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Nenni Guenhwyvar
A cohort of gamers in the real world began a roleplaying session as was their wont. However, this time the players became psychologically transplanted into the bodies of their characters. The FLGS resident cat was casually observing at the gaming table, perched atop a short tower of splatbooks at the time and somehow wound up in the fantasy pick-n-mix crossover realm too. Just as the gamers inherited fantasy races, classes, skills and powers, so too did the housecat. However, indefatigable cat instincts were not left behind.
After having vanquished an Evil Archmage from the hybrid realm, the gamers planeshifted back to primary reality. At the time, the party's cat had been indulging some insatiable curiosity and as a result, missed the boat, inadvertently ending up in a high-fantasy archipelago of geometric islands and interlocking politics.
This is the character record of that housecat and the d20 mechanics that represent its game-world powers. Its real-world powers are documented elsewhere.
Unless described otherwise, Nenni:
If there is sufficient time to prepare before an encounter:
Which of these Powers to choose will depend on how many of the limited unique Powers per level Nenni has already chosen that day.
Name: | Nenni |
---|---|
Type: | Small/Tiny Monstrous Humanoid (shapechanger) |
Hp: | 57hp (10HD) +10 temporary hp |
Speed: | 20-30 |
Initiative: | +7 |
Race: Tibbit (Dragon Compendium, p. 21) |
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(Dragon Compendium, p. 21) (Dragon Magazine 135) |
Psion variant: the Erudite with the Alternative Class Feature: Spell To Power which allows a Psion to add arcane spells (up to one level lower than his maximum Power) to his repertoire.
Level | HP | Constitution modifier | (Temporary) | |
---|---|---|---|---|
1 | 4 | 3 | 1 | |
2 | 4 | 3 | 1 | |
3 | 2 | 3 | 1 | |
4 | 4 | 3 | 1 | |
5 | 3 | 3 | 1 | |
6 | 2 | 3 | 1 | |
7 | 2 | 3 | 1 | |
8 | 3 | 3 | 1 | |
9 | 1 | 3 | 1 | |
10 | 2 | 3 | 1 | |
Total | 27 | 30 | (10) | 57 (+10) |
Mean | 26.5 |
Minor Shapeshift grants 1 temporary hitpoint per hitdie for four rounds as a Swift Action indefinitely. Therefore Mellow is considered to always have +10 temporary hitpoints while awake and conscious, so long as he has at least 7 Power Points unspent.
These 10 temporary hitpoints are not healed by cure spells. However, they refresh fully the moment Mellow gets a chance to activate a Swift Action. This feat can therefore act a little like a weakened form of Complete Warrior p101 / Libris Mortis p27: "Improved Toughness" which increases actual hp by HD.
Common | Monstrous Humanoid form | Feline form | ||||||
---|---|---|---|---|---|---|---|---|
Ability | Base | Level 4 | Level 8 | Ascetic | Racial | Total (Modifier) | Racial | Total (Modifier) |
Str: | 12 | - | - | - | -2 | 10 (+0) | -10 | 2 (-4) |
Dex: | 16 | - | - | - | +2 | 18 (+4) | +4 | 20 (+5) |
Con: | 16 | - | - | - | - | 16 (+3) | - | 16 (+3) |
Int: | 17 | +1 | +1 | +2 | - | 21 (+5) | - | 21 (+5) |
Wis: | 15 | - | - | - | - | 15 (+2) | - | 15 (+2) |
Cha: | 14 | - | - | - | - | 14 (+2) | - | 14 (+2) |
Total | 90 |
Improvements: PHB p22 (the SRD doesn't provide ability advancement for legal reasons or even the XP table)
Level | Save | Base | Ability | Ascetic | Total |
---|---|---|---|---|---|
10 | Fort | 3 | +3 | +1 | 7 |
10 | Ref | 3 | +5 | +1 | 9 |
10 | Will | 7 | +2 | +1 | 10 |
Nymph's Kiss: +1 bonus on all saving throws against spells and spell-like abilities.
A 3rd-level ascetic is immune to the effects of being in a hot or cold environment. He can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves.
At 8th level, an ascetic character becomes immune to detect thoughts, discern lies, and any attempt to discern his alignment.
An ascetic gains damage reduction 5/magic at 10th level.
Common | Ascetic | Armour | Monstrous Humanoid form | Feline form | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Type | Base | Exalted | Deflection | Natural | (Psionic) | Size | Dex | Total | Size | Dex | Total |
Base | 10 | +7 | +1 | +1 | (4) | +1 | +4 | 24 | +2 | +5 | 26 |
Touch | N/A | +1 | +4 | 23 | +2 | +5 | 25 | ||||
Flat-Footed | +1 | (4) | +1 | N/A | 20 | +2 | N/A | 21 |
Inertial Armour grants 4 (or more) armour bonus to AC (does not apply against Touch attacks) made of psychokinetic Force (applies against Incorporeal Attacks).
An ascetic gains damage reduction 5/magic at 10th level.
Common | Ascetic | Monstrous Humanoid form | Feline form | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | BAB | Feats | Exalted | Size | Ability | Total | Reach | Vertical Reach | Weapon | Damage | Size | Ability | Total | Reach | Vertical Reach | Weapon | Damage |
Melee | 5 | +2 | +1 | 8 / 10 | 5 | 4 | Slap | 1d2 non-lethal (non-proficient) | +2 | 5 / 11 | 2½ | 2 | Claw | 1d2 -4 +2 +2 | |||
Ranged | +1 | Dex (+4) | 12 | Look of Disapproval | N/A | +2 | Dex (+5) | 14 | Psionics |
At 10th level, an ascetic gains a +2 enhancement bonus on all his attack and damage rolls. In effect, every weapon the character wields becomes a magic weapon. At 10th level, any weapon damage the character deals is also considered to be good-aligned.
Intuitive Attack: attack rolls with simple/natural weapons may use Wis instead of Str.
Minor Shapeshift (Might): +2 bonus on melee damage rolls.
Improvisation: gain +5 to 4 attack/skill checks within 10 rounds
Class Level | Base | Bonus | Total |
---|---|---|---|
10 | 88 | 25 | 113 |
"Unlike a psion, an erudite is limited to manifesting a certain number of unique psionic powers of each level per day from the repertoire of powers he knows". Additional unique Powers per Power level are unlocked according to the progression on Complete Psionics p155:
Class Level | Unique Powers per power level each day |
---|---|
1 | 1 |
2 | 2 |
4 | 3 |
6 | 4 |
8 | 5 |
10 | 6 |
12 | 7 |
14 | 8 |
16 | 9 |
18 | 10 |
20 | 11 |
Power Level | Free | Learnings | Discipline | Spell To Power | XP |
---|---|---|---|---|---|
0 | Ectoplasmic Repair | Launch Object, Minor Disguise, Prestidigitation | 80xp | ||
1 | 420xp | ||||
2 | Feat Leech | Animal Affinity, Chameleon | Cure Moderate Wounds, Heroics, Heroism | 560xp | |
3 | Share Pain (forced), Solicit Psicrystal, Telekinetic Force, Time hop | Empathic Transfer (hostile) (*), Hustle | Inevitable Defeat | 420xp | |
4 | Correspond, Dimension Door, Psychic Reformation | Legend Lore | 180xp | ||
5 | |||||
6 |
Power Level |
Saving Throw
Difficulty Class |
(Monstrous) Humanoid targets | Dispense with Display and Manifesting Defensively | |||||
---|---|---|---|---|---|---|---|---|
Restrictions | DC | Concentration d20+16 DC: | ||||||
1 | 16 | The saving throw DC for spells you cast or other special abilities you use against humanoid or monstrous humanoid targets is increased by +4 if the spell does not deal damage (including ability damage but not nonlethal damage), bestow negative levels, or cause death. You may not deal real damage or ability damage to such foes through spells or weapons, though you may deal nonlethal damage. The benefit of this feat extends to special abilities other than spells that allow a saving throw, but only if the ability does not deal damage and is not dependent on dealing damage. It affects only the saving throw DCs, not caster level checks or other elements of a spell. | 20 | 16 | ||||
2 | 17 | 21 | 17 | |||||
3 | 18 | 22 | 18 | |||||
4 | 19 | 23 | 19 | |||||
5 | 20 | 24 | 20 | |||||
6 | 21 | 25 | 21 |
Display | Manifestation |
---|---|
Auditory | optionally either 100ft radius shout or 15ft radius hum (Listen DC 10 to notice) | Material | inert ectoplasmic seepage from the Astral Plane evaporates with 1 round | Mental | subtle chime at 15ft radius optionally singularly or repeatedly | Olfactory | evocative odour at 20ft radius optionally 1 round or duration of Power | Visual | manifester's eyes glow silver; 5ft radius rainbow flash |
The Erudite with Convert Spell to Power considers any arcane spell to be a Discipline Power by passing a Spellcraft (DC 15 + spell level) test. Spells converted to powers cost the following Power points to manifest:
This was always an option for any psionic character via independent research and Psionics-Magic Transparency. It's just much cheaper than the generic 200XP per Power level method because this is the Erudite's raison d'être.
Since an Erudite treats Spells as Discipline Powers and can only learn those at least one level lower than the maximum Power he can manifest, the only way to learn 9th-level Spells is to take the Epic Manifestation Feat.
" Spells with expensive material components (non-negligible) require you to spend an additional 2 power points when manifesting the spell in lieu of the material components. Spells with a focus are treated the same as those with a material component. " " A character who has forsaken material possessions may find himself at a marked disadvantage when it comes to certain necessary expenses, such as expensive material components. One option is for ascetic characters to beg components from other party members, who are probably gaining as much benefit from having the spell cast as the caster is. Alternatively, an ascetic spellcaster can sacrifice experience points in place of expensive components, with 1 XP equivalent to 5 gp value of components. "
Level | Source | Name | Source |
---|---|---|---|
1 | Standard | Sacred Vow | Book of Exalted Deeds p45 |
1 | Class bonus | Psicrystal Affinity | SRD |
1 | Granted power | Alertness | SRD |
1 | Alternative Class Feature | Spell To Power | WotC: The Mind's Eye |
3 | Standard | Vow of Poverty | Book of Exalted Deeds p48 & p29 |
4 | Ascetic | Nymph's Kiss | Book of Exalted Deeds p44 |
5 | Class | Up The Walls | SRD |
6 | Standard | Track | SRD |
6 | Ascetic | Vow of Nonviolence | Book of Exalted Deeds p47 |
8 | Ascetic | Intuitive Attack | Book of Exalted Deeds p44 |
9 | Standard | Minor Shapeshift (Reserve) | Complete Mage p45 |
10 | Class | Metamorphic Transfer | SRD |
10 | Ascetic |
Level | Class | Int(Mod) | Feat | Ranks | Max / Cross-class |
---|---|---|---|---|---|
1 | 2 | 17(+3) | 20 | 4 / 2 | |
2 | 2 | 17(+3) | 5 | 5 / 2½ | |
3 | 2 | 17(+3) | 5 | 6 / 3 | |
4 | 2 | 18(+4) | +1 | 7 | 7 / 3½ |
5 | 2 | 18(+4) | +1 | 7 | 8 / 4 |
6 | 2 | 18(+4) | +1 | 7 | 9 / 4½ |
7 | 2 | 20(+5) | +1 | 8 | 10 / 5 |
8 | 2 | 21(+5) | +1 | 8 | 11 / 5½ |
9 | 2 | 21(+5) | +1 | 8 | 12 / 6 |
10 | 2 | 21(+5) | +1 | 8 | 13 / 6½ |
11 | 2 | 23(+6) | +1 | 9 | 14 / 7 |
12 | 2 | 24(+7) | +1 | 10 | 15 / 7½ |
Total | 83 |
Class Skills: Concentration, Craft, Decipher Script, Gather Information, Knowledge (psionics), Knowledge (all skills, taken individually), Profession, Psicraft, Spellcraft.
Flexible Mind: Ride, Survival become Class Skills and gain a +1.
Name: | Kristle |
---|---|
Type: | Diminutive construct (psicrystal) |
Hp: | 18hp (6HD) (half master's) |
Speed: | 30; climb 20 |
Initiative: | +3 |
Kristle is a minute green marble fastened to Nenni's collar, keeping up a mental critique on everything going on in the vicinity from a fractal robotic perspective. Unlike most constructs, he is Intelligent, granting Skills, Feats and speaking Common in addition to understanding all the languages Nenni knows. He is telepathically linked with his master within 1 mile.
Ability | Base | Level 4 | Racial | Total (Modifier) |
---|---|---|---|---|
Str: | 1 | 1 (-5) | ||
Dex: | 15 | +1 | 16 (+3) | |
Con: | N/A | |||
Int: | 6 | +2 | 8 (-1) | |
Wis: | 10 | 10 (+0) | ||
Cha: | 10 | 10 (+0) |
Improvements: PHB p22 (the SRD doesn't provide ability advancement for legal reasons or even the XP table)
Type | Base | Natural | Size | Dex | Total |
---|---|---|---|---|---|
Base | 10 | +2 | +4 | +3 | 19 |
Touch | N/A | +4 | +3 | 17 | |
Flat-Footed | +2 | +4 | N/A | 16 |
Type | BAB | Size | Ability | Total | Reach | Vertical Reach | Weapon | Damage |
---|---|---|---|---|---|---|---|---|
Melee | 4 | +4 | Str (-5) | 3 | 0 | 1 | - | - |
Ranged | 4 | +4 | Dex (+3) | 11 | - | - |
Level | Source | Name | Source | Rationale |
---|---|---|---|---|
1 | Standard | Wild Talent | SRD | "As a psionic character, you gain a reserve of 2 power points and can take psionic feats." "If you have 1 or more power points available, you can meditate to attempt to become psionically focused." |
3 | Standard | Overchannel | SRD | Feat Leech: take 1d8hp damage to gain +1 manifester level. "The maximum number of points you can spend on a power (for any reason) is equal to your manifester level." |
6 | Standard | Burrowing Power | SRD | Feat Leech: expend Psionic Focus; make Psicraft (10 + hardness + thickness in feet); and spend +2 Power points to manifest a Power beyond a barrier |
9 | Standard | Mindsight | Lords of Madness p126 |
|
" A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. A psicrystal uses its own ability modifiers on skill checks. " " A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. "
13000gp | Wealth available |
10gp | Explorer's outfit |
50gp | 1 × Level-1 powers |
300gp | 3 × Level-2 powers |
25gp | 2 × Level-0 scrolls |
150gp | 6 × Level-1 scrolls |
450gp | 3 × Level-2 scrolls |
5200gp | 1040 × XP spent learning the above scrolls and powers |
6855gp | donation to the local Erudite Library Psionic Guild (ie, the roleplay gamers who Nenni belongs to) |
13000gp | Total spent |
zero | remaining for NERPS & consumables |
[2016-12-24 06:59:16]<Capn_Shoe> The only real limitation is that obviously non-humanoid races like half-orcs are going to be really hard to explain away ICly. Most everything else can be BSed to some degree. [2016-12-24 06:59:57]<Vivi> Yeah, my gnome cleric idea isn't going to fly. [2016-12-24 07:00:20]<Capn_Shoe> Elves can hide their ears, dwarves and halflings can be assumed to be RL small persons, gnomes could probably pass as (weird-looking) children... [2016-12-24 07:01:09]<Capn_Shoe> Sadly, this means no talking cats. :p [2016-12-24 07:01:22]<Hildyr> But what if I'm a talking cat in real life?! [2016-12-24 07:01:28]<Capn_Shoe> ...well, no, I take that back. A talking cat could work. [2016-12-24 07:01:45]<Vivi> Yeah, I was going to say. As long as the cat whispers in public or something, it'd be fine. [2016-12-24 07:02:33]<Hildyr> Starting at level 5, at least [2016-12-24 07:03:12]<Mellow> Capn, if you haven't watched The Gamers / Dorkness Rising as inspiration for this campaign idea, I recommend it. [2016-12-24 07:03:46]<Capn_Shoe> We could bump it up to 8 or 9, if you want the extra stat point and/or feat. [2016-12-24 07:03:55]<Capn_Shoe> Or maybe just 6. [2016-12-24 07:04:04]<Mellow> If cats are Kosher, then I bags playing a Tibbit Psion Thrallherd. [2016-12-24 07:04:17]<Capn_Shoe> What's a Tibbit? [2016-12-24 07:04:45]<Mellow> It's a monstrous humanoid shapechanger which has a housecat as an alternate form. [2016-12-24 07:04:54]<Mellow> No level adjustment. [2016-12-24 07:06:44]<Mellow> Shoe: some info here on my backup character for Main's campaign: http://jackpoint.neocities.org/dnd/slinky.htm [2016-12-24 07:08:22]<Capn_Shoe> Mellow: Wow. This is...thorough. o3o [2016-12-24 07:08:37]<Capn_Shoe> I'll have to wait and read it later when I'm more awake. [2016-12-24 07:08:41]<Mellow> Heh heh. This was my backup character if Mellow wasn't approved for Main's game. [2016-12-24 07:09:36]<Mellow> But a housecat bard would work pretty well in a "D&D enters the real world" context :-D [2016-12-24 07:09:57]* Interstate-5 is reminded of Puss in Boots. The Shrek version. [2016-12-24 07:10:29]<Capn_Shoe> Heh! [2016-12-24 07:10:48]<Capn_Shoe> Does Slinky speak with an accent? ;) [2016-12-24 07:10:58]<Mellow> If you like... perhaps a French accent? [2016-12-24 07:11:04]<Capn_Shoe> French? Bah. [2016-12-24 07:11:04]<Mellow> He's suave after all. [2016-12-24 07:11:29]<Capn_Shoe> No Spanish is suave. French is snooty. ;) [2016-12-24 07:11:57]<Capn_Shoe> But, meh, it's not something that comes across in text anyway. [2016-12-24 07:13:03]<Mellow> I think French is rather suave myself :) [2016-12-24 07:14:38]<Capn_Shoe> Anywho. Give your character concepts some thought, decide if there's any particular level that they'd work best at, and I'll take that into consideration next week and announce an official level. As for stats, I would assume the usual 5d6 drop 2. [2016-12-24 07:15:51]<Interstate-5> reroll 1s or no? [2016-12-24 07:16:33]<Capn_Shoe> May as well. [2016-12-31 02:30:15]<BLusk> I know it's either we're the players who get stuck playing our characters or our characters brought into a modern world. [2016-12-31 02:30:30]<BLusk> Did we decide on former or latter? [2016-12-31 02:30:35]<mainstreet> I think Mellow was going Bard this time... [2016-12-31 02:30:42]<mainstreet> uh, former, I think [2016-12-31 02:30:45]<Mellow> My concept was a tibbit (housecat) that's either a bard (already statted out) or a psion (possibly, if it seems more useful). [2016-12-31 02:30:56]<BLusk> So, healer, bard, druid. [2016-12-31 02:31:39]<Capn_Ascii> Yeah, you guys are D&D players who physically turn into your characters. [2016-12-31 02:32:43]<Vivi> Which is going to make the roleplay weird. Do you accept your new identity, or do the two fight it out? [2016-12-31 02:33:00]<Capn_Ascii> The key term here is 'physically'. [2016-12-31 02:33:39]<Capn_Ascii> You gain their bodies and powers, skills, etc. but you yourselves stay the same in your head. [2016-12-31 03:11:41]<BLusk> Main: My idea was an intelligent player playing a stupid barbarian. [2016-12-31 03:11:55]<BLusk> Classic min-max tank stuff. [2016-12-31 03:12:28]<Capn_Shoe> BLusk: That was me asking, not Main. And, that would be hilarious. :D [2016-12-31 03:12:46]<mainstreet> I approve as well ;) [2016-12-31 03:13:11]<BLusk> Ha, I'll whip up both and see what really catches my fancy. :D [2016-12-31 03:13:16]<Hildyr> What we could really use in the new game is a dedicated DPSer. Which could be, say, a tibbit psion psychokineticist [2016-12-31 03:20:52]<Mellow> Hildyr: if you want to scetch out the barebones of a workable (tibbit) psion, then I'd be happy to go with that. I like the idea of the telepath path and using the Alternative Class Feature (Telepathy) instead of their bonus feat. But I don [2016-12-31 03:21:06]<Mellow> But I don't make characters to have high damage output so haven't looked at that option. [2016-12-31 03:21:33]<Hildyr> Any psion can spam energy ray, actually [2016-12-31 03:21:40]<Hildyr> http://www.d20srd.org/srd/psionic/powers/energyRay.htm [2016-12-31 03:24:12]<Hildyr> Actually, if you want to go with a telepath, you could get mind thrust, which is 1d10 per power point (but save negates) [2016-12-31 03:24:44]<Mellow> I think as a tibbit, a telepath would be good because it would mean I could communicate with the team without needing to morph. [2016-12-31 03:25:02]<Vivi> Plus, then you can be our Aethnet. [2016-12-31 03:25:20]<Hildyr> What's this alternative class feature for telepathy, though? [2016-12-31 03:26:45]<Mellow> http://archive.wizards.com/default.asp?x=dnd/psm/20070411a "Telepathic Communication" [2016-12-31 03:27:31]<Hildyr> Nice [2016-12-31 03:28:09]<Hildyr> Yeah, I think a psion would work better than a bard, excepting some shenanigans like Dragonfire Inspiration to get the damage we need [2016-12-31 03:33:26]<Mellow> Hildyr: OK sounds good to me. I haven't made a psionic character before though (though thrallherd has looked interesting) so I'll adjust http://jackpoint.neocities.org/dnd/slinky.htm to be based on psion and if I get chargen questions I might lurk in here during the week on the offchance you're about :) [2016-12-31 03:34:22]<Hildyr> I don't usually come in on non-Fridays, but you can add me on Skype [2017-01-07 03:48:02]* Capn_Ascii (Capn_Ascii@33-08-934-440.gvllcmtk36.res.dyn.suddenlink.net) has joined #trinsic [2017-01-07 03:48:02]* ChanServ gives channel operator status to Capn_Ascii [2017-01-07 03:48:13]* Vivi is now known as Cadellin [2017-01-07 03:48:49]* mainstreet is now known as Miranor [2017-01-07 03:49:10]* Iethloc is now known as Sheona [2017-01-07 03:49:42]* You are now known as Nenni_Guenhwyvar [2017-01-07 04:19:25]<Capn_Ascii> As we join our heroes, all hell is breaking loose! The zombies are advancing on the roadblocks set up by the sherrif's department. The army of orcs and skeletons is engaged in a fierce battle with the local hunting club and that biker gang you managed to piss off earlier. Two National Guard helicopters are dogfighting with a half-dozen pterodactyls. A few blocks down the street, you can see the tarrasque stomping ar [2017-01-07 04:19:25]<Capn_Ascii> ound, smashing cars. [2017-01-07 04:20:02]<Capn_Ascii> And there, in the middle of all the chaos, shining like a golden beacon of hope... [2017-01-07 04:20:58]<Capn_Ascii> ...THE BOOK. Your one ticket to getting your normal lives back! It's sitting on the ledge atop the local movie theater's front sign, seemingly unattended amidst the chaos. [2017-01-07 04:22:25]<Capn_Ascii> You're currently holed up in a dingy motel room across the intersection from the theater, peeking out of the window through the curtains. [2017-01-07 04:23:17]* Miranor looks carefully at the road, looking at obstacles from here to THE BOOK [2017-01-07 04:23:35]<Cadellin> "Who has an invisible flying animal that can go fetch the book?" [2017-01-07 04:23:39]<Nenni_Guenhwyvar> Nenni sprawls atop a pile of Dungeon (R) magazines, like a dragon mantling over its coveted hoard, his head resting against the DMG absorbing its imagined powers via osmosis. He knows full well that if any of the humans roaming in his territory want access to the books of power (and frequently they do) they will have to pay their cat tax first - hopefully by picking him up and stroking him and then opening a can of fresh food not that cold [2017-01-07 04:23:39]<Nenni_Guenhwyvar> stuff from yesterday they've kept in the fridge. Eww! It smells funny. But at the very least by patting him before sliding out the issue they're interested in. If they don't pay the cat tax, he will sulk and scowl at them from the bookshelf until they atone. Nenni doesn't forget their ... wait ... is that a cockroach running behind the curtain? Oblivious spring attack! [2017-01-07 04:24:26]<Nenni_Guenhwyvar> He missed, and curls up disappointed, thinking of going to sleep. Why is everyone looking out the window? [2017-01-07 04:23:51]<Sheona> That's a lot of text at once [2017-01-07 04:24:38]<Capn_Ascii> *snrk* [2017-01-07 04:24:55]<Capn_Ascii> Now that's what I call an establishing character moment. ;) [2017-01-07 04:26:25]<Capn_Ascii> Yeah, just to refresh me, give me a quick recap of races, genders and classes so I don't get too confused here. I always have this problem when I run a new campaign. >.< [2017-01-07 04:26:38]<Sheona> Female Human Druid [2017-01-07 04:26:41]<Nenni_Guenhwyvar> I'm a male psionic cat. [2017-01-07 04:27:01]<Capn_Ascii> What color cat? [2017-01-07 04:27:10]<Nenni_Guenhwyvar> (Erudite tibbit, to be precise). Black. [2017-01-07 04:27:10]<Miranor> Male Elf Factotum [2017-01-07 04:27:14]<Cadellin> Female human turned into a Male Dwarf... [2017-01-07 04:27:24]<Cadellin> And Cleric.
[2017-01-02 06:43:27]* mainstreet is now known as mainstreet--AWAY [2017-01-02 09:10:50]<Mellow> `roll 5d6*6 [2017-01-02 09:10:51]<GameServ> Mellow rolled 5d6: 4 3 2 4 1 <Total: 14(*6) = 84> [2017-01-02 09:11:18]<Mellow> Huh - that's not what I wanted. [2017-01-02 09:11:22]<Intyalle> Hmm? [2017-01-02 09:11:22]<Mellow> `roll 5d6 [2017-01-02 09:11:22]<GameServ> Mellow rolled 5d6: 3 1 1 3 4 <Total: 12> [2017-01-02 09:11:23]<Mellow> `roll 5d6 [2017-01-02 09:11:24]<GameServ> Mellow rolled 5d6: 5 3 1 1 1 <Total: 11> [2017-01-02 09:11:24]<Mellow> `roll 5d6 [2017-01-02 09:11:25]<GameServ> Mellow rolled 5d6: 5 5 5 6 3 <Total: 24> [2017-01-02 09:11:26]<Mellow> `roll 5d6 [2017-01-02 09:11:26]<GameServ> Mellow rolled 5d6: 1 3 6 5 3 <Total: 18> [2017-01-02 09:11:27]<Mellow> `roll 5d6 [2017-01-02 09:11:27]<GameServ> Mellow rolled 5d6: 2 2 5 4 1 <Total: 14> [2017-01-02 09:11:28]<Mellow> `roll 5d6 [2017-01-02 09:11:28]<GameServ> Mellow rolled 5d6: 2 5 1 1 2 <Total: 11> [2017-01-02 09:11:56]<Mellow> These are for the attributes of my psion for Capn's game. I needed 6x 5d6 drop lowest two. I believe. [2017-01-02 09:12:34]* Intyalle nods [2017-01-02 09:13:33]<Mellow> Oh - and reroll 1's: it says so in the topic. [2017-01-02 09:13:44]<Mellow> `roll 2d6 [2017-01-02 09:13:44]<GameServ> Mellow rolled 2d6: 5 2 <Total: 7> [2017-01-02 09:13:48]<Mellow> `roll 3d6 [2017-01-02 09:13:48]<GameServ> Mellow rolled 3d6: 5 5 3 <Total: 13> [2017-01-02 09:13:50]<Intyalle> That's... a lot of rerolls :P [2017-01-02 09:13:55]<Mellow> Yes! [2017-01-02 09:14:00]<Mellow> `roll 1d6 [2017-01-02 09:14:01]<GameServ> Mellow rolled 1d6: 1 <Total: 1> [2017-01-02 09:14:02]<Mellow> `roll 1d6 [2017-01-02 09:14:03]<GameServ> Mellow rolled 1d6: 1 <Total: 1> [2017-01-02 09:14:04]<Mellow> `roll 1d6 [2017-01-02 09:14:05]<GameServ> Mellow rolled 1d6: 6 <Total: 6> [2017-01-02 09:14:08]<Mellow> Yes!!! [2017-01-02 09:14:22]<Mellow> `roll 1d6 [2017-01-02 09:14:22]<GameServ> Mellow rolled 1d6: 5 <Total: 5> [2017-01-02 09:14:25]<Mellow> `roll 2d6 [2017-01-02 09:14:26]<GameServ> Mellow rolled 2d6: 1 6 <Total: 7> [2017-01-02 09:14:29]<Mellow> `roll 2d6 [2017-01-02 09:14:29]<GameServ> Mellow rolled 2d6: 5 3 <Total: 8> [2017-01-02 09:14:56]<Mellow> OK. Now to add things up and assign them. Good good! [2017-01-02 09:17:14]<Mellow> And hitpoints: [2017-01-02 09:17:20]<Mellow> `roll 5d4 [2017-01-02 09:17:21]<GameServ> Mellow rolled 5d4: 4 2 4 3 2 <Total: 15>
Spell: Benign Transposition (Spell Compendium p27) |
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School: Conjuration (Teleportation) |
Level: Sorcerer/Wizard 1 (V) |
Casting: 1 Standard action |
Range: Medium (100 ft. + 10 ft./level) |
Duration: Instantaneous |
Two willing creatures within range swap location. Objects, but not creatures, which they carry go with them. |
Spell: Heroics (Spell Compendium p113) |
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School: Transmutation |
Level: Sorcerer/Wizard 2 (V, S, M) |
Casting: 1 Standard action |
Range: Creature touched |
Duration: 10 minutes / level |
Temporarily gain a Fighter feat if its prerequisites are already met. |
Spell: Improvisation (Spell Compendium p121) |
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School: Transmutation |
Level: Bard 1 (V, S, M) |
Casting: 1 Standard action |
Range: Personal |
Duration: 1 round / level until discharged (D) |
Gain a Luck bonus of 2 per caster level, assigned at your discretion among attack rolls, skill checks and ability checks, up to a maximum bonus to any single roll of half caster level. |
Spell: Launch Item (Spell Compendium p130) |
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School: Transmutation |
Level: Sorcerer/Wizard 0 (S) |
Casting: 1 Standard action |
Range: Touch |
Duration: Instantaneous |
One Fine item (up to 10lb) moves at great speed to a target or location you specify within 100ft + 10ft/level. This can be used to make an attack with no range penalty. |
Spell: Minor Disguise (Spell Compendium p141) |
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School: Transmutation |
Level: Bard 0 (V, S) |
Casting: 1 Standard action |
Range: Personal |
Duration: 1 hour |
+2 Competence bonus to next Disguise check due to changing hair colour, skin texture, scarring, teeth appearance. |
Spell: Sunstroke (Sandstorm p123) |
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School: Necromancy |
Level: Druid 1; Sorcerer/Wizard 1; Summer 2 (V, S) |
Casting: 1 Standard action |
Range: Close (25 ft. + 5 ft./2 levels) |
Duration: Instantaneous |
One living creature takes 2d6 non-lethal damage. If they fail a Fortitude save, they become Fatigued (or Exhausted if already Fatigued). |
Power: Urban Strider (Complete Psionic p104) |
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Discipline: Psychometabolism |
Level: Psion/wilder 1, psychic warrior 1 (visual) |
Manifesting: 1 Standard action |
Range: Personal |
Duration: 1 minute / level |
Power points: 1 |
Augment (8pp): gain climb speed equal to land speed |
Race: Tibbit (Dragon Compendium, p. 21) |
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(Dragon Compendium, p. 21) (Dragon Magazine 135) |
Polymorph recipes | ||||||
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Polymorph changes the following:
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Polymorph does not change the following:
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Name | HD | Abilities | NAC | Size | Reach | Perks & racial skills |
Aboleth | Ab 8 | Str 26, Dex 12, Con 20 | 7 | Huge | 10 | aquatic, so only 10 land speed; Slime (DC 19 Fort or cannot breathe for 3 hours - see Aboleth Mucus in Savage Species) |
Choker | Ab 3 | Str 16, Dex 14, Con 13 | 4 | Small | 10 | caster form; Improved Grab +4; Constrict prevents speech / Verbal spellcasting; Climb +8 |
Cloaker | Ab 6 | Str 21, Dex 16, Con 17 | 7 | Large | 10 | Moan (various); flying transport (40 / average) (cf A light load for a chimera is up to 348 pounds; a medium load, 349-699 pounds, and a heavy load, 700-1,050 pounds.) |
Destrachan | Ab 8 | Listen +10 | ||||
Ethereal Filcher | Ab 5 | caster form; Sleight of Hand +8; Listen/Spot +4 | ||||
Ettercap | Ab 5 | Poison (1+2d6 dex); Web (trap); caster form; Craft(Trapmaking), Hide, Spot +4; Climb +8 | ||||
Gibbering Mouther | Ab 4 | 8 | Medium | Spittle (acid/blindness); Swallow Whole (1d4 Con); Spot +4; Swim +8 | ||
Mimic | Ab 7 | 5 | Large | 10 | Adhesive (auto grapple); Disguise +8 | |
Rust Monster | Ab 5 | 5 | Medium | 5 | Rust (touch attack can destroy up to a 10-foot cube of metal instantly. Magic items must succeed on a DC 17 Reflex save. A metal weapon that deals damage to a rust monster corrodes immediately. | |
Megaraptor | An 8 | Str 21, Dex 15, Con 21 | 6 | Large | 5 | Hide, Jump, Listen, Spot, and Survival +8 |
Giant octopus | An 8 | Str 20, Dex 15, Con 13 | 7 | Large | 10 |
Improved Grab +15 causes Constrict (2d8+6); Hide +4; Escape Artist +10; Swim +8
Note: damage done to body parts with their own hitpoint pool is tracked separately to the creature's hitpoints: "A giant octopus's tentacles have 10 hit points each." "Severing one of a giant octopus's tentacles deals 5 points of damage to the creature." |
Bat swarm | An 3 | Str 3, Dex 15, Con 10 | 10 x 10 Diminutive | 0 | automatic damage (2d6); Distraction (spellcasting requires Concentration 20 + spell level); Wounding (1hp/round); Animal type (Low-light vision); Swarm subtype (immune to: critical hits or flanking, all weapon damage, being staggered or reduced to a dying state by damage, being tripped, grappled, or bull rushed, spells/effects targeting a specific number of creatures; +50% damage from area effects; automatically hits, ignores miss chance for concealment or cover) | |
Wyvern | Dr 7 | Str 19, Dex 12, Con 15 | 8 | Large | 5 | Improved Grab +15; Poison (2d6 Con DC 17) |
Satyr | Fe 5 | Str 10, Dex 13, Con 12 | 4 | Medium | 5 | caster form; Hide, Listen, Move Silently, Perform, and Spot +4; Alertness |
Grig | Fe ½ | Str 5, Dex 18, Con 13 | 2 | Tiny | 0 | caster form; Search, Spot, and Listen +2; Jump +8; Move Silently +5 in forests; Dodge, Weapon Finesse; Fly (40 / poor) |
Pixie | Fe 1 | Str 7, Dex 18, Con 11 | 1 | Small | 5 | caster form; Memory Loss (An opponent struck by this arrow must succeed on a DC 18 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus.) Search, Spot, and Listen +2; Dodge, Weapon Finesse; Fly (60 / good) |
Troll | Gi 6 | Str 23, Dex 14, Con 23 | 5 | Large | 10 | caster form; 2x Claw+9 (1d6+6) causes Rend (2d6+9) |
Half-elf | caster form; Listen, Search, and Spot +1; Diplomacy and Gather Information +2 | |||||
Blink Dog | Ma Be 4 | Str 10, Dex 17, Con 10 | 3 | Medium | 5 | Track at 40 |
Digester | Ma Be 8 | Str 17, Dex 15, Con 17 | 5 | Medium | 5 | Acid (8d8 range 5 single target, or 4d8 20 cone: DC 17 Reflex halves; every 1d4 rounds); Hide and Jump +4 |
Griffon | Ma Be 7 | Str 18, Dex 15, Con 16 | 6 | Large | 5 | Bite +11 (2d6+4), 2 Claws +8 (1d4+2), 2 Rake +8 (1d6+2) if charging or grappling; Jump and Spot +4 |
Hippogriff | Ma Be 3 | Large | Fly (100/average) | |||
Eight-Headed Hydra | Ma Be 8 | Str 19, Dex 12, Con 20 | 9 | Huge | 10 | 8x Bite +11 (1d10+4); Combat Reflexes; Listen and Spot +2; Swim +8 |
Manticore | Ma Be 6 | Str 20, Dex 15, Con 19 | 6 | Large | 5 | 6x Spike +8 (1d8+2/19-20, range 180, 24 Spikes total); Track at 30; Spot +4 |
Pegasus | Ma Be 4 | Large | Fly (120/average) | |||
Remorhaz | Ma Be 7 | Str 26, Dex 13, Con 21 | 11 | Huge | 10 |
Bite +13 (2d8+12); Improved Grab +23; Swallow Whole (2d8+12 bludgeoning + 8d6 fire); Listen +4
Note: damage done to body parts with their own hitpoint pool is tracked separately to the creature's hitpoints: "A kraken's tentacles have 20 hit points, and its arms have 10 hit points." "Severing a kraken's tentacle or arm deals damage to the kraken equal to half the limb's full normal hit points." The same goes for Octopus (80/47hp) and Squid (100/72hp). Destroying a body part consistently deals half that damage to the creature. The Remorhaz's gizzard has 25hp; cutting it open would deal 12hp to the Remorhaz and then it seals up again (25hp in its own HP pool, which doesn't heal the Remorhaz). |
Shocker Lizard | Ma Be 2 | Str 10, Dex 15, Con 13 | 3 | Small | 5 | Hide +4, Listen and Spot +2, Climb(Dex) +8, Jump(Dex) +0, Swim +8 |
Spider Eater | Ma Be 4 | Str 21, Dex 13, Con 21 | 4 | Large | 5 | Poison (Injury, Fortitude DC 19, initial damage none, secondary damage paralysis for 1d8+5 weeks. The save DC is Constitution-based); Implant (Female spider eaters lay their eggs inside paralyzed creatures of Large or larger size. The young emerge about six weeks later, literally devouring the host from inside); Listen and Spot +4 |
Winter Wolf | Ma Be 6 | Str 18, Dex 13, Con 16 | 5 | Large | 5 | Bite +9 (1d8+6 + 1d6 cold) causes free Trip +8 to prone (-4AC; stand up provokes AoO); Listen, Move Silently, and Spot +1, Hide +2, Survival +4 |
Derro | Mo Hu 3 | Str 11, Dex 14, Con 13 | 2 | Small | 5 | caster form; Poison Use; Sneak Attack; Hide and Move Silently +4 |
Grimlock | Mo Hu 2 | Str +4, Dex +2, Con +2 | 4 | Medium | 5 | Hide +10 in mountains or underground |
Annis Hag | Mo Hu 7 | Str 25, Dex 12, Con 14 | 10 | Large | 10 | caster form; 1x Claw +13 (1d6+7) causes Improved Grab +18, allows Rake (2x Claw attacks in grapple); 2x Claw +13 (1d6+7) causes Rend (2d6+10) |
Medusa | Mo Hu 6 | Str 10, Dex 15, Con 12 | 3 | Medium | 5 | caster form; human appearance beyond 30; Poison (Injury, Fortitude DC 15, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.) |
Minotaur | Mo Hu 6 | Str 19, Dex 10, Con 15 | 5 | Large | 10 | Powerful Charge +9 (4d6+6) |
Gelatinous Cube | Oo 4 | Str 10, Dex 1, Con 26 | Large | 5 | Engulf (DC 15 Reflex save); Acid (not metal or stone); Paralysis (DC 22 Fortitude save or be paralyzed for 3d6 rounds); Ooze type (Blindsight 60; immune to: all mind-affecting effects, gaze attacks, visual effects, illusions, and other attack forms that rely on sight, poison, sleep effects, paralysis, polymorph, and stunning, critical hits or flanking) | |
Ochre Jelly | Oo 6 | Str 15, Dex 1, Con 22 | Large | 5 | Improved Grab +10 causes Constrict (automatic 2d4+3 plus 1d4 acid); Acid (flesh only); Climb +8; Ooze type (Blindsight 60; immune to: all mind-affecting effects, gaze attacks, visual effects, illusions, and other attack forms that rely on sight, poison, sleep effects, paralysis, polymorph, and stunning, critical hits or flanking) | |
Shambling Mound | Pl 8 | Str 21, Dex 10, Con 17 | 11 | Large | 10 | 2x Slam +11 (2d6+5) causes Improved Grab +15 causes Constrict (2d6+7); Hide, Listen, and Move Silently +4 (Hide +12 in swamps / forests), Swim +8; Plant type (Low-light vision; immune to: all mind-affecting effects, poison, sleep effects, paralysis, polymorph, and stunning, critical hits) |
Treant | Pl 7 | Str 29, Dex 8, Con 21 | 13 | Huge | 15 | 2x Slam +12 (2d6+9); Double Damage against Objects; Plant type (Low-light vision; immune to: all mind-affecting effects, poison, sleep effects, paralysis, polymorph, and stunning, critical hits) |
Giant ant queen | Ve 4 | Str 16, Dex 9, Con 13 | 9 | Large | 5 | Track at 40; Survival +4; Climb +8; Bite +5 (2d6+4); Vermin type (Darkvision 60; immune to: all mind-affecting effects) |
Giant stag beetle | Ve 7 | Str 23, Dex 10, Con 17 | 10 | Large | 5 | Bite +10 (4d6+9); Trample (2d8+3; Reflex DC 20 for half. The save DC is Strength-based.); Vermin type (Darkvision 60; immune to: all mind-affecting effects) |
Locust swarm | Ve 6 | Str 1, Dex 19, Con 8 | 10 x 10 Diminutive | 0 | automatic damage (2d6); Distraction (spellcasting requires Concentration 20 + spell level); Vermin type (Darkvision 60; immune to: all mind-affecting effects) Swarm subtype (immune to: critical hits or flanking, all weapon damage, being staggered or reduced to a dying state by damage, being tripped, grappled, or bull rushed, spells/effects targeting a specific number of creatures; +50% damage from area effects; automatically hits, ignores miss chance for concealment or cover) | |
Name | HD | Abilities | NAC | Size | Reach | Perks & racial skills |
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Spellbook archive: http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030504x Official character sheets: http://archive.wizards.com/default.asp?x=dnd/dnd/charactersheets https://www.reddit.com/r/DnD/comments/2h3n0f/illegal_pdfs_and_you/ Until 1984, it was potentially illegal to record something on a VCR, because you were 'pirating' the television broadcast. Until 1999 and RIAA v. Diamond Multimedia, it was potentially illegal to rip your own CD onto an MP3 player. Both of those have been determined to be legal Fair Use. Based on that, scanning your own copy of the book is Fair Use, under the concept of Format Shifting. Using someone else's scan is dubious,