Jasmine Bitterleaf

[Ruleset]
Pathfinder: Sinaul, DM Iethloc, Pathfinder, 25 point buy, Level 3, standard wealth, AP/Slots System

[Summary]
Alignment:	Chaotic Good
Hit points:	17
Race:	Halfling
Size:	Small
Skills:	Craft 8, Diplomacy 10, Heal 2, Perception (cc) 6, Ride (cc) 6, Sense Motive 7, Stealth 13
BAB:	+2
Fort:	+4 (3 +0 +1)
Ref:	+5 (1 +3 +1)
Will:	+3 (1 +1 +1)

[Race]
Halfling
	https://www.d20pfsrd.com/races/core-races/halfling/
	Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
	Halflings receive a +1 racial bonus on all saving throws.
	Halflings receive a +2 racial bonus on Perception checks.
Alternatives:
	Creepy Doll, Deep Jungle, Dimdweller, Festive++, Fey Magic, Fey Thoughts (Perception, UMD), Human Shadow, Outrider, Secretive Survivor, Shadowhunter++, Swift as Shadows
Appearance:
	https://www.deviantart.com/oasiswinds/art/Get-Your-Own-Tea-419060585

[Class]
Sacred Necromancer
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/

[Attributes]
	https://www.d20pfsrd.com/basics-ability-scores/ability-scores/
Str:	7 (-2)	=	9 (-1 points) -2 (race)
Dex:	16 (+3)	=	14 (5 points) +2 (race)
Con:	10 =	(0 points)
Int:	14 (+2)	=	(5 points)
Wis:	13 (+1)	=	(3 points)
Cha:	19 (+4)	=	17 (13 points) +2 (race)

[Spellcasting]
All arcane and divine spells of the Necromancy school, plus spells with "Cure" in the name.
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Spell-Casting
	http://www.dxcontent.com/SDB_FilterTools.asp
	https://www.d20pfsrd.com/basics-ability-scores/ability-scores/#TOC-Table:-Ability-Modifiers-and-Bonus-Spells
Known	DC	Per-day	Level
5		14	*		cantrips and orisons: Detect Magic, Detect Undead, Disrupt Undead, Guidance, Prestidigitation 
3		15	6		1st level spells: Cure Light Wounds, Death Knell, Deathwatch


[Level 1]
Hit points:	8
Skill points:	6:	Craft, Diplomacy, Perception (cc), Ride (cc), Sense Motive, Stealth
Calling:	Chirurgeon
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Calling
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Chirurgeon
Connection:	You are a master of the macabre, a tinkerer of life, and a scientist at heart. As part of your studies, you have created a monster as a loyal companion and test subject.
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Connection
Insights:	these consist of all cantrips and orisons.
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Insights
Feat:	Craft Poppet
	https://www.d20pfsrd.com/classes/character-advancement/
	https://www.d20pfsrd.com/feats/item-creation-feats/craft-poppet-item-creation/
Bonus Feat:	Eschew Materials
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Spell-Casting
	https://www.d20pfsrd.com/feats/general-feats/eschew-materials

[Level 2]
Hit points:	5
Skill points:	6:	Craft, Diplomacy, Perception (cc), Ride (cc), Sense Motive, Stealth
Channel energy:	As a chirurgeon, you can only channel negative energy. Further, you can only use it for healing, not for dealing damage.
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Channel-Energy-Su-

[Level 3]
Hit points:	4
Skill points:	6:	Craft, Diplomacy, Perception (cc), Ride (cc), Sense Motive, Stealth
Whisper:	Healing Lore (Ex)
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Chirurgeon
Feat:	Extra Whisper
	https://www.d20pfsrd.com/classes/character-advancement/
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/extra-whisper
Whisper:	Cadaver Crafter (Su)
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Chirurgeon


[Future]
[Level 4]
Ability:	Cha +1
	https://www.d20pfsrd.com/classes/character-advancement/
Construction Point:
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/monster-companions
	https://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-object

[Level 5]
Feat:	Turn Living
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/turn-living

[Level 7]
Field:	Self-Experimentation
	https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/#TOC-Self-Experimentation
Whisper:	Body Part Grafting
Feat:	Craft Construct
	https://www.d20pfsrd.com/feats/item-creation-feats/craft-construct-item-creation

[Level 9]
Feat:	Craft Half-Construct
	https://www.d20pfsrd.com/feats/3rd-party-feats/rogue-genius-games/item-creation-feats-rogue-genius-games/craft-half-construct-item-creation/

[Level *]
Spellcasting:
4	Necro	https://www.d20pfsrd.com/magic/all-spells/m/magic-jar
5	Trans	https://www.d20pfsrd.com/magic/all-spells/a/awaken-construct/
5	Conj	https://www.d20pfsrd.com/magic/all-spells/r/raise-dead
6	Necro	https://www.d20pfsrd.com/magic/all-spells/c/create-undead
6	Conj	https://www.d20pfsrd.com/magic/all-spells/h/heal


[Monster Companion]
https://www.d20pfsrd.com/classes/3rd-party-classes/zombie-sky-press/sacred-necromancer/monster-companions
Name:	Petal
Type:	Construct (mindless)
Size:	Medium
Base form:	Quadruped
Appearance:	Starfish
	https://www.deviantart.com/sydney10/art/Giants-202214199
	On closer inspection, it is clear that these are five large tongues sewn together like petals of a flower;
	at any one time four perform as legs and one forms a body-like platform for a rider.


[Wealth]
3000gp	https://www.d20pfsrd.com/classes/character-advancement/
Apart from the barest essentials, save up all money until Jasmine can afford the spellcasting service to cast:
https://www.d20pfsrd.com/magic/all-spells/a/awaken-construct/
to add 3d6 Int and 2d6 Cha to Petal. That's going to be far, far more effective
than putting individual points into Int.
The Biped Monster has: double damage, Str +4, Dex -3, Wis +3 so it's substantially more
powerful from the start than the quadruped Jasmine has.


[Awesome Powers]
None selected yet.
https://docs.google.com/document/d/1wYMyNv-LwPg0woclKYmRJ1slxZB_BGSE608fLgrRQuU/edit
https://docs.google.com/document/d/1UFS5gXLNNV5cvgpJOvVI2D3ucJJDr2XKNjeT76YErGw/edit
Add that level of complexity later on.


[Interesting]
https://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/kobold-press-wizard-archetypes/animist-wizard-archetype/


[Concept]
Everyone makes mistakes but still has much to offer, so why kill them permanently?
Once they're defeated and they recognise their paradigm is inferior, Raise Dead them all.
Let them live with their level loss, learn, improve and contribute to the future.
Everyone deserves a second chance.

[Background]
Jasmine was booted out of Tealeaf Valley for violating tabboos. Sure, nobody approved of
Spearmint Tea pulling the legs off critters and torturing them to death with a magnifying
lens. Everybody wished he was more like Chai Tea and practiced Tai Chi instead. It all 
boiled down to the fact that seeing the remains of Spearmint's experiments mangled to death
but still staggering around infused with otherworldly essence gave Lady Grey the
heebie jeebies. Even admitting there are many shades of grey, this case was just
cut and dried. She demanded that Jasmine be banished from Tealeaf Valley. 
Oolong The Really Old objected that dropping Jasmine in hot water for trying to fix
Spearmint's victims wasn't the solution. The punishment was too steep.
But Lady Grey being all steamed up got Earl Grey hot and bothered, so Jasmine was out.
Ice-Tea escorted her from the gathering, whispering chilling tales of crimes against the 
community and a substantial body count. As they reached the end of the Camomile track, 
Mister Tea clarified that he pitied the fool who returned from banishment.
Jasmine's adventures began.