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Damaged Probe 48050",
      "title": "Planet Anomaly: Damaged Probe",
      "gametime": 48050,
      "text": "It's another \"swarm probe\" that seems to have met an unfortunate fate in encountering the surface of this planet at high speeds.\nFortunately, it seems the angle it hit the atmosphere slowed its descent enough that its databanks are mostly intact.\n\nThey mostly consist of celestial survey data, but the team manages to recover a modicum of valuable information.\n\n+45 RESEARCH POINTS",
      "imagePath": "Anomalies/ProbeRocky",
      "coordinates": {
        "universe": "xeno",
        "uX": -7,
        "uZ": -56,
        "localX": -1049.368,
        "localZ": 356.974365
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This comet is emitting visible... 49078",
      "title": "Notification: This comet is emitting visible...",
      "gametime": 49078,
      "text": "This comet is emitting visible light at intensities that rival small stars! According to sensors, the energy source is trace amounts of magnesium burning with oxygen boiling off the surface.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Dusty Pillars 49213",
      "title": "Planet Anomaly: Dusty Pillars",
      "gametime": 49213,
      "text": "Constant, high speed dust storms render visibility near zero below 200 meters on this planet.\n\nPrior encounters with these structures allow the team to navigate to the chamber that controls the \"eye.\"\n\n<i>Escape Velocity's Orders: Leave it alone, for now.</i>\n\n",
      "imagePath": "Anomalies/PillarsDust",
      "coordinates": {
        "universe": "xeno",
        "uX": -8,
        "uZ": -56,
        "localX": -756.0,
        "localZ": 685.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This probe apparently encountered... 49247",
      "title": "Notification: This probe apparently encountered...",
      "gametime": 49247,
      "text": "This probe apparently encountered a radio “tune” that caused it to completely overwrite its memory banks. Fortunately we quarantined the data before analysis or it might have infected our own systems. ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The device is similar to the a... 49358",
      "title": "Notification: The device is similar to the a...",
      "gametime": 49358,
      "text": "The device is similar to the a standard issue Starcom personal data recorder, but far more advanced. Its memory banks contain a significant amount of technical data and some sort of algorithm.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_49358_1719043848",
      "title": null,
      "gametime": 49358,
      "text": "Dr. Max Cohen's paper \"Defeating Fortunus: A Probability Primer\" is now available on Starlink.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: I've analyzed the algorithm. I... 49358",
      "title": "Notification: I've analyzed the algorithm. I...",
      "gametime": 49358,
      "text": "I've analyzed the algorithm. I can't tell exactly what it does, but it involves solving a graph isomorphism problem. If I had to guess, I'd say it relates to encrypting a neural network.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Fortunus 49358",
      "title": "Planet Anomaly: Fortunus",
      "gametime": 49358,
      "text": "Gleaming spires of what at a distance look like gold, but upon closer inspection seem to be a flaking polymer, belie a glamorous outpost. \n\nAfter a quick survey, the team establishes that this is one of those ubiquitous establishments that allow the rich and poor alike to make wagers on games of chance, inevitably with terrible odds.\n\nThey are prepared to return to the lander when the team's Archaelogist notices that one of the games seems to have some interesting prizes.\nThe game has allows players to wager Neutronium with the chance of winning an ever changing \"special\" prize.\n\nThe current \"special\" prize displayed in a clear case is a small computing device bearing a Starcom insignia.\n\nThe game costs 10 Neutronium per round.\n\n<i>Escape Velocity's Orders: Feeling lucky, have the team gamble.</i>\n\nThe robotic dealer takes the team's wager and deals out four octagonal \"cards\" face down.\n\nThe dealer signals that they must select one card but not touch it.\n\n<i>Escape Velocity's Orders: Select Card #2</i>\n\nThe dealer turns over another card, number 4, revealing a symbol the universal translator interprets as \"PLATINUM.\"\n\nVia an elaborate pantomime, the dealer indicates that the team may now choose the same or another card. Whatever is on that card will be their prize. They are allowed to choose the revealed card if they wish.\n\n<i>Escape Velocity's Orders: Select Card #2</i>\n\nThe dealer flips over the team's card revealing \"NEUTRONIUM\" and monotonally announces \"Congratulations, winner! Would you like to play another round?\"\n\n<i>Escape Velocity's Orders: Yes, the team is due for a big win.</i>\n\nThe robotic dealer takes the team's wager and deals out four octagonal \"cards\" face down.\n\nThe dealer signals that they must select one card but not touch it.\n\n<i>Escape Velocity's Orders: Select Card #1</i>\n\nThe dealer turns over another card, number 3, revealing a symbol the universal translator interprets as \"NEUTRONIUM.\"\n\nVia an elaborate pantomime, the dealer indicates that the team may now choose the same or another card. Whatever is on that card will be their prize. They are allowed to choose the revealed card if they wish.\n\n<i>Escape Velocity's Orders: Select Card #1</i>\n\nThe dealer flips over the team's card revealing \"PLATINUM\" and monotonally announces \"Congratulations, winner! Would you like to play another round?\"\n\n<i>Escape Velocity's Orders: Yes, the team is due for a big win.</i>\n\nThe robotic dealer takes the team's wager and deals out four octagonal \"cards\" face down.\n\nThe dealer signals that they must select one card but not touch it.\n\n<i>Escape Velocity's Orders: Select Card #3</i>\n\nThe dealer turns over another card, number 2, revealing a symbol the universal translator interprets as \"PLATINUM.\"\n\nVia an elaborate pantomime, the dealer indicates that the team may now choose the same or another card. Whatever is on that card will be their prize. They are allowed to choose the revealed card if they wish.\n\n<i>Escape Velocity's Orders: Select Card #1</i>\n\nThe dealer reveals the team's card with a pre-programmed flourish. It shows the \"SPECIAL\" symbol. \n\nIt hands the team a plush Ulooquo doll.\n\nVia another elaborate set of gestures, the dealer informs the team that if they get two specials in a row, they win the prize displayed in the case.\n\n<i>Escape Velocity's Orders: We're on a hot streak! Keep playing.</i>\n\nThe robotic dealer takes the team's wager and deals out four octagonal \"cards\" face down.\n\nThe dealer signals that they must select one card but not touch it.\n\n<i>Escape Velocity's Orders: Select Card #2</i>\n\nThe dealer turns over another card, number 3, revealing a symbol the universal translator interprets as \"NEUTRONIUM.\"\n\nVia an elaborate pantomime, the dealer indicates that the team may now choose the same or another card. Whatever is on that card will be their prize. They are allowed to choose the revealed card if they wish.\n\n<i>Escape Velocity's Orders: Select Card #4</i>\n\nThe dealer flips over the team's card revealing \"TITANIUM\" and monotonally announces \"Congratulations, winner! Would you like to play another round?\"\n\n<i>Escape Velocity's Orders: Yes, the team is due for a big win.</i>\n\nThe robotic dealer takes the team's wager and deals out four octagonal \"cards\" face down.\n\nThe dealer signals that they must select one card but not touch it.\n\n<i>Escape Velocity's Orders: Select Card #1</i>\n\nThe dealer turns over another card, number 4, revealing a symbol the universal translator interprets as \"TITANIUM.\"\n\nVia an elaborate pantomime, the dealer indicates that the team may now choose the same or another card. Whatever is on that card will be their prize. They are allowed to choose the revealed card if they wish.\n\n<i>Escape Velocity's Orders: Select Card #3</i>\n\nThe dealer flips over the team's card revealing \"NEUTRONIUM\" and monotonally announces \"Congratulations, winner! Would you like to play another round?\"\n\n<i>Escape Velocity's Orders: Yes, the team is due for a big win.</i>\n\nThe robotic dealer takes the team's wager and deals out four octagonal \"cards\" face down.\n\nThe dealer signals that they must select one card but not touch it.\n\n<i>Escape Velocity's Orders: Select Card #2</i>\n\nThe dealer turns over another card, number 3, revealing a symbol the universal translator interprets as \"TITANIUM.\"\n\nVia an elaborate pantomime, the dealer indicates that the team may now choose the same or another card. Whatever is on that card will be their prize. They are allowed to choose the revealed card if they wish.\n\n<i>Escape Velocity's Orders: Select Card #4</i>\n\nThe dealer reveals the team's card with a pre-programmed flourish. It shows the \"SPECIAL\" symbol. \n\nIt hands the team a plush Ulooquo doll.\n\nVia another elaborate set of gestures, the dealer informs the team that if they get two specials in a row, they win the prize displayed in the case.\n\n<i>Escape Velocity's Orders: We're on a hot streak! Keep playing.</i>\n\nThe robotic dealer takes the team's wager and deals out four octagonal \"cards\" face down.\n\nThe dealer signals that they must select one card but not touch it.\n\n<i>Escape Velocity's Orders: Select Card #3</i>\n\nThe dealer turns over another card, number 1, revealing a symbol the universal translator interprets as \"NEUTRONIUM.\"\n\nVia an elaborate pantomime, the dealer indicates that the team may now choose the same or another card. Whatever is on that card will be their prize. They are allowed to choose the revealed card if they wish.\n\n<i>Escape Velocity's Orders: Select Card #2</i>\n\nThe dealer reveals the team's card with an extra flourish. A display screen mounted in its torso flashes some elaborate symbols.\n\nThe display case slowly opens and the dealer hands the team the device inside.\n\nIt then seems to shutdown. A message on its torso is translated as \"Game temporarily closed for rebalancing.\"\n\n-36 Neutronium\n+9 Platinum\n+55 Titanium",
      "imagePath": "Anomalies/CasinoWorld",
      "coordinates": {
        "universe": "xeno",
        "uX": -9,
        "uZ": -55,
        "localX": 1144.21143,
        "localZ": -629.1782
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Gateway 49413",
      "title": "Planet Anomaly: Gateway",
      "gametime": 49413,
      "text": "This terrestrial planet is mainly comprised of large continents covered with extensive grassy plains.\n\nA strong energy reading detected from orbit turns out to be from a rough stone arch. From one side, it shows the same empty plains that cover the continent.  From the other, the arch seems to lead to another world filled with an advanced industrial civilization!\n\n<i>Escape Velocity's Orders: Send a team member through the archway.</i>\n\nAs the team member steps through the portal rather than enter the other world, she simply appears on the other side of the arch.\n\nBut her scanner picked up some very strange readings as she passed through.\n\nAnalysis reveals that the arch contains a crystalline lattice powered by the planet's magnetic field. It slows down free photons by a factor of several hundred quintillion!\n\nThe arch is showing the light that passed through it a hundred thousand years ago.\n\n+60 RESEARCH POINTS",
      "imagePath": "Anomalies/Gateway",
      "coordinates": {
        "universe": "xeno",
        "uX": -9,
        "uZ": -55,
        "localX": 841.376953,
        "localZ": -1185.73535
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This \"jewel\" is actually part of... 49542",
      "title": "Notification: This \"jewel\" is actually part of...",
      "gametime": 49542,
      "text": "This \"jewel\" is actually part of a data crystal. Not just any data crystal, but a Starcom data archive. I don't know the Araona could have ended up with it, but even as a fragment it has a tremendous amount of research data on it! It also contains an algorithm which I'm analyzing.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Araona Nest 49542",
      "title": "Planet Anomaly: Araona Nest",
      "gametime": 49542,
      "text": "As the survey lander descends, a small fighter ship appears and escorts it to a landing pad on a high summit.\n\nFrom there, the team is escorted to a plein-air perch where they are met by a distinguished looking Araonian flanked by a dozen guards.\n\nAfter the team leader explains that by Starcom directive Owl Nest station's commander does not go on survey missions for obvious reasons, a video comm link to the ship is setup.\nOn behalf of the Araona, I welcome you and your crew to the Nest. I am Diplomatic Counselor Seranat.\n\nWhat can we do for you?\n\n<i>Escape Velocity's Orders: We request a \"treaty group identifier\" to prevent hostilities with the Araona outside the Nest.</i>\n\nThere are Araona outside the Nest? By the Prismatic Messenger, this is extraordinary!\n\nWe have long given up any hope that any of the original scouting fleet survived.\n\nI will have treaty codes transmitted to your ship immediately. With them you should be able to make diplomatic contact with the dispersed fleet. \nIn recognition of the tremendous service you have done for us, I am presenting you with a Tloniar-- a shard of a jewel that adorned the original nest creche.\n\nWe thank you, Escape Velocity and your crew of Owl Nest station.\n\n\n",
      "imagePath": "Anomalies/AraonaNest",
      "coordinates": {
        "universe": "xeno",
        "uX": -9,
        "uZ": -55,
        "localX": 716.6841,
        "localZ": -838.5913
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA_NEST 49547",
      "title": "Comm Log: Araona Nest Commander",
      "gametime": 49547,
      "text": "Araona Nest Commander:\nRising thermals, Escape Velocity, what can the Araona Nest fleet do for you?\n\n<i>Escape Velocity's Response: We'd like to trade with you.</i>\n\nAraona Nest Commander:\nThe Araona Nest would be delighted to trade with our Starcom friends.\n",
      "imagePath": "Images/Portraits/AraOnaNest",
      "coordinates": {
        "universe": "xeno",
        "uX": -9,
        "uZ": -55,
        "localX": 747.18335,
        "localZ": -890.67865
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: I've finished the analysis: it's... 49549",
      "title": "Notification: I've finished the analysis: it's...",
      "gametime": 49549,
      "text": "I've finished the analysis: it's another algorithm related to graph theory, but different from the previous. Whatever it is, it has some very advanced math behind it.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This ultra-rare type of comet refracts... 49606",
      "title": "Notification: This ultra-rare type of comet refracts...",
      "gametime": 49606,
      "text": "This ultra-rare type of comet refracts different wavelengths of its internally produced light over the lifetime of its ablating crystals. It's both interesting and beautiful. *Cough*",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA 49902",
      "title": "Comm Log: Araona Commander",
      "gametime": 49902,
      "text": "Araona Commander:\nYour ship is now broadcasting a new Araona Treaty Group Identifier code! How is this possible?\n\n<i>Escape Velocity's Response: We discovered the location of the Nest Whirlpool and petitioned the Araona Nest. They are anxious to be reunited with you.</i>\n\nAraona Commander:\nI never thought I'd see this day. \n\nWords alone are insufficient to express our gratitude and regret at previous hostilities. Allow us to transfer a modest gift of resources to you.\n\nYou and Search sciprobe will always be regarded as true friends of the Araona.\n\n+20 Adamantine",
      "imagePath": "Images/Portraits/AraOna",
      "coordinates": {
        "universe": "xeno",
        "uX": -20,
        "uZ": -47,
        "localX": 569.178345,
        "localZ": 395.284576
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA 49908",
      "title": "Comm Log: Araona Commander",
      "gametime": 49908,
      "text": "Araona Commander:\nRising thermals, Escape Velocity, how may we be of assistance?\n\n<i>Escape Velocity's Response: We wish to trade with you.</i>\n\nAraona Commander:\nThe dispersed fleet is not authorized to conduct trade, but I have been informed that the Araona Nest would be happy to trade with you.\n\n<i>Escape Velocity's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/AraOna",
      "coordinates": {
        "universe": "xeno",
        "uX": -20,
        "uZ": -47,
        "localX": 575.913452,
        "localZ": 401.4527
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: According to this probe's databanks,... 50060",
      "title": "Notification: According to this probe's databanks,...",
      "gametime": 50060,
      "text": "According to this probe's databanks, it spent several years tracking the movements of a kind of \"space seed.\" I wonder what kind of plant could release a seed into space?",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This planet and the others in this... 50293",
      "title": "Notification: This planet and the others in this...",
      "gametime": 50293,
      "text": "This planet and the others in this system show evidence of having been hit with a massive flux of gamma rays several thousand years ago.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Gamma Burned 50327",
      "title": "Planet Anomaly: Gamma Burned",
      "gametime": 50327,
      "text": "The planets in this system show evidence of having been hit with high energy photons between 4000 and 10000 years ago. \n\nChemical analysis of the crust and mantle of this one reveal that the burst was unidirectional and short. The most likely culprit is an extremely rare Ultra-Long Gamma Ray Burst event.\n\nAccording to the team's archaeologist, this planet was probably temperate with water, but mercifully doesn't find any evidence of a civilization.\n\n\n+85 RESEARCH POINTS",
      "imagePath": "Anomalies/Tripura",
      "coordinates": {
        "universe": "xeno",
        "uX": -21,
        "uZ": -44,
        "localX": 991.9636,
        "localZ": -216.952148
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA 50428",
      "title": "Comm Log: Araona Commander",
      "gametime": 50428,
      "text": "Araona Commander:\nRising thermals, Escape Velocity, how may we be of assistance?\n\n<i>Escape Velocity's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/AraOna",
      "coordinates": {
        "universe": "xeno",
        "uX": -19,
        "uZ": -43,
        "localX": -451.5053,
        "localZ": 151.704
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA 50565",
      "title": "Comm Log: Araona Commander",
      "gametime": 50565,
      "text": "Araona Commander:\nRising thermals, Escape Velocity, how may we be of assistance?\n\n<i>Escape Velocity's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/AraOna",
      "coordinates": {
        "universe": "xeno",
        "uX": -17,
        "uZ": -41,
        "localX": -68.32364,
        "localZ": 134.539383
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mining Station 50743",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 50743,
      "text": "The automated mining facility is still in operation. It appears that the drones have continued to collect ore since you've been gone.\n\n<i>Escape Velocity's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe survey team loads the yttrium ore mined since your last visit.\n\n+25 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::ARAONA 51182",
      "title": "Comm Log: Araona Commander",
      "gametime": 51182,
      "text": "Araona Commander:\nRising thermals, Escape Velocity, how may we be of assistance?\n\n<i>Escape Velocity's Response: All for now, thanks.</i>\n\n",
      "imagePath": "Images/Portraits/AraOna",
      "coordinates": {
        "universe": "xeno",
        "uX": -19,
        "uZ": -43,
        "localX": 54.0888138,
        "localZ": 141.73056
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Provisional Capital 51366",
      "title": "Planet Anomaly: Provisional Capital",
      "gametime": 51366,
      "text": "As the survey lander descends through the upper atmosphere, several ceremonial gliders rise and escort it down to a landing pad atop a high mountain.\n\nOnce the team lands, they are informed that this gleaming city is the Araonian Provisional Capital and they are guests of honor.\nThe feast begins at dawn and lasts until sundown. As they sample the many interesting Araonian cuisines, a flying parade weaves through the golden towers.\n\n\nWhile Starcom regulations prohibit you as commander from landing, the rest of Nest done's crew are able to visit in turns for a much needed shore leave.\n\nIt is, for a time, all anyone aboard seems to be able to talk about.\nAt the culmination of festivities, a Neutronium replica of the Nest done is unveiled. \n\nThe team engineer informs you that the design is even more beautiful in person: both sublime and informative, suggesting some possible improvements to modular configuration.\n\n+25 RESEARCH POINTS",
      "imagePath": "Anomalies/AraonaDispersed",
      "coordinates": {
        "universe": "xeno",
        "uX": -18,
        "uZ": -45,
        "localX": -34.7719727,
        "localZ": -307.4912
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: According to this probe's data,... 51411",
      "title": "Notification: According to this probe's data,...",
      "gametime": 51411,
      "text": "According to this probe's data, at one point it was transported to a point nearly fifty million lightyears from here and back again in under a millisecond. Either that or its telemetry circuits malfuncitoned.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_51734",
      "title": "Escape Velocity's Note",
      "gametime": 51734,
      "text": "Bugged planet. This planet appears Unsurveyed when the ship is beyond a certain range from it. But warping into the area via wormhole, it changes to a boring featureless scanned planet.",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": -18,
        "uZ": -42,
        "localX": -4730.07959,
        "localZ": -3837.89063
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "ANOMALY::Smuggler Ship 52295",
      "title": "Planet Anomaly: Smuggler Ship",
      "gametime": 52295,
      "text": "The anomaly appears to be the heat signature of a small ship nestled at the far end of a narrow boulder-filled canyon.  The ship's guns have been oriented for maximum coverage.\n\nAfter waiting almost an hour, the team doesn't detect any movement.\n\n<i>Escape Velocity's Orders: Have the team try to signal the ship.</i>\n\nThe team tries to get the ship's attention by radio. When that fails, they try signaling it with mirrors, then the lander's laser. After waving a makeshift flag, they conclude either nobody is home or they are deliberately ignoring the survey team.\n\n<i>Escape Velocity's Orders: Have the team rush the ship, weapons ready.</i>\n\nThe team storms up the canyon, taking advantage of the natural cover provided by the boulders.\n\nTheir tactical maneuvers prove unnecessary: the ship's sole occupant, some kind of avian creature, appears to have died quite a long time ago.\n\nAs far as the team engineer can ascertain, this was probably a smuggler who landed here to make emergency repairs to the ship's reactor which had blown the equivalent of a fuse.\n\nThe smuggler was apparently not an engineer and managed to complete the connection with his talon.  This created what was probably a brief but spectacular light show.\n\nThe team helps themselves to the smuggler's goods.\n\n+19 Titanium\n+13 Chiralite\n+10 Cobalt-60",
      "imagePath": "Anomalies/SmugglersNotch",
      "coordinates": {
        "universe": "xeno",
        "uX": -1,
        "uZ": -27,
        "localX": -306.3164,
        "localZ": 802.9761
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_52717",
      "title": "Escape Velocity's Note",
      "gametime": 52717,
      "text": "Triangle trap planet",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 1,
        "uZ": -28,
        "localX": 236.037262,
        "localZ": -3376.18262
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: At some point in this probe’s travels... 53044",
      "title": "Notification: At some point in this probe’s travels...",
      "gametime": 53044,
      "text": "At some point in this probe’s travels it encountered a planetoid outside any star system moving at a significant fraction of the speed of light. This gives some new data on celestial mechanics. ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::VANDERI 53397",
      "title": "Comm Log: Vanderi Commander",
      "gametime": 53397,
      "text": "Vanderi Commander:\nWe would be delighted to make another exchange of knowledge with you.\n\n<i>Escape Velocity's Response: We don't seem to have any technologies beyond what we've given you.</i>\n\nVanderi Commander:\nThat seems difficult to believe. Why should you lie to your Vanderi friends?\n\nNext time, reconsider sharing your technology with us.\n",
      "imagePath": "Images/Portraits/Vanderi",
      "coordinates": {
        "universe": "xeno",
        "uX": 8,
        "uZ": -32,
        "localX": -377.592377,
        "localZ": 15.0962238
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The self-illuminating orange color... 53268",
      "title": "Notification: The self-illuminating orange color...",
      "gametime": 53268,
      "text": "The self-illuminating orange color of this comet seems to come from an novel phenomenon related to the Casimir effect generated between the outgassing particles. We should be on the look out for variants of these for more data.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_53280",
      "title": "Escape Velocity's Note",
      "gametime": 53280,
      "text": "Orange comet",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 8,
        "uZ": -31,
        "localX": -1491.29492,
        "localZ": -5514.89258
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: I'm not sure I believe this probe's... 53421",
      "title": "Notification: I'm not sure I believe this probe's...",
      "gametime": 53421,
      "text": "I'm not sure I believe this probe's databanks. It seems to imply that the probe was struck by a high speed chunk of fungus traveling through space.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: We are approaching a massive gravitational... 53777",
      "title": "Notification: We are approaching a massive gravitational...",
      "gametime": 53777,
      "text": "We are approaching a massive gravitational distortion. It appears to be located a few thousand astrals below the celestial plane.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: The massive object below us appears... 53807",
      "title": "Notification: The massive object below us appears...",
      "gametime": 53807,
      "text": "The massive object below us appears to be an artificial structure several thousand astral units in diameter, possibly some form of Dyson sphere. I'm reading a tremendous distortion in the spacetime metrics.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "STATION_NOTICE_53823_360243905",
      "title": null,
      "gametime": 53823,
      "text": "All hydroponics sections are going over to food growth starting Saturday. Any ornamental or receational plants remaining at that time will be given away or destroyed.",
      "imagePath": null,
      "coordinates": null,
      "logType": 100,
      "attract": false,
      "ShowInMissionLog": false,
      "ShowInMap": false
    },
    {
      "id": "Notification: This surface feature on the sphere... 53971",
      "title": "Notification: This surface feature on the sphere...",
      "gametime": 53971,
      "text": "This surface feature on the sphere looks like a portal. Scans show it is made of an effectively indestructible Adamantine mono-molecule.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: There's a surface feature on the... 53984",
      "title": "Notification: There's a surface feature on the...",
      "gametime": 53984,
      "text": "There's a surface feature on the sphere below us that may be an access point. No idea what the access code is.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "DYSON_SPHERE",
      "title": "Dyson Sphere",
      "gametime": 53984,
      "text": "We've discovered an apparent entry point to an enormous sphere that requires an access code.\n",
      "imagePath": "",
      "coordinates": null,
      "logType": 40,
      "attract": true,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Despite the massive object lurking... 53992",
      "title": "Notification: Despite the massive object lurking...",
      "gametime": 53992,
      "text": "Despite the massive object lurking below the celestial plane of this system, the planetary orbits seem stable. Its field shows on gravitar readings but doesn't seem to affect local spacetime curvature.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "CONVERSATION::WRAE 54288",
      "title": "Comm Log: Alien Pilot",
      "gametime": 54288,
      "text": "Wrae:\nYou have come to the chaos where time and place are lost in search of promised treasure. You will find only death.\n\n<i>Escape Velocity's Response: We come in peace, we do not wish hostilities. </i>\n\nWrae:\nYour wishes matter not, you will not leave this place alive.\n\n<i>Escape Velocity's Response: Who are you?</i>\n\nWrae:\nWe are the Wrae. Once we were hunted by the guards of Eos's prison for what we were. So we changed.\n\nIn changing we lost our claim to the reward.\n\n<i>Escape Velocity's Response: What were you before you changed?</i>\n\nWrae:\nWe no longer remember. We only remember that we were hunted. The price of survival among the stars was erasing our old existence.\n\n<i>Escape Velocity's Response: If you will not let us leave in peace, you leave us no choice but destroy you.</i>\n\n",
      "imagePath": "Images/Portraits/Wrae",
      "coordinates": {
        "universe": "xeno",
        "uX": 9,
        "uZ": -16,
        "localX": -408.904633,
        "localZ": 90.1934052
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: That 1.21 exawatt bolt of lightning... 54291",
      "title": "Notification: That 1.21 exawatt bolt of lightning...",
      "gametime": 54291,
      "text": "That 1.21 exawatt bolt of lightning really lit up the ship's sensor array! It acted like an undirected particle accelerator giving us near Planck scale readings for a couple femtoseconds. If we ever get back to Starcom space, they'll be analyzing this data for years.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_54355",
      "title": "Escape Velocity's Note",
      "gametime": 54355,
      "text": "Wrae",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 9,
        "uZ": -15,
        "localX": -361.022949,
        "localZ": -3654.602
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_54369",
      "title": "Escape Velocity's Note",
      "gametime": 54369,
      "text": "Dyson Sphere",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 9,
        "uZ": -17,
        "localX": 1366.40552,
        "localZ": -4753.128
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "PLAYER_NOTE_54686",
      "title": "Escape Velocity's Note",
      "gametime": 54686,
      "text": "Hidden planet",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -15,
        "localX": 128.364563,
        "localZ": -3660.4043
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: This probe narrowly averted being... 54851",
      "title": "Notification: This probe narrowly averted being...",
      "gametime": 54851,
      "text": "This probe narrowly averted being swallowed by a black hole, coming within two million meters of the event horizon, collecting valuable data on its tidal forces and perimeter Hawking radiation. ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Sunless Redoubt 54961",
      "title": "Planet Anomaly: Sunless Redoubt",
      "gametime": 54961,
      "text": "The high energy nebula storms raging around this world unleash a near constant stream of sterilizing radiation, rendering the surface completely uninhabitable.\n\nMany of the planet's craters have large holes that the team's geologist is unable to explain.\n\nA short investigation reveals that they connect to a cave network so vast that thorough exploration is impossible. The team reports an uneasy sense of being watched, although scanners detect no signs of life.\n",
      "imagePath": "Anomalies/SunlessRedoubt",
      "coordinates": {
        "universe": "xeno",
        "uX": 12,
        "uZ": -20,
        "localX": -40.0,
        "localZ": -678.0
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "ANOMALY::Mining Station 55063",
      "title": "Planet Anomaly: Mining Station",
      "gametime": 55063,
      "text": "The automated mining facility is still in operation. It appears that the drones have continued to collect ore since you've been gone.\n\n<i>Escape Velocity's Orders: Collect the processed yttrium but leave the facility intact.</i>\n\nThe survey team loads the yttrium ore mined since your last visit.\n\n+25 Yttrium",
      "imagePath": "Anomalies/ChitikMine",
      "coordinates": {
        "universe": "xeno",
        "uX": 10,
        "uZ": -1,
        "localX": 809.854,
        "localZ": 454.969727
      },
      "logType": 10,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Another swarm probe, this one doesn't... 55171",
      "title": "Notification: Another swarm probe, this one doesn't...",
      "gametime": 55171,
      "text": "Another swarm probe, this one doesn't seem to have encountered any interesting phenomena in its travels.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: Another swarm probe, this one doesn't... 55206",
      "title": "Notification: Another swarm probe, this one doesn't...",
      "gametime": 55206,
      "text": "Another swarm probe, this one doesn't seem to have encountered any interesting phenomena in its travels.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_55480",
      "title": "Escape Velocity's Note",
      "gametime": 55480,
      "text": "Bugged planet; when distant, this planet reports as being unscanned but when approached it shows as scanned and featureless.",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 14,
        "uZ": -25,
        "localX": -214.683533,
        "localZ": -3122.429
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "Notification: That asteroid contained an enormous... 55559",
      "title": "Notification: That asteroid contained an enormous...",
      "gametime": 55559,
      "text": "That asteroid contained an enormous fossil of a sea creature. Extrapolating from sample, it was between 800 and 1200 meters long.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This piece of an advanced ship... 56308",
      "title": "Notification: This piece of an advanced ship...",
      "gametime": 56308,
      "text": "This piece of an advanced ship uses a form of energy delivery system way more advanced than our own.",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "Notification: This probe spent several decades... 57311",
      "title": "Notification: This probe spent several decades...",
      "gametime": 57311,
      "text": "This probe spent several decades monitoring the precession and variable output of a pulsar. Incredibly, these two variables suggest an encoded artificial signal of very high complexity! ",
      "imagePath": "Portraits/FirstOfficer",
      "coordinates": null,
      "logType": 0,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    },
    {
      "id": "PLAYER_NOTE_56730",
      "title": "Escape Velocity's Note",
      "gametime": 56730,
      "text": "Progen Hulk - debris to mine",
      "imagePath": null,
      "coordinates": {
        "universe": "xeno",
        "uX": 19,
        "uZ": -16,
        "localX": 605.5145,
        "localZ": -5577.82764
      },
      "logType": 200,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": true
    },
    {
      "id": "CONVERSATION::SAURID 57377",
      "title": "Comm Log: Saurid Commander",
      "gametime": 57377,
      "text": "Saurid Commander:\nAh! My Starcom Ambassador, I have just received the most wonderful news!\n\nSomeone or something recently destroyed that Chitik forward base we discussed.\n\nOn an unrelated matter, we need to make room in our cargo hold for some supplies. Perhaps you could take these minerals off our hands.\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We have some questions about the races of this region.</i>\n\nSaurid Commander:\nWhich race in particular?\n\n<i>Escape Velocity's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We have some questions about this region of space.</i>\n\nSaurid Commander:\nWhat specifically are you curious about?\n\n<i>Escape Velocity's Response: No more questions about that.</i>\n\nSaurid Commander:\nWas there anything else you wished to discuss?\n\n<i>Escape Velocity's Response: We'll be on our way.</i>\n\n\n+25 Chiralite\n+20 Platinum\n+20 Gold",
      "imagePath": "Images/Portraits/SauridCommander",
      "coordinates": {
        "universe": "xeno",
        "uX": 15,
        "uZ": -14,
        "localX": 1064.04309,
        "localZ": -1666.6322
      },
      "logType": 30,
      "attract": false,
      "ShowInMissionLog": true,
      "ShowInMap": false
    }
  ]
}